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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • MEDIA RELEASE 3 May, 2005 Converging Media Wake-Up Call! International Production Services and lab.3000 are presenting for the first time, Convergence Jam, an innovative converging media laboratory. Keith Clarkson and Patrick Crowe, Canadian International award winning producers, of Xenophile Media are this year's guest international speakers. Keith and Patrick will outline how to best manage a finance survival strategy to the audience of converging media industry professionals. They will…
  • There's a new website/blog created by Anders Tychsen from Swinburne University which will be of interest to those academics amongst us. From the blog.. The Games Down Under webblog is intented to faciliate communication between Australian/New Zealand games researchers (console-, pc-, board-, card- ...) and anyone else interested in games research and associated research fields. Efforts are currently directed at starting up an Australian games research network (we have funding!), which at some…
  • Hey, this article is just over a month old, but it's definately worth posting about here anyway! biz.gamedaily.com has an interview with Evelyn Richardson, Executive Director of the Game Developers Association of Australia, on Australia's Role in Next-Gen Game Development. Evelyn believes that Australia is in an ideal position to take advantage of the content crisis expected from next-gen game development by providing fee-for-service work. She discusses the advantages Australia has over other…
  • U-235 Studios are seeking expressions of interest for team leaders, artist, programmer, animator and script writing positions. This is a great opportunity to work on a major next-generation project full-time over 18 months. The project 'Retribution' will utilise the latest technologies and techniques to produce a truly stunning and realistic environment. A fast paced FPS with open play elements as well as structured storyline levels, team and personal advancement, and fun multiplayer gaming.…
  • Fans hungry for news on Gaelic Football 2005 will be either happy or dismayed to know that the game will be a Playstation 2 exclusive, and that they will have to endure a wait until perhaps Christmas to get their fix of the wacky sport... The game - designed by the Aussie company - will be fully licensed by the GAA and will be exclusively released on the Playstation 2 console. As such, the brand new game will not be available either on the X-box or PC. The game is to be called ?Gaelic Football…
  • RPGVault has a lengthy mutli-part interview with Imaginary Numbers' CEO and Creative Director, Luke Carruthers on Tactica Online... "The most important thing for us in creating Tactica Online is to offer players a different sort of fun than they can get from the current crop of online RPGs. We chose a deeper, more tactical combat system, leading directly to turn-based play, as the best way to do this."
  • Codemasters today confirms it has secured the PAL co-publishing and distribution rights to Heroes of the PacificTM for PlayStation 2, Xbox and PC... Coming this September, Heroes of the PacificTM puts the player in the boots of the courageous men who fought like heroes in incredible aerial and naval conflicts from the Pacific Theatre, 60 years ago. Developed by chart-topping Australian games company IRGurus, Heroes of the PacificTM lets you experience the exhilaration of historic flight combat…
  • The HearaldSun has an article on the larger production involved in the development of AFL Premiership 2005, which publisher support from Sony has afforded IR Gurus. "Developer IR Gurus Interactive has rebuilt the game from the ground up, revamping everything from the computer code to graphic animations and sound. The result, according to company director Andrew Niere, is probably the best AFL simulation yet... The number of computer programmers dedicated to the game has been boosted from six…
  • (From AustralianIT) FANS of portable games will have to wait four more months before Sony's PlayStation Portable hits the shops here. Games division Sony Computer Entertainment said the handheld games unit, already a hit in Japan and the US, would go on sale in Australia on 1 September, priced at $429.95. Sony will include a range of accessories with the PlayStation Portable (PSP) package including a 32MB Memory Stick, headphones, remote control, AC adaptor and games sampler. No game titles…
  • (From David Hewitt) G'day all. I'm pleased to be able to announce the next meeting of the Melbourne chapter of the IGDA. The meeting will be held at 7pm, on Wednesday, May 4th, at The Canada Hotel (Swanston St, Carlton). As always, it'll be in "the barn", which is the big room at the back of the pub. http://www.igda.org/melbourne This meeting will be primarily a social meeting ? come along, meet other developers, have a beer and a chat. That sort of thing. This meeting will also be attended by…