South Australian developer, Hidden Waters, has announced their first project, a fantasy based massively multiplayer online role playing game called Restless World. The project is sponsored in part by the Federal Government New Enterprise Initiative Scheme (NEIS).
The team uses a variety of low cost or free open source solutions. Restless World is based on the Garage Games Torque engine, and various 2d and 3d graphics in the game are created in the Gimp and Blender. The servers themselves run…
The term "global launch" has some rather mixed meanings these days when it comes to game console releases, so when it was announced that the PS3 will have a global launch this year, it might actually ring true this time! It looks like some of the PS3's planned for launch in November will be heading our way. From Gamasutra...
David Reeves, president and CEO of Sony Computer Entertainment Europe has issued a short statement confirming the simultaneous worldwide release of the PlayStation 3 in…
Hi everyone,
This is an invitation for artists to join a strong development team. The game details are as follows.
(Souri, would you be able to tell me where else I may post this message to gain a little more exposure, please?)
ABOUT THE SETTING
Edge of Madness is set in the here and now. It is about the experiences of ordinary men and women who have had their eyes opened to the darkness in this world. Connected by the Network they are provided with information and what funds that can be spared…
Atomic MPC has an interview with local animator, Kate Inabinet, about all things concerning animation in the games industry. Kate was an AIE graduate, and previously worked at Atari Melbourne House on Transformers..
Kate Inabinet is currently an Animator for Blue Tongue Entertainment in Melbourne. She has been in the industry for 4 years, and prior to games development worked as an animator for advertising and film. Kate studied at the Academy of Interactive Entertainment (AIE) in Canberra…
The123d has a great interview with 3D artist David King up on their site. I know many people here would know David from his days as managing the art department at Micro Forte for 6 years, or as a games development consultant for Discreet. He's long since become a freelance games specialist for international companies and now resides in the UK. There's a whole range of questions which David answers about, which includes his influences, his early history with 3D and the AIE, and what he's up to…
It's gone. Gone diddly on, gone. The website for Ratbag games is displaying absolutely nothing. The plug has probably been pulled on the server that hosted all that fabulous info on the once great South Australian games developer, and the domain name is probably on it's way to expiration in a matter of days or years, take your pick.
But have no fear, Sumea made a duplicate copy of the site before it went down to keep for archival purposes. Ratbag had a great website which covered many of their…
Multimedia Artist
We have a number of concurrent projects with an urgent need for multimedia / interface artists who have experience in conceptualisation, design, production and programming of 2D interfaces. You will be working with a small team of highly skilled personnel, who take a creative approach and value the teams input.
Required
Exceptional art design, graphics and illustration skills
Demonstrable experience with various graphics and illustration applications.
Experience and knowledge…
Brett, CEO / Lead Programmer at Firelight Technologies, has posted in the forum some screenshots of latest FMOD Designer tool. There's lots of sliders and bars that make no sense to a luddite like me, but it all looks impressive nonetheless. I'm pretty amazed on how popular and widely Fmod is used for many games and applications throughout the world, and it's great to know that it's a graet home grown success.
Check it out!
Just some quick news. Keep your eye out on the Tektime Radio website where they'll have a chat sometime today with Peter Jarrett from GridWerx on independent game developing.
Ok, it seems to be up now. Check it out!
An ex-Perception employee has posted a download link on a popular Stargate fansite forum which points to some fantastic concept art created for the now defunct Stargate SG-1: The Alliance game. There's some amazing work there, all of which seems to be from the very talented Grant Regan, or better known on Sumea as Unit.
Grant's currently working for Funcom on Age of Conan in Oslo, Norway, and I'm sure he'd be a bit delighted that his efforts for that game can be at least seen now :o)