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Wargaming Sydney

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Making games is hard! Making games with multiple teams spread across the world is... also hard.

Now try making games with large teams spread across the world AND fostering harmonious working relationships to make your products and your people sing.

Working as Product Manager and Development Manager in WG Sydney on co-development of a new AAA title, Ally & Stefano have learned a lot about what works (and what doesn't work) to create a happy and humming production environment.

In this session, they will share their top findings on planning methodologies, agreements and continuous team improvement to help game developers plan for the bigger picture.

Speakers
Ally McLean
Stefano Martincigh
Wargaming Sydney
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Talk: I can't get no (client) satisfaction
Speakers: Jo Ann Tan & Jerry van Koppen

Whether you are AAA doing co-dev, a mid sized studio doing work for hire or an indie working with a publisher or investor, wouldn't it be nice to know exactly where you stand with your client and what you could do to maximise the chance for future work?

It can be hard when these people are busy and difficult to reach so we've developed a minimally intrusive way to measure their current perception and highlight what already going well and areas to improve upon. We will take you through our journey, looking at the research, current best practices, and lessons learned in implementing these findings in Wargaming Sydney.

Covering challenges, like cultural/personal differences, limited availability of clients and also effectively measuring trust, loyalty and advocacy to develop meaningful metrics for client satisfaction.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

Speakers
Jo Ann Tan
Jerry van Koppen
Wargaming Sydney
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Talk:  Shipping, Ports, and Other Naval-based Parts of Game Development
Speaker: Neil Forbes-Richardson (Wargaming)

Developing games is difficult work, before even thinking about what platforms the game is intended to be played on. Shipping you may encounter problems with various hardware differences, input devices, fullscreen & windowing, different OS versions, and even other applications interfering with your game!

This talk will go over some of the technical problems we've encountered, how we've solved (or worked around) them, and what trade-offs sometimes have to be made to get game out.

Game Connect Asia Pacific 2019: Lighting The Way

 

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

 

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

 

Video courtesy of GCAP and the Game Developers' Association of Australia.

 

www.gcap.com.au

Speakers
Neil Forbes-Richardson
Wargaming Sydney
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Session type
Speaker Date
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Talk: Prototyping into Production - Technical and Creative Convergence
Speaker: Dean Finnigan

Prototyping is a critical part of the development of ideas and gameplay and requires a highly functioning team of cross disciplines to work together in an arena that can be hugely different from the pace of normal development.

This session will look at my experience of working within a fast paced team and how the role of an artist/technical artist is constantly evolving especially with tools such as unreal allowing the artist creative and technical freedom.

This session will cover ideas of best practices, common pitfalls and observations both from specific skillset point of view but also contributing to the team. The dynamic creation of something that has the potential to emerge that can be more than the sum of it’s parts.

Rather than be a definitive approach to a process, this session should hopefully raise questions and add value to any prototyping process and allow me to share my experiences of identifying where prototypes have been successful, how the team has performed and responded to diverse ideas, and anticipating the clients expectations.

 

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.
www.gcap.com.au

Speakers
Dean Finnigan
Wargaming Sydney
Date
18 Sep, 2020
In this podcast:

Today we're hearing from Steve Wang, General Manager of Wargaming Sydney. Before that he was the CEO of Big World, the middleware developer that used to make massively multiplayer systems and license them to companies, including Wargaming, before being acquired to become part of the World of Tanks family and run this critical aspect of its online infrastructure for the whole company and all its games.

Location
Job Position
Skills
Experience
News

Job Overview

Wargaming Sydney is seeking an experienced Front End Developer (UI) to join our fun, talented and multinational team.

Reports To

Manager

What will you do?

Your primary responsibility will be implementing in-game user interface and menus as well as developing related tools features. You will be solving complex programming problems. Your expertise will help in anticipating technical problems and providing realistic solutions.

What are we looking for?

Keen interest in interface design and related technologies.

Knowledge of Scaleform, QT, Unreal (Game UI) or other UI middleware.

Ability to write clear, concise code & document implemented features.

Knowledge of multimedia integration.

Knowledge of current trends in UX design.

Ability to work with existing development processes and codebase.

Ability to work and collaborate in a team.

What additional skills will help you stand out?

Good Knowledge of C++
Experience with multiple game engines.

Experience in shipping game titles is a plus.

Knowledge of content creation pipelines.

Good performance checking and optimisation skills.

Excellent verbal and written communication skills.

Bachelor’s degree or equivalent in Computer Science or related fields.

About Wargaming:

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the largest in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting tasks and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

http://legal.eu.wargaming.net/en/candidate-privacy-policy/

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Job Overview
Wargaming Sydney is seeking a Technical Designer to join our world-class team and deliver fresh experiences for players on a new AAA title. Our projects offer unique opportunities for developers from all backgrounds.

Being a Technical Designer at Wargaming Sydney doesn't mean we just design games. Not only do we know our way around game development, but we also understand the experiences we want to create for our players and how to bring this to reality. From exploring new concepts through prototyping to balancing gameplay designed from groundbreaking mechanics, your work will define the next generation of designs and pipelines that empower development teams and inspire gamers for years to come. Your considered communication, comprehensive design sensibilities, problem-solving abilities, and eye for detail are our tools of the trade as we strive to bring new experiences to our audience.

Reports To
Creative Manager

What will you do?
Be the bridge between Artists, Designers, and engineering

Research, define, extend, and maintain production pipelines, processes, and workflows to realise and support design vision

Create, maintain and guide UE4 Blueprint scripting in the discipline of design

Document workflows and tool pipelines for designers to utilise

Analyse and deconstruct the work of others to provide support, guidance, and level up quality and functionality

Work with fast iteration to support rapid prototyping of gameplay

Mentor other members of the design team from a technical perspective

What are we looking for?
A technical designer; with around 3+ years of professional experience tackling a variety of problems, design tools and game engines

The embodiment of great design; you are fluent in many game systems and mechanics but have the critical thinking skills to know when it's time to try something more out of the box

A strong communicator; your verbal and written communications are precise and unambiguous. Your best work comes from collaboration and teamwork, and you believe that excellence comes from dynamic communication throughout the design process

A team player; you motivate and support the team around you, guiding them towards success

A gamer; you are passionate about games with a breadth of game knowledge that you've enjoyed

What additional skills will help you stand out?
Experience with Unreal

Experience working with vehicle titles

Having worked with multiple studios across timezones

About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Job Position
News

Job Overview
Wargaming Sydney is looking for a talented Product Manager to join our development team creating cutting edge software products for the Wargaming portfolio of games. As the Product Manager you will provide vision and strategy for the products in your portfolio; you will identify new opportunities for the studio and ensure stellar communication with our partners. Your work will impact millions of players around the world, bringing them fun, excitement and delight.

Reports To
Product Director

What will you do?
Your responsibilities will include market research, liaising with business intelligence, establishing requirements and success metrics, building a product vision, execution strategy and roadmap for software products.

What are we looking for?
The ideal candidate will have 2+ years of experience in a product management background in software technology or video games.
You’ve a clairvoyant sense for understanding customer needs and strong problem-solving ability to craft solutions to solve their problems.
Analytical, with a strong data driven mindset.
Ability to inspire the team to build amazing products with a constant dedication to understand, question and improve.
Strong communication, listening & presentation skills (verbal and written)
Possess strong negotiation and influencing skills.
What additional skills will help you stand out?
A technical background is a benefit given the nature of the products we create.
Experience in taking a software product from inception, through to pitching, development and into live service is a huge plus.
About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data. http://legal.eu.wargaming.net/en/candidate-privacy-policy/

Location
Job Position
Experience
News

Job Overview
At Wargaming Sydney, social skills are just as important as your professional skills! You will work with a team of talented and experienced game developers and engineers, who have worked on numerous best-selling and critically acclaimed titles.

Your role is to create complex tools, develop quality frameworks for art and game systems, work on general technical problem solving/support, help in improving the overall pipeline, and work closely with fellow artists & engineers on art implementation to the game.

As a senior tech artist you will coordinate with other artists and technical artists, be instrumental in developing workflows and pipelines while mentoring and providing support.

Reports To
Lead Artist

What will you do?
Develop powerful and efficient workflows for the Art pipeline and asset management.

Be instrumental in the development of artistic techniques and processes utilized to define and achieve a product's visual style

Encourage artistic technical evolution within the studio.

Develop quality art assets where required and be instrumental with the vision for visual fidelity.

Research and help develop new technologies.

Act as liaison between Engineering and Art/Creative departments identifying needs and improvement to efficiencies.

Mentor and support the art team and coordinating with other tech artists to provide consistent, high quality, team support.

Inspire and empower the art team to optimize their processes.

Be instrumental with problem solving challenging and daily production challenges while maintaining high quality throughout.

Oversight of art content pipeline, from tools all the way into the game.

Create new techniques and procedures to improve game asset quality.

Work efficiently within a prototyping production environment providing key art assets and efficient assets.

Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools.

Review creative process and identify opportunities for tool improvements.

Identify redundancies in our workflow and provide solutions for automation.

Analyse and improve efficiencies within the art creation and implementation workflow to optimise performance.

Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers.

Document pipeline and tools development processes.

What are we looking for?
Complete understanding of current game workflows and pipelines.

Experience with Unreal 4

Multiple game engine experience is highly regarded.

Comprehensive knowledge of 3D content creation software including Maya, Houdini, Photoshop, Substance.

Expert knowledge of architecting and developing tools in Python and the Qt Framework or native DCC language – Mel, Vex.

Substantial working experience within a high-quality game or post studio environment, including at least one shipped title as a technical artist.

A portfolio reflecting high quality game or production work, tools and expert understanding of workflows and practices.

Extensive understanding of the performance implications of game art asset creation.

Excellent written and verbal communication skills with proven ability to communicate effectively with artists, designers, engineers, and other members of the development team.

What additional skills will help you stand out?
Shader authoring skills.

Leadership and/or mentoring experience.

Experience with procedural pipelines.

Expertise with agile development process.

About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data. http://legal.eu.wargaming.net/en/candidate-privacy-policy/

Location
Job Position
Skills
Experience
News

Job Overview
Wargaming Sydney is looking for a DevOps/Build Automation Engineer to join our DevOps team. We are a friendly team that likes to work closely with developers to make great games and tech. Our team likes to share knowledge, so you can expect to be able to learn from us and teach us something too.

Reports To
DevOps Manager

What will you do?
As a part of the DevOps team, you will work with other team members to assist developers in managing source code, building binaries from it, testing and distributing them to the appropriate teams and studios. You will also help build and maintain the systems that make up the various Continuous Integration pipelines. These include Jenkins, Artifactory, Perforce and various others.

What are we looking for?
You have a desire to automate repetitive tasks, and have done this before using a scripting or programming language. We use Python and shell among other things.
You understand the benefits that CI can bring, either through direct experience, or through a desire to introduce such a system.
You have used and are familiar with source control systems (eg: perforce / git / subversion), and understand their benefits and limitations.
You are comfortable using Linux (any distribution) on the command line and can troubleshoot system and performance issues.
You talk to people openly and ask questions to understand their requirements. You also understand the value of keeping logs of interactions and requirements in tracking and documentation systems like Jira and Confluence.
What additional skills will help you stand out?
Understand low-level concepts in Linux or Windows administration (e.g. building systems from scratch, making kernel module changes, understanding of NTFS or EXT4 filesystems).
Have created and fixed problems in build files (VS Projects, CMake, Makefiles).
Have used Docker or other container technologies to deploy bespoke production systems.
Have Web development experience (HTML, CSS, JavaScript, PHP, etc) and can write simple pages from scratch.
Have used or deployed Kubernetes or other container orchestration technologies.
About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data. http://legal.eu.wargaming.net/en/candidate-privacy-policy/

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