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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The Academy of Interactive Entertainment Ltd (AIE), owner of the yearly Australian Game Developers Conference (AGDC) has announced that it will stop running its major Australasian conference event, held this year in Melbourne from December 2 to 4, in order to allow the Game Developers Association of Australia (GDAA) to build a brand new industry conference. "The GDAA recently informed the AIE that it no longer wishes to support the AGDC and that it wishes to run its own industry conference"…
  • No official statement released yet, but sadly it's true. Midway is shutting down Rat Bag Games after only having bought out the studio four months ago for $7 million. Founded as Emergent Software in 1993, Ratbag Games released the widely acclaimed post apolcalyptic racer called "Powerslide" in 1998. In recent years, it had established a niche for dirt track racing games on the PC and Playstation 2. The closing down of South Australia's largest game developer has to be a serious blow to the…
  • Government today announces backing for world class motion capture facilities and doubles funding for trade events (Melbourne, Australia) - December 13, 2005 - The Game Developers? Association of Australia (GDAA) today applauded the Victorian Government?s commitment to establish world class motion capture facilities in the State, and the doubling of funds for trade events to further support the thriving electronic games industry. The announcement was made today by the Hon. Marsha Thompson…
  • A fine chap called Gordon 'Muun' Calleja has written his account of the Australian Game Developers Conference 2005 at www.mmorpgdot.com. His article includes a summary of the talks by the three keynote speakers, Rob Pardo from Blizzard Entertainment, Ian Livingstone from Eidos, and Greg Borrud from Pandemic Studios... "Greg gave a series of invaluable tips to pursuing the thorny path of the independent game developer. An important aspect to Pandemic's success was creating their own technology…
  • Submitted by Amelia King FILM VICTORIA ANNOUNCES FUNDING FOR NEW MEDIA MARKETS If you are planning to attend any of the following new media markets Game Developers Conference, 20-24 March 2006 MILIA, 3-7 April 2006 E3 Expo or Conference, 9-12 May 2006 and would like to be considered for a Film Victoria International Travel Fund - Markets loan, you are encouraged to submit an application to the 9 January 2006 deadline. Guidelines and application forms are available on the Film Victoria…
  • More work on the Wookie Catamaran. All crits n comments welcome. Started a thread on this on the forums here if you want to follow the progress http://sumea.com.au/forum/forum_posts.asp?TID=3419 cheers, 3DnuTTa 3dnutta@gmail.com http://3dnutta.deviantart.com/
  • The official AGDC 2005 awards results are up on the AGDC website... Career Achievement Award - Steve Stamatiadis, Krome Studios Award for Outstanding Innovation - BigWorld Pty Ltd Award for Outstanding Industry Contribution - Sidhe Interactive Award for Best New Start-Up - Firemint Award for Best Game of 2005 - IR Gurus for Heroes of the Pacific Award for Best PC Game - IR Gurus for Heroes of the Pacific Award for Best Console Game - Pandemic Studios Australia for Destroy All Humans! Award for…
  • Yes, I've been hunting around for some news on the Australian Game Developers Conference for this year and have been receiving some info here and there. I'll be updating this news item whenever I find more articles or snippets, so consider this the AGDC aftermath news item. 10/12/2005 Tektime Radio has some very nice coverage of the Australian Game Developers Conference 2005 which was held just last week... John De Margheriti, founder of the Australian Games Developer Conference talks about…
  • Submitted by Rene Dudfield. Ludumdare.com has risen from the dead with a ghetto wiki in order to host the 7th 48 hour from scratch game making competition. Your task is to finish something and have lots of fun whilst doing it. This is the original and best game dev competition where the theme is voted for and announced 0 minutes before the competition starts. See http://www.ludumdare.com/ for details and to put your theme suggestion forward. Get inspired by making with up to 100 other people…
  • Gridwerx has won the Best Unsigned Game (Professional) at AGDC 2005. Up against a new PSP puzzler and a multiplayer FPS, Genesis won based on the votes of the delegates down at AGDC. The team would like to thank the fantastic support from the gaming community who gave their support for the project. A large part of the team made an appearance down in Melbourne to support and promote the work in progress prototype of Genesis, our flagship first person cyberpunk RPG. ?It has been amazing to see…