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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Microsoft Xbox 360 Dev Kit Program for 2009 - Call for Second Round Applications The GDAA, with the generous support of the Victorian Government and Microsoft, is pleased to announce the next round of the Microsoft Xbox 360 Development Kit Program in Victoria for 2009. The program is open to all Victorian GDAA Member game developers with four or more employees. Applications are invited and must be submitted for consideration by COB Friday, 16 January 2008. Applications will be assessed on merit…
  • Prophecy Games, a Canberra / Sydney based game developer, is seeking talented people to contribute mod-style work to our premiere Unreal 3 sci-fi action game "Under Pressure". We are seeking * Programmers * Designers and kismet scripters * Concept artists * Unreal level designers * High and low poly 3D modellers (mudbox and zbrush experience preferable) * Graphic designers and flash ninjas * Audio gurus and voice actors * Animators Who are willing to contribute ten or…
  • Are you interested in being an intern? Are you a Victorian resident? Details of the internship opportunities being offered in the current round are now available on the Film Victoria website. The deadline is close of business Friday 12th December 2008. Applicants must read the guidelines before they apply.
  • Create and operate the rail world of your dreams. Build routes, drive locos, issue Driver Commands, download content and much more. BRISBANE, Qld. - December 1, 2008 - Auran Games and N3VRF41L Publishing today announced that the latest version of their long running Trainz franchise went gold today. Trainz Simulator 2009: World Builder Edition is the culmination of 8 years of ongoing development and is the fifth major release in the series. It delivers new features and graphics capabilities…
  • This is VIS (Vengence In Style). It was my first character I designed and made in 3d. It was supposed to be a kind of human heavenly fighter in a suit. His sword has elemental powers and it's magic ripped of the sleeve from that arm. Coming from a slightly more futuristic world, his other arm is an arm cannon (it is under the suit). This was partly probably due to lack of imagination on how to balance the sword arm. A few things I didn't get time to add were a better sword texture (with…
  • Just a sample of some work. All done using 3ds max and some textures created in photoshop. Would love some feedback on work. Currently looking for work in all areas of 3D. My Email is: moranomation@hotmail.com
  • Thought I'd upload some of my work, this piece is for a level I have designed for UT3. This is a "Milrail" Freight Engine. Milrail is a fictional Transport group I created in order to give the map some sort of story.
  • Slowly working on this guy...
  • It's been a moment. Once again I got myself into contest (can't help it- competing is something I can't really live without), this time it's polish blender community portal held contest with "the game" being a title. As long as picture is even remotely related to the game- it can enter. Since it's being made for fun I've decided to go as kitschy as only possible and based concept on life vs. death scheme, with angel and death playing chess. You can see the basic sketch (actually the very first…
  • MELBOURNE - Monday 24 November, 2008 - John De Margheriti, CEO of Big World announced last Friday at Game Connect AP that, as a result of the rapid expansion of the company, it is moving into a large new purpose-built facility at Wentworth Park in Sydney. "Our new facility will allow us to expand fourfold from our current headcount, which will put us in good stead in the coming years. We are also very happy to be co-located with the Academy of Interactive Entertainment, which will further add…