Yes, there's not long to go now until we reach the dead line for the Modeller and Programmer challenge on tsumea! Just some small important updates while we head towards the final stretch. I've extended the programmer challenge by an extra couple of days so that it ends on the 16th of December (midnight), hitting the same deadline as the modeller challenge. I'm actually going to be overseas until the 13th of December which is why the deadline needs to be extended by a few days.
Now, since I'm…
Tony Albrecht, Pandemic Studios programmer and long time AGDC/GCAP conference attendee and speaker has written a recap of Game Connect: Asia Pacific 2008 which was held just last week. At the Seven Degrees Of Freedom blog, Tony touches on some of the highlights and shortcomings of this year's GCAP, and offers some questions and thoughts on what is really needed to encourage much more delegates and to grow the conference...
(Tony) My advice? Drop the fluff – do we really need the bags? I know…
Gamasutra have a detailed technical feature with sample code on integrating youtube uploading functionality in your game, written by Team Bondi programmer, Claus Höfele. Many are starting to see youTube functionality as a valuable addition to the gaming experience as a way to encourage user created content and community building. Recently, games such as Spore, PixelJunk Eden, Mainichi Issho, and Real Racing (developed by Australia's Firemint), have shown some of the possibilities of the video…
Firelight Technologies, the Melbourne audio middleware company behind the very popular FMOD Music and Sound Effects System, have announced FMOD Ex for the iPhone. FMOD is widely used in the games industry, most notably with 'World of Warcraft: Wrath of the Lich King', 'Bioshock', 'Crysis', 'Call of Duty: World at War', 'Guitar Hero: World Tour' and 'Little Big Planet'. It also supports the largest range of hardware, from PC and Mac, to Linux, and Sony, Microsoft, and Nintendo game consoles and…
Well, the awards ceremony dinner of the Game Developers Association of Australia (GDAA) just wrapped up a few hours ago at the Hilton Brisbane, and the results are in! Just like last year with Infinite Interactive and their game Puzzle Quest, this year there was another title which swept the awards. That game was of course, De Blob, by Blue Tongue who won every category they were finalists in with a total of five awards. Here are the results!
And the winners are:
Best unassigned game - indie…
Hey guys!
It's been a while since I last posted anything .It's been a really busy time with final pieces for school and such but hopefully you will see some more stuff over the break.
This was my Money Shot render for the character I had to produce and animate and there are also some sketches and such of her which I will add a little later.
Don't forget to comment!
Thanks
Mel.
BRISBANE – Thursday 20 November, 2008 – In his keynote address at the opening of Game Connect Asia Pacific (GCAP) program, held in Brisbane November 19 – 21, 2008, Co-founder and Managing Director of Animal Logic, Zareh Nalbandian, announced that the company would join the Game Developers’ Association of Australia in 2009 and is keen to join in lobbying government for a rebate for the games industry.
"We are thrilled that Animal Logic is joining the association. They will add weight to our…
(November 20, 2008) VastPark, the highly interactive platform that is geared towards the easy creation of games and virtual worlds has, today, announced five new development companies to join its Developer Program.
The new companies, in order of joining, are:
• MindTaffy (US) – Veteran 3D Web developer
• Finpa (Melbourne, Australia) – Elearning results specialist
• Metaversatility (US) – Well known virtual worlds developers
• ADMINO technologies (Finland) – Expertise in virtual worlds &…
For all you people attending the Game Connect: Asia Pacific 08 conference this week, be sure to head to the Game On Party this Saturday after the conference (free entry for Game Connect delegates)!
Game On Party
Join game lovers and party goers to take over the State Library of Queensland for a playful celebration of videogame culture featuring live music, vj sets, play-offs, cash bar and exclusive late night access to the exhibition.
Where: Knowledge Walk, State Library South Bank building…
AustralianGamer have an interview up with Tantalus CEO and Australian Game Developers Association of Australia (GDAA) president, Tom Crago. As you can imagine, Tom and the GDAA have been busily preparing the Game Connect: Asia Pacific 08 conference which kicks of this Wednesday (tomorrow)! Tom had some time to chat a little to AustralianGamer about the opening of the new Tantalus studio in Brisbane, the continuing industry goals and aims of the GDAA, and of course, the Game Connect conference…