21 February 2006, Melbourne
Melbourne, 2 February 2006 - Dissecta is pleased to announce its first event for 2006 "The Year of Next Gen", to be held Tuesday 21 February 2006, 7pm, at the Australian Games Innovation Centre (Academy of Interactive Entertainment Presentation Room), in the Atari Building, Melbourne, Australia.
The Year of Next Gen will feature Chris Mosely and Martin Wilkes. Chris Mosely co-founded Melbourne based developer Blue Tongue Software in 1995, leaving his position as…
Submitted by Tony Lay
IronMonkey Studios has won "Best Action Game fo the Year" and came runners up as the "Best Developer of the Year" in the wireless category for the IGN 2005 awards. So Congratulations to everyone who made this possible.
Best Action Game of the Year Award
http://bestof.ign.com/2005/wireless/1.html
Runners Up for Best Developer of the Year
http://bestof.ign.com/2005/wireless/14.html
Thank you to everyone that took part in the Sumea Awards for 2005. We had our most successful awards so far with over 230 voters participating, an increase of over 50 from the last time we had these awards! Introduced this year were some new categories, including Games Educator of the Year, Developer Service of the Year (Audio), and Developer Service of the Year (Visual). They're great additions to the awards, and I'm sure you'll find the results interesting. So thanks again to everyone that…
If there was anything that Perception's Stargate game proved, it was that there's quite a following of fans who were eager for the game adaptation of their favourite TV series. Well, MGM certainly had other plans for the Stargate license as a recent announcement by MGM and another game studio showed that things were brewing sometime last year for a Stargate MMORPG...
Cheyenne and MGM Interactive entered into a licensing agreement to develop Stargate Worlds in September 2005 and Cheyenne has…
Inifinte Interactive have revealed that they're working on another addition to the long running Warlords series. They're also giving fans some insights into the new game by releasing articles which explain game design concepts and ideas for Warlords V...
"Because Warlords V is still very early in development, we wanted to try something a little bit different - an experiment where the whole community can see the game design for Warlords V as it emerges and help influence it as it changes into…
I think I'll start compiling some sort of list of the unbelievable local talent I've stumbled across just browsing them internets. The latest artist to wow me is Ashley Wood. He's from Perth, and he does digital and traditional art for a fair few things including the official Metal Gear Solid comic book...
"Ashley Wood is an internationally acclaimed, commercial illustrator, concept designer and comic book artist. He lives with his wife, his two sons and three cats in Perth, Australia. Ashley…
At around midnight tonight, voting for the 2005 Sumea Awards will finally come to a close. We have received the most amount of votes ever for the awards, but there's nothing wrong with getting more! So if you haven't voted already, today is your last chance. Go and vote now!!
I've just had a quick peek at the tallied results so far, and all I can say is...
:]
John Passfield's latest entry up in his Game Musings journal will be of use to all you budding game designers out there looking to get into the games industry...
"Unlike programming and art, game design is a difficult area to break into. This is due to design being one of those skills that is hard to demonstrate. There are a lot of courses that deal with game programming and game art - but finding a good game design course is difficult.
The best way to learn is on the job - but it?s a catch 22…
Adelaide company, Hyperfocal Design, is the host for a growing HDRI & CG community and also a developer of quality textures for graphics professionals. Their high quality texture sets have been used by companies like DICE (Battlefield 2) and Pendulum Studios (LA Rush).
Their website is also a great resource for all things HDRI, with lots of articles, reviews, and a forum related to the subject. The latest article up on their site is a book review of "High Dynamic Range Imaging"...
"Finally…
Michael Shamgar:
Hi everyone - after almost 4 years of running Nocturnal fulltime, I have decided that it is time for a change. I have joined Rob Murray and the team at ndWare, and will be working on further developing their 'Richmotion' technology (a tool used to create media across a range of mobile devices).
Unlike Nocturnal's 'Catapult' middleware, Richmotion is a tool primarily aimed at artists and content creation (similar to Flash in some ways).
Nocturnal will continue running, albiet…