Hi Guys,
I wanted to make sure that you got hold of this press release (below) that talks about BigWorld being picked by Cheyenne (and I guess by extension, MGM) as the technology underlying the new Stargate Worlds MMO.
I'm especially excited about it because Joe Ybarra, Conan Brink and the rest of the team are incredibly experienced (this is Joe's 7th MMO and I've loved most of his games all of the way back to Bard's Tale II) but it also looks like they are going to be using our tech in a…
Here's something that might blow your mind. Stargate Worlds, the newly announced Stargate MMORPG which some speculate had a role in the demise of Perception's Stargate SG-1 game, is to use the efforts of another Sydney game developer. Warcry.com reports that Micro Forte's BigWorld Technology suite will be running the show behind that game...
"We evaluated many client server solutions to aid us in creating a truly breakthrough next-generation MMO", said Joe Ybarra, Vice President of Product…
Submitted by Drew Taylor
Getting Up: contesting the ban--new information
http://www.jumpbutton.com/gettingup/jbtn-gettingup.htm
A web page has now been set up which contains a slightly modified version of the open letter sent to Attorney-General Philip Ruddock and the OFLC, that contests the refusal of classification in Australia of the game Marc Ecko's Getting Up: Contents Under Pressure.
Also on the page are links to the references and resources used in constructing the arguments and a…
Drew Taylor, Editor of JumpButton magazine, has sent in an open letter to Australia's Attorney-General, Philip Ruddock, encouraging the MP to overturn the decision to refuse classification for Getting Up: Contents Under Pressure. Drew puts a case in response to the official press release by the OFLC Review Board on the grafitti game ban....
I write, urging you to overturn the OFLC Review Board?s recent decision to refuse classification to the computer game Getting Up: Contents Under Pressure on…
Dear recipients,
This is Dario Centrella of HardCover Entertainment, a new and growing Adelaide-based videogame development team.
We at HardCover are very excited to unveil the construction site we call a studio through the website www.hardcoverentertainment.com
With the sad demise of Midway Studios in December we have endeavored to keep a number of highly skilled people in Adelaide. Despite this, we are still in need of skilled programmers.
We hope you enjoy the website. If you have any…
.RE: overturning the decision to refuse classification to the computer game Getting Up: Contents Under Pressure
Dear Mr Ruddock,
I write, urging you to overturn the OFLC Review Board's recent decision to refuse classification to the computer game Getting Up: Contents Under Pressure on the grounds that the ban was unfounded, given the guidelines set down in the Act and the Classification of Films and Computer Games 2005.
I put forward the case that the decision made by the Board does not meet…
It's the first official response from Midway on the Ratbag closure, and perhaps it'll be the most we will ever get on the matter from them. Midway's CEO, David Zucker, had a chat with Gamespot at the recent Midway press event, which included a question on the sudden closure of Adelaide's Ratbag Studios...
David: We've acquired five studios in the past few years, four of them we are very happy with. We think they're on the verge of becoming AAA studios--Seattle, Austin, Los Angeles, and…
I'm sure you've noticed Red Tribe's logo around Sumea already, and so I'd like to take this opportunity to personally thank the folks at Red Tribe for supporting Sumea.
I won't babble on about how much good the site is doing or how sponsorship helps, and I'm sure many of you muct be tired of me repeating myself. Instead I think I'll just a picture from Google Analytics on the scale and locations of local visitors that visit the Sumea. It was pretty hard to see but some of the bubbles are…
There are two interesting articles over at The Age by Jason Hill about the growing popularity of retro gaming and the demise of arcade parlours...
"The ever-increasing power, popularity and affordability of home consoles decimated the coin-operated market. Now almost all of Australia's "pinnie parlours" have gone, unlikely ever to reclaim their popularity, despite the attempts of the coin-operated industry to create a family-friendly image.
But the games themselves are refusing to die. Those "…
Submitted by David Hewitt
***SOCIAL AND PLANNING MEETING ? WEDNESDAY, MARCH 8TH***
The organising committee has been meeting and hatching some plans for 2006, but now it's time for YOU to get involved. We're going to have a social and planning meeting next Wednesday, March 8th.
Details are the same as usual - the meeting will start around 7pm, and will finish whenever it runs out of steam (this is typically around 10pm, but of course you can arrive late and/or leave early - it's all very…