Gamespot has a developer diary with Steve Stamatiadis, Creative Director and Cofounder of Krome Studios, on Ty, the Tasmanian Tiger 3: Night of the Quinkan. You'll find out what Steve does and everything else regarding the creative side on Ty 3's development...
"d love to say the project ran really smoothly and it was really easy to make. While Night of the Quinkan moved reasonably well, it was because we had to start this game running and finish it within approximately a year and a half. That…
Melbourne, Canberra, and Brisbane have some well known places to study game development in Australia, and it looks like South Australia will be on the map soon. The government recognises the growth in the games and film industry, and plans to expand those areas in education with the new Heinz School Branch...
Rann and Kamlet said the Australian government would also be working with the university to establish an extension of Carnegie Mellon's Entertainment Technology Center (ETC) next year in…
ACRI GAMES TECHNOLOGY LAB - LA TROBE UNIVERSITY
La Trobe University invites all games companies representatives to it Annual Games Presentation held on Friday 2nd of December between 11am-5pm at the Szental Lecture Theatre in the Bundoora Campus (please refer Melways Map 19)
This is an opportunity to meet the students from undergraduate to research levels and see what GT projects they have developed and what GT research is currently underway.
If you are able to come all day please RSVP to Nandi…
Topic: Original IP - How to Get it Out There
Date: Friday, 2 December 2005
Time: 12:40pm - 1:40pm
Location: BMW Edge, Federation Square, Melbourne
Moderator: Andy Wells, Program Producer (Radio), mcm entertainment
Panellists:
Andrew Skinner, Developer, Viva La Mobile;
Ben Palmer, Director, That Game;
Tim Nixon, Managing Director, Straylight Studios.
Sun 11 Dec 12.30pm
PUBLIC FORUM > FREE
Kiss of the Beast: Hollywood Goes Wild!
Join Kathryn Weir (Head of Cinema at the Queensland Art Gallery), Ted Gott (Senior Curator at the National Gallery of Victoria) and acclaimed author, film critic and curator Adrian Martin for a discussion of key themes in Kiss of the Beast, including the phenomenon of Hollywood monster movies, early adventure films and special effects, and the origins of King Kong in nineteenth century art and popular culture.…
Submitted by David Hewitt
The Melbourne Chapter of the IGDA held it's first "Show and Tell" night on November 16th. The meeting report, featuring photos of the night, and details of the projects that were on display, is available here:
(Brisbane developer, TheyerGFX, has sent this is in calling for testers)
We have taken a short break from 3D Kit Builder (www.3dkitbuilder.com) and knocked up a release version of my experimental Internet Image Browser tool, which is just perfect for exploring all those beautiful pictures on the 'net.
It's not a game, but it's a lot of fun, and we need testers... it is called GIF Explorer (www.gifexplorer.com) just send us an email and we will send you a license code to unlock it (allowing…
Melbourne, Australia (28th November 2005) - Following on from the successful release in the US, Nocturnal Entertainment is proud to announce the release of Ultimate Arcade Games(tm) for the Game Boy Advance(tm) in Australia.
Ultimate Arcade Games(tm) includes 12 arcade-inspired titles, and more than 100 challenges in a single cartridge that has gamers raving! Collect tokens by playing each of the games, then use them to purchase additional titles and challenge packs at the shop. Complete with…
There's a fantastic four page article at www.theage.com.au on the current issues regarding game development in Australia, with a particular focus on Melbourne. It includes the comments from Melbourne developers Trevor Nuridin (systems manager and director of Tantalus Interactive), Bill McIntosh (Torus Games), and Ben Palmer (director of IRGurus) who discuss the problems arising from the publisher grip on the industry, the lack of original games as a result, retaining I.P, the proliferation of…