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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • AustralianGamer has an interview with Jonathan Baginski... I'll write a bit more, but for some reason, I can't seem to connect to the AustralianGamer website!, although Yug has assured me the site is up and fine. So for the meantime I'll be just putting this bit of news out there for you to check it out and I'll be updating this news item once I get a gander on the interview myself!
  • The prestigious International Mobile Games Awards nominees have just been selected and announced, and Melbourne's own Firemint has been included in two categories! They are: Excellence in Connectivity - Real Racing by Firemint (Australia) Excellence in 3D - Real Racing by Firemint (Australia) Real Racing has got to be a shoe in for the Excellence in Connectivity category! Also worth a mention is: Aikon Ghost Hunter by Jon Hayward (Australia), which has been nominated in the "Best Real World…
  • Well I've done what I can with this one like I said earlier I'd like to have my time again with this one done a better unwrap and whatnot but oh well. Hes 534 Tris including props. 1 512 x 512 diff
  • Here is a 10,000 poly bridge with cabin a total of 9,491 tris all textures are 512x512 including normal maps
  • Film Victoria is producing a full colour booklet promoting Victorian-based games businesses & services for use at the 2009 Games Development Conference and other key international markets where Victoria's games sector can benefit. Inclusion is free however to ensure you are represented Film Victoria requires the following information before 20 November 2008. Company Name Contact Details Credits Brief company overview. Include experiences, strengths, history etc. Should only be about 50-75…
  • Screenplay has reported that South Australian Attorney-General, Michael Atkinson, has withdrawn his support for a discussion paper on the R18+ rating for games in Australia, dashing any hopes for the rating. The muchly awaited drafted discussion paper on the R rating was sent out to the ministers last month with a discussion and consultation planned for groups and the public to voice their views to follow, but the withdrawal of Michael Atkinson's support means that any progress on the R rating…
  • Some new trailers have just been release for Nocturnal Entertainment's casual PC title, Flowerworks. You get to see some of the puzzle, exploration, and action elements in the footage, and it looks like a whole lot of fun too. Check it out!
  • Michael Dobelle has compiled a great video on youtube of IGDA's 48 Hour Game Making Challenge which was held earlier this month in Brisbane. Yug from AustralianGamer interviews some of the teams that took part in the challenge, with participants explaining their thoughts and the ideas behind their game concepts. There's some great footage of the games that were developed there and some of the shenanigans happening at event too, so be sure to have a look!
  • Hey guys working on a new low poly character and i reckon this one is looking a lot better than the last, not only that im almost done and it hasnt taken me long, if anybody's got any comments please give me some hints. For example I've had trouble unwrapping low poly heads so if theres any tips you can give me please tell me what you can. By the way I've just used screengrabs without any lights to show full geometry and texture detail. stats: 620 Tris 2x256x256 textures one diffuse one opac
  • It's with shock and a deep sadness to report that Tim Richards has passed away. I've corresponded with Tim since 2003, and have always admired him for his enormous contributions to the Australian game development industry. From his work on the GDAA newsletter, his monthly newsletter on the games industry at gamenews.com.au, his efforts in organising game dev related events at Dissecta, it was all too obvious that he was extremely passionate about the local games industry. Over the years, we've…