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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Anonymous
    Due to the success of the last meetup we're doing it again!! If the group gets any larger we may have to locate a venue that can handle more people. The Black Cat is a great venue to just relax and enjoy a couple of drinks. Wednesday May 11th at 8pm at the Black Cat bar/cafe Melbourne Australia. We're going to be talking about games, art, music, software, films, life and of course drinking lots of beer. There will also be pizza provided. Industry veterans, students and enthusiasts are…
  • Hey, you know, sometimes you don't hear much from a developer in a while, and then you suddenly get a lot in one go. Here's another interview with Product Manager Radek Majder, from Perception, on Stargate SG-1: The Alliance... "Radek Majder: We started working on what would become the game in 2003. We were looking for a license with which to develop a game on. We approached MGM in regards to Stargate as we were all fans and felt that it would be a perfect fit for video games. We went through…
  • In Sydney, Australia, Perception Pty Ltd launches today a new corporate website that reflects the company's style and action. At the same time, the official website from Stargate SG-1: The Alliance, the game currently developed by the studio has reached 22 millions pages seen, in less than 2 months. ?The audience of the website, with 100.000 new visitors each month, has grown even quicker than we expected. This shows the vitality of the Stargate SG-1 fans community around the world. The high…
  • Worthplaying.com has an interview with Perception's Radek Majder, project manager of StarGate SG-1. There are tonnes of questions thrown at Radek, ranging from Perceptions orgins, the reason why they choose the Unreal Engine, to the story and team orientated gamestyle expected in StarGate SG-1... "WP : Can you tell us a little about the nucleus of the Perception team working on Stargate? RM : We have about 50 staff in house working on The Alliance plus about 12 external contractors. The team is…
  • The Queensland Univeristy of Technology seems to be one of the new emerging places to study game development in Australia to rival establishments like the AIE and Qantm, and it looks like they now have some extra support from Microsoft. Reported from AustralianIT... "QUEENSLAND University of Technology plans to teach students to design games exclusively for Xbox, following a research grant from Microsoft... QUT received a $US15,000 ($19,500) grant from Microsoft Research Asia to fund course…
  • Zoot posted in the forum... Hey everyone, like we said earlier Free Play really needs more of your ideas! What do you want to hear, who do you want to see... As well as general discussion we need to throw around heaps of concrete suggestions. ie "we need a workshop on coding play-by-SMS games" or "we need a jerry-springer style punch-up about [insert controversial topic here]" or "I want to see Jeff Minter from the UK speak because llamas are cool" etc This kind of feedback is important for the…
  • A freelance model for a local museum display. Done quickly =) Hope you like it, any crits or comments are welcom, or email me on 3dnutta@gmail.com
  • Local Aussie blogger, Robin, recalls a PSP technical presentation at the GDC by SCEA's manager of developer relations, Mark DeLoura, called "PSP Advanced Software Overview". DeLoura reveals that the PSP's CPU and bus clockspeeds are configured by software, with the CPU being locked at 222 MHz. PSP?s specs released last year claimed a top speed of 333 MHz. It is believed that limiting the PSP in this way will help maintain battery life until new longer lasting batteries are in the market. You…
  • Anonymous
    Submitted by The Australian Writers' Guild AUSTRALIAN WRITERS' GUILD Writing for Games Are you Game? The Australian interactive games industry has developed substantially over the last ten years and this growth has created opportunities of employment for game developers and publishers, writers and designers in game art. The Australian Writers' Guild is at the forefront of these industrial developments recognising the need for representation and education in interactive writing. The Guild's…
  • Anonymous
    Submitted by karin hannigan The competition is on! A chance to take your idea for a computer game and develop it to the next level, as well as pitch it to industry professionals and win some money. Basically what we're on about is putting the basics of good, solid story back into games. Just click on the hot button for Writing for Games on the Fantastic Queensland website www.fantasticqueensland.com Sorry to interstate folks. Because it's funded by Arts Queensland it's for Queensland residents…