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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Anonymous
    Submitted by Vincent Trundle GAME LOADING FORUM - Thursday 23 Feb 2006 www.acmi.net.au/game_loading_feb06.jsp 11:00am - 12:45pm ACMI Screen Pit Tickets: Full $8 Rural Students $6 Bookings ph: (03) 8663 2441 or email gameloading@acmi.net.au EXPLORING CUTTING EDGE GRAPHICS featuring Stephen Gray - Senior Animator at ACT3ANIMATION Eve Penford-Dennis - Senior Art Tutor, Academy of Interactive Entertainment Video game graphics are fast approaching the realism you find in cinemas today. The games…
  • Anonymous
    A demo party and game development competition is about to hit Perth, Western Australia. nullarbor is an event designed to bring together a community of Australian programmers, designers, artists and musicians to promote interactive technologies and a form of electronic art called demos. The full-day event (9AM to 9PM) takes place at Edith Cowan University, Mount Lawley, on Thursday the 23rd of February 2006. Entry and participation is free. Throughout the day the entries can be played, viewed…
  • Aussie-Nintendo.com have a quick interview with Krome's Creative Director, Steve Stamatiadis on his thoughts and plans for Ty on the Nintendo platform, including the upcoming Nintendo Revolution.. We?re looking into the Nintendo Revolution as a possible target for future TY the Tasmanian Tiger games. A lot of it depends on a publisher and what platforms they think will sell. Personally I?m intrigued by the Revolution - I like that Nintendo is taking a different approach to how people play games…
  • If you weren't lucky enough to get into the beta for Tactica Online, the best you'll get for now is four new screenshots just released recently by Sydney developers, Imaginary Numbers. "Showing a few new skills, new maps, and new parts of the UI, these are shots of the game that testers are currently playing. Get ready for the next round of Beta invitations this week! " Check out the screenshots at their website!
  • 21 February 2006, Melbourne Melbourne, 2 February 2006 - Dissecta is pleased to announce its first event for 2006 "The Year of Next Gen", to be held Tuesday 21 February 2006, 7pm, at the Australian Games Innovation Centre (Academy of Interactive Entertainment Presentation Room), in the Atari Building, Melbourne, Australia. The Year of Next Gen will feature Chris Mosely and Martin Wilkes. Chris Mosely co-founded Melbourne based developer Blue Tongue Software in 1995, leaving his position as…
  • Anonymous
    Submitted by Tony Lay IronMonkey Studios has won "Best Action Game fo the Year" and came runners up as the "Best Developer of the Year" in the wireless category for the IGN 2005 awards. So Congratulations to everyone who made this possible. Best Action Game of the Year Award http://bestof.ign.com/2005/wireless/1.html Runners Up for Best Developer of the Year http://bestof.ign.com/2005/wireless/14.html
  • Thank you to everyone that took part in the Sumea Awards for 2005. We had our most successful awards so far with over 230 voters participating, an increase of over 50 from the last time we had these awards! Introduced this year were some new categories, including Games Educator of the Year, Developer Service of the Year (Audio), and Developer Service of the Year (Visual). They're great additions to the awards, and I'm sure you'll find the results interesting. So thanks again to everyone that…
  • If there was anything that Perception's Stargate game proved, it was that there's quite a following of fans who were eager for the game adaptation of their favourite TV series. Well, MGM certainly had other plans for the Stargate license as a recent announcement by MGM and another game studio showed that things were brewing sometime last year for a Stargate MMORPG... Cheyenne and MGM Interactive entered into a licensing agreement to develop Stargate Worlds in September 2005 and Cheyenne has…
  • Inifinte Interactive have revealed that they're working on another addition to the long running Warlords series. They're also giving fans some insights into the new game by releasing articles which explain game design concepts and ideas for Warlords V... "Because Warlords V is still very early in development, we wanted to try something a little bit different - an experiment where the whole community can see the game design for Warlords V as it emerges and help influence it as it changes into…
  • I think I'll start compiling some sort of list of the unbelievable local talent I've stumbled across just browsing them internets. The latest artist to wow me is Ashley Wood. He's from Perth, and he does digital and traditional art for a fair few things including the official Metal Gear Solid comic book... "Ashley Wood is an internationally acclaimed, commercial illustrator, concept designer and comic book artist. He lives with his wife, his two sons and three cats in Perth, Australia. Ashley…