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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Some new trailers have just been release for Nocturnal Entertainment's casual PC title, Flowerworks. You get to see some of the puzzle, exploration, and action elements in the footage, and it looks like a whole lot of fun too. Check it out!
  • Michael Dobelle has compiled a great video on youtube of IGDA's 48 Hour Game Making Challenge which was held earlier this month in Brisbane. Yug from AustralianGamer interviews some of the teams that took part in the challenge, with participants explaining their thoughts and the ideas behind their game concepts. There's some great footage of the games that were developed there and some of the shenanigans happening at event too, so be sure to have a look!
  • Hey guys working on a new low poly character and i reckon this one is looking a lot better than the last, not only that im almost done and it hasnt taken me long, if anybody's got any comments please give me some hints. For example I've had trouble unwrapping low poly heads so if theres any tips you can give me please tell me what you can. By the way I've just used screengrabs without any lights to show full geometry and texture detail. stats: 620 Tris 2x256x256 textures one diffuse one opac
  • It's with shock and a deep sadness to report that Tim Richards has passed away. I've corresponded with Tim since 2003, and have always admired him for his enormous contributions to the Australian game development industry. From his work on the GDAA newsletter, his monthly newsletter on the games industry at gamenews.com.au, his efforts in organising game dev related events at Dissecta, it was all too obvious that he was extremely passionate about the local games industry. Over the years, we've…
  • When: Saturday, November 1, 2008. 10am - 4pm Where: Australian Film Television and Radio School, Entertainment Quarter, 130 Bent St, Moore Park Show everyone YOUR latest ideas for games and virtual worlds < Rapid ideas development seminar for games and virtual worlds with awards for best pitch. < Demo, interact and learn & meet F2F with like minded people, passionate about game/worlds. < A day filled with intense show'n'tells, pitches, discussions and lots of interaction. YOU'RE…
  • Seasoned Lead Character Rigger David Hunt worked as part of the team that recently shipped Halo 3. In this MasterClass, David will offer an in-depth look at how Bungie used Autodesk Maya to overcome multiple animation and character rigging challenges in the making of Halo 3. Using examples from this title, David will illustrate how the Maya MetaRigging Toolkit makes it easier for non-technical people to work in Autodesk Maya and how MEL Script systems were used by his team to set up…
  • Just a quick note to let you know that I'll be off tomorrow morning to fly to Brisbane for an Indy weekend, and so it'll be quiet on the news front around here until early next week when I get back. In the meantime, I've uploaded our Game Connect 2006 footage as well as the opening keynote for Game Connect 2007, so if you haven't seen it before, check out our youtube page for the videos! The 2006 Game Connect footage includes the keynote by Zeno Colaco, Vice-President, Publisher & Developer…
  • Game Connect: Asia Pacific [GCAP08] is proud to announce that Jay Wilbur (Epic Games) has joined the 2008 Conference Program! Jay Wilbur currently holds the position of Vice President of Business Development at Epic Games where he works as part of the Epic management team. Drawing on years of experience in the areas of ancillary business development, Wilbur facilitates new business and merchandising opportunities to leverage franchise properties and technologies created by Epic Games and bring…
  • This hopefully is a screen grab of my character entry
  • MELBOURNE – Tuesday 21 October, 2008 – The Game Connect Asia Pacific (GCAP) program will feature a session called 'Screen Forum', a half day workshop featuring a panel of film and video games experts who will look at the 'hot' topic of the convergence of games into film which is putting the games industry on the 'big screen' - in a big way. Marcus Gillezeau, Writer, Producer & Director of Firelight Productions, Colin South, Producer of Media World, Jackie Turnure, Head of Development &…