Kotaku has an interesting news item on the ratings labels that are stamped on game box covers in Australia. There was a time when they were tiny black and white stickers in the corner of the box, which then became printed on the packaging itself as standard. When the new colour coded rating system came in just a while ago, they're now these huge monstrous logos that take over a healthy portion of the box.
Sure, it might not be an issue for many, but I'm certain there are those who value and…
After a disastrous fiscal quarter, Atari boss Bruno Bonnell is embarking on a major corporate rescue mission - with a sell-off of the publisher?s five development studios now a top priority.
Last week, the company reported weaker-than-expected Q3 results, showing revenues of $101m and a net loss of $5m. The bad news was compounded by the departure of CFO Diane Baker plus confirmation that HSBC has cut off its credit line. Media reports of ?Game Over for Atari? swiftly followed.
But talking to…
NEXT EVENT: Developers, come to a BBQ Sunday Feb 26, and bring friends and family!
An invitation to game developers? pass it on:
We are pleased to announce a meeting for the Greater Brisbane IGDA chapter!
================================
Next event: What, who, when, where
================================
WHAT: A BBQ in the park with chat, food, drink, and the games we play off the screen. Bring something to eat or drink, toss it all on the barbie, and spend a sunny afternoon. We want this to be…
Gamenews.com.au is the first to report that Marc Ecko's Getting Up: Contents Under Pressure has been refused classification upon a re-classification review by the Federal Goverment. This decision overturns the OFLC?s original MA15+ rating given in November 2005. ...
"The Classification Review Board has determined, in a majority 3 to 2 decision, that the computer game Marc Ecko?s Getting Up: Contents Under Pressure should be refused classification.
The Review Board met on 6, 8, 13 and 14…
Krome Studios? $1.7 million funding from the Federal Government for next generation game engine development sparked some interesting thoughts and debate in Sumea Comments. It does, however, beg the question ?What would you do with $1.7 million??. If you were to receive grant of that amount to do any game related project as you wish, what would you do that would either bring in the best possible return or guarantee the future of your company and your employees for a bit?
Would a next-gen engine…
Late last year, publisher Lighthouse Interactive picked up War World by Melbourne's Third Wave Games for retail distribution in Europe. War World: Tactical Combat went gold just two weeks ago and will be hitting European shelves any day now. A demo has also just been released for those of you who are interested in checking out this online mech fps'er...
Haarlem, The Netherlands, February 14th: Publisher Lighthouse Interactive and Australian developer Third Wave Games today announced that a…
No one can deny that what the small handful of people over at Offset Software have been able to achieve has been incredible. Starting off with 3 developers from Savage (a game which had a seven man development team) and working under their own steam, they've managed to produce an incredible engine and some great art assets, grabbing quite a lot of interest along the way. The latest news is that Red 5 Studios, comprised of key ex-Blizzard developers and executives behind "World of Warcraft",…
Submitted by Stephen R Berg
Second meetup of the year peeps!
Last month was a good start to the year and we are hoping to make this meetup better than the one before it. The next meetup will be held at the Pavillion Bar (A real Classy, Quiet place with acceptable drink pricing). It?s on the Corner of Edward and Margaret in the Brissie CBD. As always, we will have a reserved seating area (because we?re all such special people!)
If you don?t want to come cause you can?t be bothered to find it,…
The Gridwerx team, following on from the success of winning the AGDC 2005 Best Unsigned Game (Professional) and the Sumea 2005 Independent Developer with Greatest Potential vote, is now seeking collaborators to work with the team to expand into casual gaming, with several small scale, short turnaround projects planned. If you are Brisbane based, passionate about making games, and interested in getting involved in the development of casual games on an after-hours basis (as our team has "bread…
Submitted by Vincent Trundle
GAME LOADING FORUM - Thursday 23 Feb 2006
www.acmi.net.au/game_loading_feb06.jsp
11:00am - 12:45pm
ACMI Screen Pit
Tickets: Full $8 Rural Students $6
Bookings ph: (03) 8663 2441 or email gameloading@acmi.net.au
EXPLORING CUTTING EDGE GRAPHICS
featuring
Stephen Gray - Senior Animator at ACT3ANIMATION
Eve Penford-Dennis - Senior Art Tutor, Academy of Interactive Entertainment
Video game graphics are fast approaching the realism you find in cinemas today. The games…