7pm to 8:30pm - with very special guest from Sydney, Chris Hanlon, CEO of the Interactive Entertainment Association of Australia (IEAA). The IEAA membership represents publishers and distributors operating in Australia and includes Atari, Activision, EA, Eidos, Microsoft, Mindscape, Nintendo, QV Software, Sony, Take 2, Vivendi, Red Ant, THQ, and Ubisoft. Chris will be joined by Tom Crago, Vice President of the Game Deveopers' Association of Australia, and Drew Taylor, editor of Jump Button…
Hello folks. I'm currently updating a few things in the Sumea Wiki, and I thought it would be a great idea to get a collaborative effort happening on some of the entries.
For the rest of this month, I'm inviting everyone to join in and edit / update / polish Sumea's wiki entry for Atari Melbourne House. I've done a fair bit on getting as much important info as I can there, but I'm sure there may be a few errors here and there, plenty more inclusions required, and tonnes of polishing needed.…
(from the forum)
Seeing Machines and the Academy of Interactive Entertainment (AIE) are hosting a competition to develop ideas into working examples of how head tracking technology can be used to enhance interaction in games. Seeing Machines is an award-winning technology company with a focus on of vision based human machine interfaces.
The Head-Tracking Game Interface Design competition aims to encourage new game interface control methods that incorporate Seeing Machines? 6-degree-of-freedom…
(from the forum)
The Melbourne IGDA Chapter is holding a LAN party for Melbourne Videogame Developers and Publishers on April 1st.
The event will start at 10am and will be hosted at Torus Games in Mitcham. There will be a number of competitions (and prizes!) held across the day, with titles in RTS, FPS and Racing genres. It is a BYOC (Bring Your Own Computer) LAN party and spaces are limited, so you'll need to pre-register before hand.
If you're not the LAN type? Well that's okay, we have…
THQ Inc. (Nasdaq: THQI) today announced the popular sci-fi action game Destroy All Humans!(TM) for the PlayStation(R)2 computer entertainment system and Xbox(R) video game and entertainment system from Microsoft has achieved the sales benchmark requisites and has been added to Sony Computer Entertainment America's "Greatest Hits" collection and Xbox Platinum Hits series, less than a year after release. Developed by Pandemic Studios, Destroy All Humans! is now available for the suggested retail…
MX vs ATV: On the Edge has been given the prestigious IGN PSP Game of the Month Award by leading video game website ign.com. Developed for PSP by Tantalus in collaboration with Rainbow Studios, the recently released MX vs ATV: On the Edge is a break through title on Sony's PlayStation Portable platform. Published by THQ, the game boasts over 80 unique tracks, dozens upon dozens of vehicles, and four player WiFi multiplayer. It is the hottest off-road racer ever to grace a handheld platform.…
Hi Guys,
I wanted to make sure that you got hold of this press release (below) that talks about BigWorld being picked by Cheyenne (and I guess by extension, MGM) as the technology underlying the new Stargate Worlds MMO.
I'm especially excited about it because Joe Ybarra, Conan Brink and the rest of the team are incredibly experienced (this is Joe's 7th MMO and I've loved most of his games all of the way back to Bard's Tale II) but it also looks like they are going to be using our tech in a…
Here's something that might blow your mind. Stargate Worlds, the newly announced Stargate MMORPG which some speculate had a role in the demise of Perception's Stargate SG-1 game, is to use the efforts of another Sydney game developer. Warcry.com reports that Micro Forte's BigWorld Technology suite will be running the show behind that game...
"We evaluated many client server solutions to aid us in creating a truly breakthrough next-generation MMO", said Joe Ybarra, Vice President of Product…
Submitted by Drew Taylor
Getting Up: contesting the ban--new information
http://www.jumpbutton.com/gettingup/jbtn-gettingup.htm
A web page has now been set up which contains a slightly modified version of the open letter sent to Attorney-General Philip Ruddock and the OFLC, that contests the refusal of classification in Australia of the game Marc Ecko's Getting Up: Contents Under Pressure.
Also on the page are links to the references and resources used in constructing the arguments and a…
Drew Taylor, Editor of JumpButton magazine, has sent in an open letter to Australia's Attorney-General, Philip Ruddock, encouraging the MP to overturn the decision to refuse classification for Getting Up: Contents Under Pressure. Drew puts a case in response to the official press release by the OFLC Review Board on the grafitti game ban....
I write, urging you to overturn the OFLC Review Board?s recent decision to refuse classification to the computer game Getting Up: Contents Under Pressure on…