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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • One day to make the model (lightwave, drew a front and side profile of a Fred Perry character, 'Gina', from his comic 'Gold Digger', it is rather sexist, but also a lot of fun. converted the tga into a point cloud to have in the modelling space while making the model) this is to make a softbody character test with (each vertex to have different spring constraints applied after skinning) so wanted something relativly low poly (760 tri for the figure, 382 vertex) almost another 300 triangles for…
  • an interesting little exercise that i did back in november, was to make a pac man clone. it was good to actually 'finish' something, but a pain in the kahoonas to make something on the pc not using directX (as i already knew how to use that, and wanted to brush up on openGl) also a pain that it was intended to be a one day exercise, so by the 3rd day was kind of getting sick of it. it works, however stopped before implementing the ghost eyes running back to center of the map (they just teleport…
  • Work in progress...
  • A few of my concept character sketches
  • Hmm.. well, I have been working on my admin work over at www.dandwiki.com.. I have been looking into jobs (to no avail) and I have been trying to assist over here at tsumea (might get me into the eyes of a game developer). Oh, and I am in the process of designing 2 games.. But it doesn't look like thats going well.. Anyway, time for.. games, or tv... or bed.. or food! yay! or.. no, maybe drink.. hmm.. all of the above! woo! (Disregard previous line, it was silly.. so, "Right, right, stop it.…
  • Another page down in my sketchbook.
  • It's always interesting to see what software game developers use to complete particular tasks, and this press release from Autodesk is quite ingenious as it showcases a whole variety of Autodesk products and how they were used in some of the big name games that have been released this year. Worth a read! (press release) Sydney, Dec. 17, 2008 - Autodesk, Inc. (NASDAQ: ADSK) has announced that most of the top games hitting the shelves this holiday season have been created with Autodesk products.…
  • Announcing: studio gameOn! a six week studio as exhibition as part of the State Library of QLD GAME ON exhibition January 5th - February 13th Studio GameOn is an opportunity as part of the GAME ON exhibition at the State Library of Queensland. The exhibition is open to the public from November 17th through to February 15th. The studio will run from January 5th to February 13th. The Studio GameOn challenge? To put together a team of game developers and make a playable game in six weeks! And all…
  • tsumea 1000 ai challenge although the event has officially past the final submission date, i would like to submit what i would consider an entry. it's the magic world of paper zombies. purpose - you are in control of two hordes of zombies. you must use your imagination here a wee bit because all you can do is move them around, and ultimately make one horde eat the other one. controls - arrow keys will fly you around. use the mouse to look while holding the middle mouse button. use the scroll…
  • Pandemic Studios Brisbane is in the news recently because of Matt. Who the hell is Matt? Well, a question might just help with the answer. The "Where the hell is Matt" videos have been quite a phenomenon on youtube, drawing over 30 million views and grabbing the attention of a few corporate sponsors, the latest of which coming from Visa. More interestingly, the goofy dance that Matt Harding does many times in his travel videos originated at the very offices at Pandemic Studios in Brisbane...…