Some new screenshots over at the Tactica Online website, the turn-based strategy RPG in development at Sdyney's Imaginary Numbers. From the Tactica Online website...
"Check out the Gallery for several new screenshots from the latest Beta Test! Highlighting a new map, these shots also show more of the battle UI.
These shots are from the internal version of what will be the first Open Beta session. The Open Beta sessions are intended to be the final testing sessions, which means we're getting…
(press release)
Krome Studios, Australia's largest video game developer, announces the opening of a new studio in Adelaide, Australia. The new studio further establishes Krome Studios' position as a world leading independent developer as the company now employs more than 180 staff members. Krome Studios with the help of the Adelaide team is in development on a series of high profile game projects for the current and next gen consoles and handheld platforms.
"We are fortunate to be in a position…
Thanks to Kratos for sending along this link to me...
In the latest Gamespot series of feature stories relating to the game development side of things, they interview a bunch of talented game artists from various notable game development companies like Capcom, Oddworld Inhabitants, and Namco. The guys discuss how they stumbled into the game art field, how they work, their inspirations, and their opinions on developing art for the next generation. There's also some great advice there too..
"…
Organizational Overview
Nigredo Studios was found in November 2004 to provide an exciting, detailed, and good flowing, episodic modification to the Half Life 2 Community called Night Fall.
Today Nigredo Studios is a games development contractor, and has had recent involvement with Raven Software LCC for Quake 4, and worked with Nocturanl Central (as contubiters).
Approach
To get our next project off the ground we have accrued the rights to create an unforgettable experience of Peter F. Hamilton…
South Australian developer, Hidden Waters, has announced their first project, a fantasy based massively multiplayer online role playing game called Restless World. The project is sponsored in part by the Federal Government New Enterprise Initiative Scheme (NEIS).
The team uses a variety of low cost or free open source solutions. Restless World is based on the Garage Games Torque engine, and various 2d and 3d graphics in the game are created in the Gimp and Blender. The servers themselves run…
The term "global launch" has some rather mixed meanings these days when it comes to game console releases, so when it was announced that the PS3 will have a global launch this year, it might actually ring true this time! It looks like some of the PS3's planned for launch in November will be heading our way. From Gamasutra...
David Reeves, president and CEO of Sony Computer Entertainment Europe has issued a short statement confirming the simultaneous worldwide release of the PlayStation 3 in…
Hi everyone,
This is an invitation for artists to join a strong development team. The game details are as follows.
(Souri, would you be able to tell me where else I may post this message to gain a little more exposure, please?)
ABOUT THE SETTING
Edge of Madness is set in the here and now. It is about the experiences of ordinary men and women who have had their eyes opened to the darkness in this world. Connected by the Network they are provided with information and what funds that can be spared…
Atomic MPC has an interview with local animator, Kate Inabinet, about all things concerning animation in the games industry. Kate was an AIE graduate, and previously worked at Atari Melbourne House on Transformers..
Kate Inabinet is currently an Animator for Blue Tongue Entertainment in Melbourne. She has been in the industry for 4 years, and prior to games development worked as an animator for advertising and film. Kate studied at the Academy of Interactive Entertainment (AIE) in Canberra…
The123d has a great interview with 3D artist David King up on their site. I know many people here would know David from his days as managing the art department at Micro Forte for 6 years, or as a games development consultant for Discreet. He's long since become a freelance games specialist for international companies and now resides in the UK. There's a whole range of questions which David answers about, which includes his influences, his early history with 3D and the AIE, and what he's up to…
It's gone. Gone diddly on, gone. The website for Ratbag games is displaying absolutely nothing. The plug has probably been pulled on the server that hosted all that fabulous info on the once great South Australian games developer, and the domain name is probably on it's way to expiration in a matter of days or years, take your pick.
But have no fear, Sumea made a duplicate copy of the site before it went down to keep for archival purposes. Ratbag had a great website which covered many of their…