When: Saturday, November 1, 2008. 10am - 4pm
Where: Australian Film Television and Radio School, Entertainment Quarter, 130 Bent St, Moore Park
Show everyone YOUR latest ideas for games and virtual worlds
< Rapid ideas development seminar for games and virtual worlds with awards for best pitch.
< Demo, interact and learn & meet F2F with like minded people, passionate about game/worlds.
< A day filled with intense show'n'tells, pitches, discussions and lots of interaction.
YOU'RE…
Seasoned Lead Character Rigger David Hunt worked as part of the team that recently shipped Halo 3. In this MasterClass, David will offer an in-depth look at how Bungie used Autodesk Maya to overcome multiple animation and character rigging challenges in the making of Halo 3.
Using examples from this title, David will illustrate how the Maya MetaRigging Toolkit makes it easier for non-technical people to work in Autodesk Maya and how MEL Script systems were used by his team to set up…
Just a quick note to let you know that I'll be off tomorrow morning to fly to Brisbane for an Indy weekend, and so it'll be quiet on the news front around here until early next week when I get back. In the meantime, I've uploaded our Game Connect 2006 footage as well as the opening keynote for Game Connect 2007, so if you haven't seen it before, check out our youtube page for the videos!
The 2006 Game Connect footage includes the keynote by Zeno Colaco, Vice-President, Publisher & Developer…
Game Connect: Asia Pacific [GCAP08] is proud to announce that Jay Wilbur (Epic Games) has joined the 2008 Conference Program!
Jay Wilbur currently holds the position of Vice President of Business Development at Epic Games where he works as part of the Epic management team.
Drawing on years of experience in the areas of ancillary business development, Wilbur facilitates new business and merchandising opportunities to leverage franchise properties and technologies created by Epic Games and bring…
MELBOURNE – Tuesday 21 October, 2008 – The Game Connect Asia Pacific (GCAP) program will feature a session called 'Screen Forum', a half day workshop featuring a panel of film and video games experts who will look at the 'hot' topic of the convergence of games into film which is putting the games industry on the 'big screen' - in a big way.
Marcus Gillezeau, Writer, Producer & Director of Firelight Productions, Colin South, Producer of Media World, Jackie Turnure, Head of Development &…
Yesterday, I received an intriguing question from a 47 year old woman who's interested in entering the games industry as a game tester, a field that is commonly known to be taken up mostly of young males. In this day and age where there are different sorts of games for a very wide variety of people, it makes perfect sense to get varying types of people for the job, and I can imagine some real benefits for games that are tested by a different mindset from that of young men. Different games…
PocketGamer have an interview with Firemint CEO, Robert Murray, on their highly anticipated Real Racing mobile game. Rob provides some thoughts on the connectivity and social features of Real Racing which he believes will be the benchmark for future games.
Also on the discussion is the iPhone app store and the challenges of selling a title for that platform where people expect to only pay $10 for a premium quality game which developers could charge much more on other mobile platforms. From…
Hi and welcome to my page on the new Tsumea!
I hope to upload some of my work soon. For the time being please visit my portfolio in progress.
My resume can be viewed on my LinkedIn page.
About me
In December I will graduate with a Bachelor of Arts: Games Graphics Design at RMIT.
I have finished my studies now and I am working on small game project with a couple colleagues. I am still working in retail.
I am currently looking for a job in QA, design, level design or any other entry level…