Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • This is from a forum post I made recently which I thought was worth a mention on the front page. A long time ago, Beam Software had a website. Unfotunately, it closed down seven years ago shortly after Infogrames purchased the studio, and gone was that wealth of information on Australia's longest running studio. What's worse is that The Way Back Machine (a website that archives other websites from long ago) didn't store this site at all, and there's no trace of it anywhere else. The good news…
  • Gamedaily Biz has some great tips and advice for those of you who are slugging it out on your own as an independant game developer. It's an interesting read, particularly in these rather challenging times for game development... "It's not easy being an independent developer, especially during a time when it's becoming more and more expensive to make games. But there are ways to get around that if you know what opportunities to look for. Jon Goldman, CEO of Foundation 9, shares some of his…
  • This is a project I've just started this week end. Started in Maya and I've just started sculpting in Mudbox. Lots to go yet =) All crits and comments welcome 3DnuTTa
  • The very honourable Yug has posted in the forum about an article he researched and compiled called "The Top Ten Aussie Made Games"... "Basically, this list is to bring to light some of the more noteworthy games that have been created locally and were commercially and critically successful. It's also to try to let people know where credit is due, and that there is alot of talent in the Australian Games Industry." On a related note, Sumea had a vote a while back on the greatest Australian made…
  • The closure of Ratbag games has affected a lot of people, and there have been a few personal stories of woe to come from the whole mess, the latest of which includes this... "My partner Craig was here in Australia on a Working Holiday Sponsored Skilled visa with Ratbag Games. Then a big bad company, Midway, came and bought the company, with pie-crust promises to make it an even better place to work. After just 5 months of owning it, Midway have shut down the company! So we are in the…
  • I wish Micro Forte would release some sort of official statement on what is happening with Citizen Zero, but in the meantime, some chap has posted up a never-seen-before promotional picture of said game in the Citizen Zero forum thread of CZ pictures. The picture shows some of the futuristic environments, characters, and weapons this Massively Multiplayer Online Action Game promised. They're fantastic art assets indeed, and one wonders if they could've branched off and made an Unreal Tournament…
  • John Passfield has written an entry in his Game Musings blog where he goes through the steps he took to make a game in his spare time. It's an interesting challenge that he set himself, seeing as like many of us, he's an extremely busy guy!.. With all the talk about escalating game budgets for the next generation consoles and how hard it is to bring your game to market - especially an original IP - I thought it would be an interesting challenge to make a game in my spare time. The result is a…
  • Hello and welcome to yet another of my end-of-year summaries concerning Sumea and the industry! And what a year it has been! We've had shockwave after shockwave this year, easily making 2005 one of the more memorable years of recent times for the industry. I will warn you now that this news item will be long, and you are free to scroll the mouse wheel down at any time. ;) To start of with, I think I'll discuss what I've accomplished with Sumea in 2005. I'm scratching my head as to what I've…
  • Merry Christmas and have a Happy News Year everyone :) I'll be taking a break till after New Years, but I will be writing my end of year waffle before then... so take it easy, hey!
  • From the Tactica Online website... For those not currently helping out in the Beta test, a small holiday present, in the form of five new screenshots! Taken from a build just prior to the current Beta Test build, these show an entirely new map, new environmental features like shader water, and new skills in action! Follow the screenshot linked in the sidebar to the right, the Gallery menu above, or just go to the screenshots page to check them out!