Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Just a sample of some work.
All done using 3ds max and some textures created in photoshop.
Would love some feedback on work.
Currently looking for work in all areas of 3D.
My Email is: moranomation@hotmail.com
Thought I'd upload some of my work, this piece is for a level I have designed for UT3. This is a "Milrail" Freight Engine. Milrail is a fictional Transport group I created in order to give the map some sort of story.
It's been a moment. Once again I got myself into contest (can't help it- competing is something I can't really live without), this time it's polish blender community portal held contest with "the game" being a title. As long as picture is even remotely related to the game- it can enter. Since it's being made for fun I've decided to go as kitschy as only possible and based concept on life vs. death scheme, with angel and death playing chess. You can see the basic sketch (actually the very first…
MELBOURNE - Monday 24 November, 2008 - John De Margheriti, CEO of Big World announced last Friday at Game Connect AP that, as a result of the rapid expansion of the company, it is moving into a large new purpose-built facility at Wentworth Park in Sydney.
"Our new facility will allow us to expand fourfold from our current headcount, which will put us in good stead in the coming years. We are also very happy to be co-located with the Academy of Interactive Entertainment, which will further add…
Yes, there's not long to go now until we reach the dead line for the Modeller and Programmer challenge on tsumea! Just some small important updates while we head towards the final stretch. I've extended the programmer challenge by an extra couple of days so that it ends on the 16th of December (midnight), hitting the same deadline as the modeller challenge. I'm actually going to be overseas until the 13th of December which is why the deadline needs to be extended by a few days.
Now, since I'm…
Tony Albrecht, Pandemic Studios programmer and long time AGDC/GCAP conference attendee and speaker has written a recap of Game Connect: Asia Pacific 2008 which was held just last week. At the Seven Degrees Of Freedom blog, Tony touches on some of the highlights and shortcomings of this year's GCAP, and offers some questions and thoughts on what is really needed to encourage much more delegates and to grow the conference...
(Tony) My advice? Drop the fluff – do we really need the bags? I know…
Gamasutra have a detailed technical feature with sample code on integrating youtube uploading functionality in your game, written by Team Bondi programmer, Claus Höfele. Many are starting to see youTube functionality as a valuable addition to the gaming experience as a way to encourage user created content and community building. Recently, games such as Spore, PixelJunk Eden, Mainichi Issho, and Real Racing (developed by Australia's Firemint), have shown some of the possibilities of the video…
Firelight Technologies, the Melbourne audio middleware company behind the very popular FMOD Music and Sound Effects System, have announced FMOD Ex for the iPhone. FMOD is widely used in the games industry, most notably with 'World of Warcraft: Wrath of the Lich King', 'Bioshock', 'Crysis', 'Call of Duty: World at War', 'Guitar Hero: World Tour' and 'Little Big Planet'. It also supports the largest range of hardware, from PC and Mac, to Linux, and Sony, Microsoft, and Nintendo game consoles and…
Well, the awards ceremony dinner of the Game Developers Association of Australia (GDAA) just wrapped up a few hours ago at the Hilton Brisbane, and the results are in! Just like last year with Infinite Interactive and their game Puzzle Quest, this year there was another title which swept the awards. That game was of course, De Blob, by Blue Tongue who won every category they were finalists in with a total of five awards. Here are the results!
And the winners are:
Best unassigned game - indie…