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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Anonymous
    Game developers! Don't you agree that Greater Brisbane is the best place in the world to do the best job in the world? If so, don't you want to keep a good thing going? Clouds are on our sunny horizon. Game development teams are getting much bigger; to be competitive we need to be able to assemble teams of hundreds. Right now, our entire pool of game professionals is just that: we can fit in a swimming pool. That sounds fun, but we need to grow our ranks or dry up. Let's work together to make…
  • Anonymous
    Heroes of the Pacific wins AGDC game of the Year. It also won awards for Best Art, Best Programming & Best PC Game, making it the most rewarded game on the night, which isn?t a bad result for IR Gurus first attempt at creating a international game. Sidhe interactive picked up awards for Best Level Design, Best Game Design and Best Handheld Game, which demonstrates a healthy NZ presence. Destroy All Humans won Best Console game, and Firemint walked away with a few deserved awards in the…
  • Wellington, NZ - 5th December 2005 - Sidhe Interactive's GripShift(tm) for Sony PlayStation(tm) Portable has been recognized for it's originality, and superior level and game design at the 2005 Australian Game Developers Awards in Melbourne, Australia. The title was awarded "Best Level Design", "Best Game Design" and "Best Handheld Game" at the event attended by game industry representatives from around the world. GripShift(tm) successfully fuses platform, driving and puzzle elements to create…
  • Leading Australian game developer Tantalus Interactive today announced its new lineup of handheld products at the annual Australian Game Developer's Conference (AGDC). SpongeBob SquarePants: The Yellow Avenger has now shipped worldwide on Nintendo's DS platform. This title is the first from Tantalus on the DS, and the company is happy to announce that SpongeBob will also be released on Sony's PlayStation Portable in the first quarter of 2006. The New Year will also see the release of another…
  • Gamespot has a developer diary with Steve Stamatiadis, Creative Director and Cofounder of Krome Studios, on Ty, the Tasmanian Tiger 3: Night of the Quinkan. You'll find out what Steve does and everything else regarding the creative side on Ty 3's development... "d love to say the project ran really smoothly and it was really easy to make. While Night of the Quinkan moved reasonably well, it was because we had to start this game running and finish it within approximately a year and a half. That…
  • Melbourne, Canberra, and Brisbane have some well known places to study game development in Australia, and it looks like South Australia will be on the map soon. The government recognises the growth in the games and film industry, and plans to expand those areas in education with the new Heinz School Branch... Rann and Kamlet said the Australian government would also be working with the university to establish an extension of Carnegie Mellon's Entertainment Technology Center (ETC) next year in…
  • ACRI GAMES TECHNOLOGY LAB - LA TROBE UNIVERSITY La Trobe University invites all games companies representatives to it Annual Games Presentation held on Friday 2nd of December between 11am-5pm at the Szental Lecture Theatre in the Bundoora Campus (please refer Melways Map 19) This is an opportunity to meet the students from undergraduate to research levels and see what GT projects they have developed and what GT research is currently underway. If you are able to come all day please RSVP to Nandi…
  • Anonymous
    Topic: Original IP - How to Get it Out There Date: Friday, 2 December 2005 Time: 12:40pm - 1:40pm Location: BMW Edge, Federation Square, Melbourne Moderator: Andy Wells, Program Producer (Radio), mcm entertainment Panellists: Andrew Skinner, Developer, Viva La Mobile; Ben Palmer, Director, That Game; Tim Nixon, Managing Director, Straylight Studios.
  • Sun 11 Dec 12.30pm PUBLIC FORUM > FREE Kiss of the Beast: Hollywood Goes Wild! Join Kathryn Weir (Head of Cinema at the Queensland Art Gallery), Ted Gott (Senior Curator at the National Gallery of Victoria) and acclaimed author, film critic and curator Adrian Martin for a discussion of key themes in Kiss of the Beast, including the phenomenon of Hollywood monster movies, early adventure films and special effects, and the origins of King Kong in nineteenth century art and popular culture.…
  • Anonymous
    Submitted by David Hewitt The Melbourne Chapter of the IGDA held it's first "Show and Tell" night on November 16th. The meeting report, featuring photos of the night, and details of the projects that were on display, is available here: