Sony Computer Entertainment Australia (SCE Aust.) and the Australian Football League (AFL) today announced the signing of a two year licensing agreement which will see SCE Aust., as the exclusive publisher of AFL video games.
SCE Aust. is also pleased to announce the video game title - AFL Premiership 2006 exclusively for PlayStation?2, officially licensed by Australian Football League, due for release in July this year. Benefiting from the new deal signed with the AFL, the franchise is now…
We're having a monthly community activity here on Sumea to update and polish off some of the entries on the more prominent game developers on our list. Last month's focus was on Atari Melbourne House, and that was a rip roaring success which unfortunately only one person contributed to! (ME!).
Anyway, this month we are focusing on Krome Studios. If you'd like to head out to the link below and add some history, dates, stories, milestones, and other information on the current largest game…
(received via email)
Hi
Here is a gauntlet for you, pull pin and run
It will soon be possible to download small low cost, self contained games game not only onto the XBox 360, but also the PSP and upcoming PS3 (based upon Sony?s GDC announcements), also don?t forget Stardocks recent success on PC.
People like this, Galaxy wars has been the only thing worth playing on the 360 for a while. Galatic Civ II on the PC has been a big success. This new distribution model cuts out the marketing muppet…
I will *emphasise* greatly that this is just a rumour at the moment. I've been pondering on whether I should even post about this yet when a lot more details are needed, but I guess if we can get some solid confirmation via the comments section as a result of this news item then that would help stop the second guessings...
But it breaks my heart if this turns out to be true since I'm sure a lot of people had high hopes for this developer and their project. They had some wonderful game ideas…
The latest GDAA (Game Developers' Association of Australia) Newsletter has just been released. In this edition, you'll find lots of bits on the local industry, including an AGDC 2005 overview, the AGDC Awards results, and a report on the unsigned games at the AGDC. The newsletter starts with GDAA President and CEO, Evelyn Richardson, outlining the vision that the GDAA hopes to help achieve by 2010 for the local games industry...
Our vision going forward is that by 2010 we?ve:
? doubled the…
MyGen.com.au reports that the local XBox 360 launch has set a new record for game console/handheld launch sales in Australia. Sales for Microsoft's eagerly awaited nextgen console bypassed the previous record holder set by Sony by a few thousand. Microsoft sold 30,421 Xbox 360's, compared to 27,055 PSP handhelds at launch...
A breakdown of console/handheld launch sales numbers are as follows.
Sony PlayStation 2 (3,366 in November 2000)
original Xbox (6,672 in March 2002)
GameCube (9,190 in May…
The Advertiser has a small article on the new Krome Studio in Adelaide. There's not too much new information here, but you do get to have a look at the office...
"Chief executive Robert Walsh said the company was fortunate to be in a position that allowed it to grow its business and staff.
"In order to stay globally competitive as a leading independent game developer, we felt that we needed to expand ourselves and our ability, thus the opening of the Adelaide studio," he said."
The Melbourne IGDA Chapter iLAN party for Melbourne Videogame Developers and Publishers on April 1st is in just a few days and is now open to dev students!
The event will start at 10am and will be hosted at Torus Games in Mitcham. There will be a number of competitions (and prizes!) held across the day, with titles in RTS, FPS and Racing genres. It is a BYOC (Bring Your Own Computer) LAN party and spaces are limited, so you'll need to pre-register before hand.
If you're not the LAN type? Well…
BigWorld, the leading provider of Massively Multiplayer Online Game (MMOG) technology today announced the integration of DiamondWare?s 3D VOIP client into the BigWorld Technology Suite. Press release here...
BigWorld, the leading provider of Massively Multiplayer Online Game (MMOG) platform, today launched ?BigWorld Mobile?, providing developers the tools required to bring MMOs and persistent casual games to mobile devices (handheld gaming devices and cellphones).
The BigWorld Technology Suite…
BigWorld, producers of the industry-leading MMOG development platform today announced that they will be partnering with IDV to integrate the SpeedTree hardware independent foliage solution into the BigWorld Technology Suite.
BigWorld licensees will now have access to SpeedTree?s advanced content creation options, enabling them to quickly and efficiently populate game environments with highly detailed trees and foliage. SpeedTreeRT delivers low-poly, highly detailed trees and plants, with…