Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • something i made in tafe after i left well enjoy
  • Random guy I'm working on in my spare time. Feels good to turn edges and push pixels :D
  • Hi me again just an animation i did with low max hehehe but yea i wanted todo more with him but i didn't know what else to do well enjoy.
  • The Australian Centre for the Moving Image (ACMI) has done an absolutely brilliant job in graphing and documenting the history of game development in Australia which you can download or view online via two PDF files at their website. Australia has an incredibly rich history in game development, from humble beginnings with Beam Software on 8-bit computers, and ACMI has detailed much of the highs and lows that our industry has seen over the years... Australians have been making videogames for an…
  • well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual. do have a world system (or scene database) loading and saving, this required support of loading and saving virtual pointers. Changed the generic geometry class, to allow data stream reuse between render stages/ topologies. Rewrote the scene database sphere tree so that it actually worked. the image is a screen shot on the start of a 'world viewer' application…
  • 21-8-2008 update for sumea challenge
  • Hi here are some concept art that i made while i was in and out of tafe
  • Jos Ruffel, business development executive at Sidhe Interactive, has discussed how the poor reception of the movie Speed Racer hindered the success of their licensed game tie-in at a GCDC 2008 panel. Jos describes how excited the team were to be working on a project of the Wachowski brothers that included fast cars, but it all went undone when the movie tanked at the box office. From Gameindustry.biz... "(Joe) When you make a game based on a license you really are playing roulette - you don't…
  • Hi a new model just made heheh haven't had time to texture it srry but will get around soon to doing it but yea some pics for ya and a video well enjoy time : 50 min
  • In a hands-on preview by Videogamer.com of The Legend of Spyro: Dawn of the Dragon, the third installation of the revitalised Spyro trilogy, the games journalist mentioned Krome's involvement in the game, and even describes visiting Krome's Lyon studio in France. The baffling thing about all this is that The Legend of Spyro: Dawn of the Dragon is in development at another studio called Etranges Libellules and Krome has had no hand in its development, if Wikipedia is to be believed. Oh, and that…