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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • The official AGDC 2005 awards results are up on the AGDC website... Career Achievement Award - Steve Stamatiadis, Krome Studios Award for Outstanding Innovation - BigWorld Pty Ltd Award for Outstanding Industry Contribution - Sidhe Interactive Award for Best New Start-Up - Firemint Award for Best Game of 2005 - IR Gurus for Heroes of the Pacific Award for Best PC Game - IR Gurus for Heroes of the Pacific Award for Best Console Game - Pandemic Studios Australia for Destroy All Humans! Award for…
  • Yes, I've been hunting around for some news on the Australian Game Developers Conference for this year and have been receiving some info here and there. I'll be updating this news item whenever I find more articles or snippets, so consider this the AGDC aftermath news item. 10/12/2005 Tektime Radio has some very nice coverage of the Australian Game Developers Conference 2005 which was held just last week... John De Margheriti, founder of the Australian Games Developer Conference talks about…
  • Anonymous
    Submitted by Rene Dudfield. Ludumdare.com has risen from the dead with a ghetto wiki in order to host the 7th 48 hour from scratch game making competition. Your task is to finish something and have lots of fun whilst doing it. This is the original and best game dev competition where the theme is voted for and announced 0 minutes before the competition starts. See http://www.ludumdare.com/ for details and to put your theme suggestion forward. Get inspired by making with up to 100 other people…
  • Anonymous
    Gridwerx has won the Best Unsigned Game (Professional) at AGDC 2005. Up against a new PSP puzzler and a multiplayer FPS, Genesis won based on the votes of the delegates down at AGDC. The team would like to thank the fantastic support from the gaming community who gave their support for the project. A large part of the team made an appearance down in Melbourne to support and promote the work in progress prototype of Genesis, our flagship first person cyberpunk RPG. ?It has been amazing to see…
  • Media release - 5 December 2005 Victorian companies have scooped the pool at the 2005 Australian Game Developers Awards, the Minister for Information and Communication Technology, Marsha Thomson, said today. Heroes of the Pacific, a game developed by IR Gurus Interactive using the Victorian Government's Sony PlayStation 2 Development kit, was the major winner on the night, receiving four awards including the prestigious 'Best Game of 2005'. Ms Thomson said the success of local companies further…
  • Australia's leading game development company continues its streak of success and accolades as Krome Studios has secured two key awards at this year's Australian Game Developers Conference (AGDC). The company received Best Original Character Design for TY the Tasmanian Tiger 3: Night of the Quinkan and the Career Achievement Award was given to Creative Director / Co-founder Steve Stamatiadis. In an unprecedented way, all of the (three) TY the Tasmanian Tiger games have won the award for the Best…
  • This is a car I modeled a while ago, but have updated it to show on my demo reel. Car is 2498 polys and the wheels are 499 each. Modelled in Maya, and 1 512k texture from photoshop. ask questions 3dnutta@gmail.com
  • Anonymous
    Scott Cairns Scott Cairns Audio - has expanded operations and undergone a name change to SCA Sound Studios. As an audio production house, services on offer have expanded from music and orchestral score, to include sound design, voice over acting, and script writing. Their staff roster now includes a professional script writer, a conductor/orchestrator, sound designer, audio engineer and two fulltime composers. Bios will be posted on the site in the new year. Recently completed projects include…
  • NRL Players appearing in selected stores on launch day Thursday December 8th kicks off the second instalment in the Rugby League video game series with the launch of the highly anticipated Rugby League 2 on Playstation 2 and PC. Rugby League 2 features improved graphics and gameplay, an all new Franchise management mode, online play, and over 500 individually modelled players from all the major competitions. The game will be available at all major retailers and specialist gaming stores on…
  • The Age has reported that Krome Studios received over $1.7 million in the latest round of AusIndustry funding from the Federal Government for the development of a game engine. It's probably safe to assume that it would be targetted for next-gen consoles... "Krome Studios, a Queensland-based computer games developer, received the largest IT-related grant, of more than $1.7 million, to develop a games engine. Krome, founded in 1999, employs 130 people and its TY the Tasmanian Tiger is a highly…