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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • John Passfield has written an entry in his Game Musings blog where he goes through the steps he took to make a game in his spare time. It's an interesting challenge that he set himself, seeing as like many of us, he's an extremely busy guy!.. With all the talk about escalating game budgets for the next generation consoles and how hard it is to bring your game to market - especially an original IP - I thought it would be an interesting challenge to make a game in my spare time. The result is a…
  • Anonymous
    Hello and welcome to yet another of my end-of-year summaries concerning Sumea and the industry! And what a year it has been! We've had shockwave after shockwave this year, easily making 2005 one of the more memorable years of recent times for the industry. I will warn you now that this news item will be long, and you are free to scroll the mouse wheel down at any time. ;) To start of with, I think I'll discuss what I've accomplished with Sumea in 2005. I'm scratching my head as to what I've…
  • Merry Christmas and have a Happy News Year everyone :) I'll be taking a break till after New Years, but I will be writing my end of year waffle before then... so take it easy, hey!
  • From the Tactica Online website... For those not currently helping out in the Beta test, a small holiday present, in the form of five new screenshots! Taken from a build just prior to the current Beta Test build, these show an entirely new map, new environmental features like shader water, and new skills in action! Follow the screenshot linked in the sidebar to the right, the Gallery menu above, or just go to the screenshots page to check them out!
  • 22/12/2005 Voting for the 2005 Sumea Awards has started! Please make your way to the ballot box and vote (click at the link near the bottom of this news item!! 21/12/2005 Voting will start this Friday! Be sure to check out the nominations for any corrections and suggestions before then!! 14/12/2005 Voting for the fifth annual Sumea Awards will commence next week. In the meantime, you can view the list of nominees and suggest changes and additions via the comment area at the link following this…
  • Nullarbor is a demoparty and game development competition combined. It is an event designed to bring together a community of Australian programmers, desginers, artists and musicians to promote interactive technologies and a form of electronic art called demos. We hope to provide a forum where people can get to know each other, exchange ideas, as well as be given an opportunity to demonstrate, and improve, their skills. The event takes place in Perth, Western Australia on the 23rd of February.…
  • *** 20/12/25 1:43pm There's another interview with Morten at Gamecloud. An interesting read with Morten answering questions on the year that has just past and the future for games... "Gamecloud - Overall, what do you feel was the most significant thing that happened in 2005 in the video and PC game industry? Morten Brodersen - The rise of downloadable games. People are complaining about a lack of risk taking and new innovative products but it is happening all over the place with downloadable…
  • Nokia has unveiled their next generation mobile games development platform to sixteen of their first-party games developers during in the first of the next-generation game workshops organised in Finland and Canada... "During the two-day Workshop, the developers learned about fundamental functionalities for the new mobile games platform and got the opportunity to interact with Nokia to share their thoughts and consult on game design, middleware, tools, certification, software developer support,…
  • If you've ever wanted to see what all the fuss was about with Auran's Trainz Railroad Simulator, then you're in luck! Auran have just release two playable demos of Trainz Railroad Simulator 2006. Each demo, roughly around 600mbs each, let's to you play at Tidewater and Hawes Junction with an assortment of.. trains! Links and mirrors at the following link!
  • A post in xboxworld.com.au from a former Ratbag employee describes how sudden and abrupt the closing down of the studio was... "OK, here's what happened. On Sunday, Greg Siegele got a phone call saying that Matt Booty and the HR guy were coming down. They arrived Tuesday, and we held a meeting at 2pm. We were told that we hadn't reached suitable quality levels in our deliverables, and that as a result Midway had decided to close the Adelaide Studio, and that we were all laid off. We were told…