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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • CGOnline interviews the developers behind the affordable and impressive Reality Engine. The engine developer Artificial Studios mention the work of local developers, U-235 Studios, when discussing upcoming games utilising their technology... "...there's only one title that we can currently discuss publicly. That's Retribution (deadlyretribution.com), being developed by U-235 Studios. They've had some good early press and a beautiful demo at the GDC, and from what we've seen of it, Retribution…
  • Anonymous
    Submitted by IGDA Ever wondered how good developers really are at games? Is John Carmack the best at his Doom3? Is Tim Sweeny unbeatable at UT2004? Be one of the few to challenge Brisbane's best at the IGDA's Developers vs Students LAN tournament! We are looking for a side of 10 student warriors worthy enough to battle against a team of 10 developers in six rounds of two undisclosed games. If you think you have the skills, answer these three questions in an email and send along with your name…
  • There was only a brief message on the game's official message boards from associate brand marketing manager Guy Welch. "Development on the previously announced Tribes: Vengeance 1.1 update has been cancelled," he said. "No further updates to Tribes: Vengeance are planned." http://www.1up.com/do/newsStory?cId=3139090
  • Yes, the Sumea Modeller Challenge #7 is here! The Sumea Challenge is a fine tradition for the site with some incredible entries in the past. It's fully supported by the industry, with talented Creative Directors, Art Leads, and artists from local developers such as Bullant Studios, Creative Assembly, Krome Studios, Blue Tongue, Irrational Games, and THQ Studios Australia (I'm sure I've missed a few) providing the judging and critic for all the entries. In the past, we've had some fantastic…
  • (Illume wrote in the forum...) Hey, Held on Tue, Apr 19, 2005 at 7:30 PM at the Black Cat bar/cafe Melbourne Australia. We can talk about making games over beer or coffee. Other topics include the ludumdare 48 hour game dev comp(www.ludumdare.com), and the upcoming nextwave game conference Also, bring CDs with the latest beta/demo of your games to swap. If you want to come, RSVP here: http://gamedev.meetup.com/20/events/ The address is Black Cat bar 252 Brunswick St Fitzroy Melbourne, VIC 3065…
  • A revisited personal project. The original project was a set of different air/space craft finished to a pen and marker stage. This piece was created entirely in photoshop.
  • (I thought Wizendoldman could do with a few more eyes on his forum post, so here it is!) Hey Sumeans, I have a room available to rent in a 2 bedroom apartment located in Sydney's Inner West in the suburb of Lewisham, it's handily located for transport with the train station less than a minutes walk away and a bus stop about the same. The rent's cheap, only $110/wk, M or F, no pets, loungeroom and kitchen fully furnished. Reply here or to my personal e-mail r_wiffen@hotmail.com if you are…
  • Anonymous
    THQ has released a pair of rather enjoyable videos showcasing Destroy All Humans, the aliens-run-amok-in-50s-America weird-everything-'em-up in development for PS2 and Xbox at Brisbane, Australia-based Pandemic Studios. Both vids are on Eurofiles now.
  • Thanks to Tim Richards for letting us know of this news... Bigkid.com.au reports on a slashdot.org posting causing alot of interest, concerning Sony Computer Entertainment Australia getting ready to use the Australia-American Free Trade Agreement (FTA) to base a new case for outlawing PS2 mod chips; see here. To implement the already agreed FTA, some Australian laws will change, including copyright laws. The slashdot article refers to an article in the Australian IT, "Sony push to outflank PS2…
  • GameZone has an interview with Imaginary Numbers' CEO Luke Carruthers on Tactica Online, serving up a great introduction into what this locally developed multiplayer turn-based game is all about... "There are several unique aspects to Tactica Online. The squad-design element is something that hasn't really been done outside collectible card games before, and we're excited by the diversity of gameplay it offers. Through it, every battle will be different, and every player can completely…