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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • 22/12/2005 Voting for the 2005 Sumea Awards has started! Please make your way to the ballot box and vote (click at the link near the bottom of this news item!! 21/12/2005 Voting will start this Friday! Be sure to check out the nominations for any corrections and suggestions before then!! 14/12/2005 Voting for the fifth annual Sumea Awards will commence next week. In the meantime, you can view the list of nominees and suggest changes and additions via the comment area at the link following this…
  • Nullarbor is a demoparty and game development competition combined. It is an event designed to bring together a community of Australian programmers, desginers, artists and musicians to promote interactive technologies and a form of electronic art called demos. We hope to provide a forum where people can get to know each other, exchange ideas, as well as be given an opportunity to demonstrate, and improve, their skills. The event takes place in Perth, Western Australia on the 23rd of February.…
  • *** 20/12/25 1:43pm There's another interview with Morten at Gamecloud. An interesting read with Morten answering questions on the year that has just past and the future for games... "Gamecloud - Overall, what do you feel was the most significant thing that happened in 2005 in the video and PC game industry? Morten Brodersen - The rise of downloadable games. People are complaining about a lack of risk taking and new innovative products but it is happening all over the place with downloadable…
  • Nokia has unveiled their next generation mobile games development platform to sixteen of their first-party games developers during in the first of the next-generation game workshops organised in Finland and Canada... "During the two-day Workshop, the developers learned about fundamental functionalities for the new mobile games platform and got the opportunity to interact with Nokia to share their thoughts and consult on game design, middleware, tools, certification, software developer support,…
  • If you've ever wanted to see what all the fuss was about with Auran's Trainz Railroad Simulator, then you're in luck! Auran have just release two playable demos of Trainz Railroad Simulator 2006. Each demo, roughly around 600mbs each, let's to you play at Tidewater and Hawes Junction with an assortment of.. trains! Links and mirrors at the following link!
  • A post in xboxworld.com.au from a former Ratbag employee describes how sudden and abrupt the closing down of the studio was... "OK, here's what happened. On Sunday, Greg Siegele got a phone call saying that Matt Booty and the HR guy were coming down. They arrived Tuesday, and we held a meeting at 2pm. We were told that we hadn't reached suitable quality levels in our deliverables, and that as a result Midway had decided to close the Adelaide Studio, and that we were all laid off. We were told…
  • Caroline Booth Auckland-based Media Design School has introduced a new qualification for budding game developers - the Diploma of Interactive Gaming. This 32-week diploma is designed for students who want to pursue game programming study at an undergraduate level, and leads to the Graduate Diploma of Game Development. "The new Diploma of Interactive Gaming enables students to fast track their way into the games business," says Caroline Booth Media Design School"s Marketing Communications…
  • I'm sure we'll be hearing more about Ratbag's demise in the next few days and weeks as the news circulates around media. The Advertiser, a newspaper that's focused on South Australia, has picked up on what's known so far. They report... THE Adelaide-based game developer formerly known as Ratbag will be closed down by its Chicago-based owners just five months after it was bought for more than $7 million. Sources close to the company said U.S.-company Midway Game's worldwide studios senior vice…
  • Thanks to Livewire for posting about this in the forum. More news of Midways closures is reported on Gamasutra.. According to independent sources close to the company, publisher Midway Entertainment has announced to its staff that it will be closing both its San Diego and Australian development offices, resulting in significant layoffs. Midway's most recent financial results included a large quarterly loss of $29.1 million, and had predicted a financial year loss of $95 million, and the…
  • Intrigue are calling for those that may be interested in a new-venture, a true next-generation console title that has been planned to be next-gen from day one, unlike many that are merely patched up current-gen projects seeking funding for PS3 and XBOX-360 development from publishers. To show their interest and apply with Intrigue - in strict confidence - about the opportunities at Intrigue and on our initial next-gen console title. We are looking for experienced professionals for the most part…