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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Dear recipients, This is Dario Centrella of HardCover Entertainment, a new and growing Adelaide-based videogame development team. We at HardCover are very excited to unveil the construction site we call a studio through the website www.hardcoverentertainment.com With the sad demise of Midway Studios in December we have endeavored to keep a number of highly skilled people in Adelaide. Despite this, we are still in need of skilled programmers. We hope you enjoy the website. If you have any…
  • .RE: overturning the decision to refuse classification to the computer game Getting Up: Contents Under Pressure Dear Mr Ruddock, I write, urging you to overturn the OFLC Review Board's recent decision to refuse classification to the computer game Getting Up: Contents Under Pressure on the grounds that the ban was unfounded, given the guidelines set down in the Act and the Classification of Films and Computer Games 2005. I put forward the case that the decision made by the Board does not meet…
  • It's the first official response from Midway on the Ratbag closure, and perhaps it'll be the most we will ever get on the matter from them. Midway's CEO, David Zucker, had a chat with Gamespot at the recent Midway press event, which included a question on the sudden closure of Adelaide's Ratbag Studios... David: We've acquired five studios in the past few years, four of them we are very happy with. We think they're on the verge of becoming AAA studios--Seattle, Austin, Los Angeles, and…
  • I'm sure you've noticed Red Tribe's logo around Sumea already, and so I'd like to take this opportunity to personally thank the folks at Red Tribe for supporting Sumea. I won't babble on about how much good the site is doing or how sponsorship helps, and I'm sure many of you muct be tired of me repeating myself. Instead I think I'll just a picture from Google Analytics on the scale and locations of local visitors that visit the Sumea. It was pretty hard to see but some of the bubbles are…
  • There are two interesting articles over at The Age by Jason Hill about the growing popularity of retro gaming and the demise of arcade parlours... "The ever-increasing power, popularity and affordability of home consoles decimated the coin-operated market. Now almost all of Australia's "pinnie parlours" have gone, unlikely ever to reclaim their popularity, despite the attempts of the coin-operated industry to create a family-friendly image. But the games themselves are refusing to die. Those "…
  • Submitted by David Hewitt ***SOCIAL AND PLANNING MEETING ? WEDNESDAY, MARCH 8TH*** The organising committee has been meeting and hatching some plans for 2006, but now it's time for YOU to get involved. We're going to have a social and planning meeting next Wednesday, March 8th. Details are the same as usual - the meeting will start around 7pm, and will finish whenever it runs out of steam (this is typically around 10pm, but of course you can arrive late and/or leave early - it's all very…
  • Submitted by Richard Jones The date for the second PyWeek challenge has been set: Sunday 26th March to Sunday 2nd April (00:00UTC to 00:00UTC). The PyWeek challenge invites entrants to write a game in one week from scratch either as an individual or in a team. Entries must be developed in Python, during the challenge, and must incorporate some theme chosen at the start of the challenge. REGISTRATION IS NOW OPEN -- to register for the challenge, visit: http://www.pyweek.org/ Some of the…
  • The Age has picked up on the news of the planned sale of Atari Melbourne House by Atari. They cover the financial problems the parent publisher are experiencing which has led AMH towards this predicament, along with some details and history on Atari Melbourne House... Melbourne is the centre of the Australian video games industry and Melbourne House is one of the biggest developers. It has about 100 staff. The company, originally called Beam Software, has produced more than 160 games since 1980…
  • Dissecta have a summary up of the "The Year of Next Gen: Dissecta Report" event which was held last week in Melbourne. It included a presentation with Chris Mosely, CEO of studio RedTribe and Martin Wilkes, Game Manager at distirbutor Stomp Entertainment, who share their views on how next generation affects their respective businesses and what they are doing about it... Chris: "I was told it was crazy to contemplate starting a games studio this late in the development cycle, but then again I…
  • The Courier-Mail has an article on Krome Studios, and includes Steve Stamatiadis talking about Ty, The Tasmanian Tiger, next generation consoles, and the Queensland games industry... "There is a lot of amazing talent here, which is really fantastic," Stamatiadis says. "I think the Queensland developers are making an awesome showing for this state overseas... You just have to look at the calibre of titles that are coming out from the local teams and it is pretty obvious that we have the lion's…