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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Multimedia Artist We have a number of concurrent projects with an urgent need for multimedia / interface artists who have experience in conceptualisation, design, production and programming of 2D interfaces. You will be working with a small team of highly skilled personnel, who take a creative approach and value the teams input. Required Exceptional art design, graphics and illustration skills Demonstrable experience with various graphics and illustration applications. Experience and knowledge…
  • Brett, CEO / Lead Programmer at Firelight Technologies, has posted in the forum some screenshots of latest FMOD Designer tool. There's lots of sliders and bars that make no sense to a luddite like me, but it all looks impressive nonetheless. I'm pretty amazed on how popular and widely Fmod is used for many games and applications throughout the world, and it's great to know that it's a graet home grown success. Check it out!
  • Just some quick news. Keep your eye out on the Tektime Radio website where they'll have a chat sometime today with Peter Jarrett from GridWerx on independent game developing. Ok, it seems to be up now. Check it out!
  • An ex-Perception employee has posted a download link on a popular Stargate fansite forum which points to some fantastic concept art created for the now defunct Stargate SG-1: The Alliance game. There's some amazing work there, all of which seems to be from the very talented Grant Regan, or better known on Sumea as Unit. Grant's currently working for Funcom on Age of Conan in Oslo, Norway, and I'm sure he'd be a bit delighted that his efforts for that game can be at least seen now :o)
  • 7pm to 8:30pm - with very special guest from Sydney, Chris Hanlon, CEO of the Interactive Entertainment Association of Australia (IEAA). The IEAA membership represents publishers and distributors operating in Australia and includes Atari, Activision, EA, Eidos, Microsoft, Mindscape, Nintendo, QV Software, Sony, Take 2, Vivendi, Red Ant, THQ, and Ubisoft. Chris will be joined by Tom Crago, Vice President of the Game Deveopers' Association of Australia, and Drew Taylor, editor of Jump Button…
  • Hello folks. I'm currently updating a few things in the Sumea Wiki, and I thought it would be a great idea to get a collaborative effort happening on some of the entries. For the rest of this month, I'm inviting everyone to join in and edit / update / polish Sumea's wiki entry for Atari Melbourne House. I've done a fair bit on getting as much important info as I can there, but I'm sure there may be a few errors here and there, plenty more inclusions required, and tonnes of polishing needed.…
  • Anonymous
    (from the forum) Seeing Machines and the Academy of Interactive Entertainment (AIE) are hosting a competition to develop ideas into working examples of how head tracking technology can be used to enhance interaction in games. Seeing Machines is an award-winning technology company with a focus on of vision based human machine interfaces. The Head-Tracking Game Interface Design competition aims to encourage new game interface control methods that incorporate Seeing Machines? 6-degree-of-freedom…
  • (from the forum) The Melbourne IGDA Chapter is holding a LAN party for Melbourne Videogame Developers and Publishers on April 1st. The event will start at 10am and will be hosted at Torus Games in Mitcham. There will be a number of competitions (and prizes!) held across the day, with titles in RTS, FPS and Racing genres. It is a BYOC (Bring Your Own Computer) LAN party and spaces are limited, so you'll need to pre-register before hand. If you're not the LAN type? Well that's okay, we have…
  • THQ Inc. (Nasdaq: THQI) today announced the popular sci-fi action game Destroy All Humans!(TM) for the PlayStation(R)2 computer entertainment system and Xbox(R) video game and entertainment system from Microsoft has achieved the sales benchmark requisites and has been added to Sony Computer Entertainment America's "Greatest Hits" collection and Xbox Platinum Hits series, less than a year after release. Developed by Pandemic Studios, Destroy All Humans! is now available for the suggested retail…
  • MX vs ATV: On the Edge has been given the prestigious IGN PSP Game of the Month Award by leading video game website ign.com. Developed for PSP by Tantalus in collaboration with Rainbow Studios, the recently released MX vs ATV: On the Edge is a break through title on Sony's PlayStation Portable platform. Published by THQ, the game boasts over 80 unique tracks, dozens upon dozens of vehicles, and four player WiFi multiplayer. It is the hottest off-road racer ever to grace a handheld platform.…