Message from Lava Injection Studios
I would like to congratulate each and every one of the challengers for the Sumea Modeller Challenge #7 and a special thank you to the judges for taking the time to look over each entry and mark accordingly.
Each year we see the Australian game development industry grow and it is great to see the local talent reflected in the entries in this competition. So, it is my pleasure to announce the winners of the Sumea Modeller Challenge #7!
1st - Challenger #11 -…
Submitted by Scott Leaman
The Brisbane Game Developers Meetup Group is meeting for the last time ever!!! ........ at least under my organisation
My schedule is getting a bit more hectic, so I'll be stepping down as organiser after this meetup. If you've come before, or if you've missed out then come along and help make this meetup the best BGDMG Meetup ever! Everyones welcome, students, enthusiasts or even *gasp* paid game devs. Let's make the last one the best one.
Same place as last time. Out…
Quest for Utopia
There are three new screenshots on the Screens 2 page.
Making good progress on the game after some development issues. Meaning I had problems working out how some things should look in the final game.
The first commercial title from Nocturnal Entertainment Australia, 'Ultimate Arcade Games' for the Game Boy Advance has gone gold. This is the first commercial title to use Nocturnal's "Catapult" development platform, and 'royalty-based' development model.
UAG will be released to retail in the US in mid-October, with Nocturnal planning to handle distribution arrangements within Australia. http://www.nocturnal-central.com
Ultimate Arcade Games? goes gold
Telegames adds first ?budget priced?…
Submitted by Matt Wheatley
The Academy of Interactive Entertainment [AIE] was announced as the winner of the ACT Small Registered Training Organisation of the Year award at a gala event at Parliament House, Canberra, last Thursday night.
In accepting the award, Ian Gibson, Head of School at AIE Canberra, paid tribute to the ?people of good will? from government, Canberra Institute of Technology, industry and training associations who have supported AIE and ?the talented staff of great good…
Larissa Hjorth - RMIT University
By considering mediated concepts such as place and intimacy, this paper explores some of the cartographies of gaming and mobile technology and their replication of symbolic and traditional exchange rituals in South Korea.
Thursday 15 September 2005 at 7:30 pm
78-80 Curzon Street, North Melbourne, VIC 3051
Fees: Non-members: $5; Concession: $3; Members: Free
For further info: P:93296381; E:postcol@netspace.net.au; W:www.ipcs.org.au
I've just received the dates and addresses for the 3D Studio Max 8 launch events in Australia where you'll get to find a whole lot about the new features from Autodesks popular 3D program...
Melbourne - Monday 19 September 2005 Time: from 6pm onwards
Venue: Victorian College of the Arts,
School of Film & Television,
Grant St, Southbank, VIC 3006
Sydney - Wednesday 21 September 2005 Time: from 6pm onwards
Venue: The Fox and Lion Hotel,
The Entertainment Quarter, 1 Bent St, Fox Studios…
Submitted by Luke Van Leuveren
PALGN Launches Smart PSP Formatting
Sydney, Australia, 10 September 2005 - The PAL Gaming Network (PALGN) has today launched its new technology, designed to detect and correctly render web pages viewed via the PSP browser.
James Gay, PALGN's Manager says: "Those of you who have tried out the PSP browser are likely to find the experience akin to browsing on an old 468 computer with a dialup connection. Typical load times for most sites range from 60 seconds, up…
The Faculty of Information Technology Monash University is currently running a Maya 3D Competition.
The Competition has two categories
The first is open to all students in Secondary School and Tafe (conditions apply) in
Australia.
The second is the new "Open Category"
The "new" category (due to popular demand) is open to all non High school and Tafe students in Australia. (conditions apply)
The High School/Tafe category has two entry options:
1. Short Animation (no longer then 3 minutes)
2.…
Locally developed Half-Life 2 mod called Dystopia is finally coming! Set your alarm clocks for Saturday morning and join other eager fans in downloading this highly anticipated title. Dystopia could be described as a team-based first person shooter set in the future with mission objectives and classes for characters...
"By far the most common question we've recieved during development has been; "when's Dystopia coming out?" Right up until today the answer has always been "when it's done". Well…