Game developers! Don't you agree that Greater Brisbane is the best place in the world to do the best job in the world? If so, don't you want to keep a good thing going? Clouds are on our sunny horizon. Game development teams are getting much bigger; to be competitive we need to be able to assemble teams of hundreds. Right now, our entire pool of game professionals is just that: we can fit in a swimming pool. That sounds fun, but we need to grow our ranks or dry up. Let's work together to make…
Heroes of the Pacific wins AGDC game of the Year.
It also won awards for Best Art, Best Programming & Best PC Game, making it the most rewarded game on the night, which isn?t a bad result for IR Gurus first attempt at creating a international game.
Sidhe interactive picked up awards for Best Level Design, Best Game Design and Best Handheld Game, which demonstrates a healthy NZ presence.
Destroy All Humans won Best Console game, and Firemint walked away with a few deserved awards in the…
Wellington, NZ - 5th December 2005 - Sidhe Interactive's GripShift(tm) for Sony PlayStation(tm) Portable has been recognized for it's originality, and superior level and game design at the 2005 Australian Game Developers Awards in Melbourne, Australia. The title was awarded "Best Level Design", "Best Game Design" and "Best Handheld Game" at the event attended by game industry representatives from around the world.
GripShift(tm) successfully fuses platform, driving and puzzle elements to create…
Leading Australian game developer Tantalus Interactive today announced its new lineup of handheld products at the annual Australian Game Developer's Conference (AGDC).
SpongeBob SquarePants: The Yellow Avenger has now shipped worldwide on Nintendo's DS platform. This title is the first from Tantalus on the DS, and the company is happy to announce that SpongeBob will also be released on Sony's PlayStation Portable in the first quarter of 2006.
The New Year will also see the release of another…
Gamespot has a developer diary with Steve Stamatiadis, Creative Director and Cofounder of Krome Studios, on Ty, the Tasmanian Tiger 3: Night of the Quinkan. You'll find out what Steve does and everything else regarding the creative side on Ty 3's development...
"d love to say the project ran really smoothly and it was really easy to make. While Night of the Quinkan moved reasonably well, it was because we had to start this game running and finish it within approximately a year and a half. That…
Melbourne, Canberra, and Brisbane have some well known places to study game development in Australia, and it looks like South Australia will be on the map soon. The government recognises the growth in the games and film industry, and plans to expand those areas in education with the new Heinz School Branch...
Rann and Kamlet said the Australian government would also be working with the university to establish an extension of Carnegie Mellon's Entertainment Technology Center (ETC) next year in…
ACRI GAMES TECHNOLOGY LAB - LA TROBE UNIVERSITY
La Trobe University invites all games companies representatives to it Annual Games Presentation held on Friday 2nd of December between 11am-5pm at the Szental Lecture Theatre in the Bundoora Campus (please refer Melways Map 19)
This is an opportunity to meet the students from undergraduate to research levels and see what GT projects they have developed and what GT research is currently underway.
If you are able to come all day please RSVP to Nandi…
Topic: Original IP - How to Get it Out There
Date: Friday, 2 December 2005
Time: 12:40pm - 1:40pm
Location: BMW Edge, Federation Square, Melbourne
Moderator: Andy Wells, Program Producer (Radio), mcm entertainment
Panellists:
Andrew Skinner, Developer, Viva La Mobile;
Ben Palmer, Director, That Game;
Tim Nixon, Managing Director, Straylight Studios.
Sun 11 Dec 12.30pm
PUBLIC FORUM > FREE
Kiss of the Beast: Hollywood Goes Wild!
Join Kathryn Weir (Head of Cinema at the Queensland Art Gallery), Ted Gott (Senior Curator at the National Gallery of Victoria) and acclaimed author, film critic and curator Adrian Martin for a discussion of key themes in Kiss of the Beast, including the phenomenon of Hollywood monster movies, early adventure films and special effects, and the origins of King Kong in nineteenth century art and popular culture.…
Submitted by David Hewitt
The Melbourne Chapter of the IGDA held it's first "Show and Tell" night on November 16th. The meeting report, featuring photos of the night, and details of the projects that were on display, is available here: