Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Well, the awards ceremony dinner of the Game Developers Association of Australia (GDAA) just wrapped up a few hours ago at the Hilton Brisbane, and the results are in! Just like last year with Infinite Interactive and their game Puzzle Quest, this year there was another title which swept the awards. That game was of course, De Blob, by Blue Tongue who won every category they were finalists in with a total of five awards. Here are the results! And the winners are: Best unassigned game - indie…
  • Hey guys! It's been a while since I last posted anything .It's been a really busy time with final pieces for school and such but hopefully you will see some more stuff over the break. This was my Money Shot render for the character I had to produce and animate and there are also some sketches and such of her which I will add a little later. Don't forget to comment! Thanks Mel.
  • BRISBANE – Thursday 20 November, 2008 – In his keynote address at the opening of Game Connect Asia Pacific (GCAP) program, held in Brisbane November 19 – 21, 2008, Co-founder and Managing Director of Animal Logic, Zareh Nalbandian, announced that the company would join the Game Developers’ Association of Australia in 2009 and is keen to join in lobbying government for a rebate for the games industry. "We are thrilled that Animal Logic is joining the association. They will add weight to our…
  • (November 20, 2008) VastPark, the highly interactive platform that is geared towards the easy creation of games and virtual worlds has, today, announced five new development companies to join its Developer Program. The new companies, in order of joining, are: • MindTaffy (US) – Veteran 3D Web developer • Finpa (Melbourne, Australia) – Elearning results specialist • Metaversatility (US) – Well known virtual worlds developers • ADMINO technologies (Finland) – Expertise in virtual worlds &…
  • For all you people attending the Game Connect: Asia Pacific 08 conference this week, be sure to head to the Game On Party this Saturday after the conference (free entry for Game Connect delegates)! Game On Party Join game lovers and party goers to take over the State Library of Queensland for a playful celebration of videogame culture featuring live music, vj sets, play-offs, cash bar and exclusive late night access to the exhibition. Where: Knowledge Walk, State Library South Bank building…
  • AustralianGamer have an interview up with Tantalus CEO and Australian Game Developers Association of Australia (GDAA) president, Tom Crago. As you can imagine, Tom and the GDAA have been busily preparing the Game Connect: Asia Pacific 08 conference which kicks of this Wednesday (tomorrow)! Tom had some time to chat a little to AustralianGamer about the opening of the new Tantalus studio in Brisbane, the continuing industry goals and aims of the GDAA, and of course, the Game Connect conference…
  • If you attended the eGames Expo in Melbourne that just passed, you would've been lucky enough to check out Firemint's Mega Monsters game which has recently been snapped by a publisher. Nokia Games Publishing has announced that it will be bringing the monster action game to Nokia handsets during the first half of 2009. Interestingly, Mega Monsters was the the recipient of Excellence in 3D award at The International Gaming Awards 2006 and has been listed on the Firemint website for quite some…
  • The Faculty of Engineering and Information Technology (FEIT) at UTS is seeking expressions of interest to lecture and tutor in the '3D Computer Animation' subject, which is offered to undergraduate and postgraduate students. Industry, creative and teaching experience is highly valued for this position. This is not a full-time position and may suit individuals who want to teach in a University setting in addition to their regular activities. The subject typically meets for a 2-hour lecture and 1…
  • MELBOURNE – Monday 17 October, 2008 – Sony Computer Entertainment's Senior Engineer, Dr Sebastien Schertenleib will talk for the first time about PlayStation3 SPU utilisation on the hit title Little Big Planet, at this year's Game Connect: Asia Pacific conference in Brisbane, Australia. Dr Schertenleib's presentation will outline the latest best practice techniques for writing code for the PS3. In addition to revealing some of the secrets behind Little Big Planet, the talk will also examine…
  • Melbourne-based video game developer Tantalus today announced the establishment of a new development studio in Brisbane, Australia. Founded in 1994, Tantalus has shipped in excess of thirty titles across most major platforms. Recent successes include Cars: Mater National, Pony Friends, and the just-released Spyro: Dawn of the Dragon, on DS. With 70 developers presently at work in the Melbourne studio on Wii, DS and PSP, CEO Tom Crago said the choice was either to continue growing that operation…