well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual.
do have a world system (or scene database) loading and saving, this required support of loading and saving virtual pointers. Changed the generic geometry class, to allow data stream reuse between render stages/ topologies. Rewrote the scene database sphere tree so that it actually worked.
the image is a screen shot on the start of a 'world viewer' application…
Jos Ruffel, business development executive at Sidhe Interactive, has discussed how the poor reception of the movie Speed Racer hindered the success of their licensed game tie-in at a GCDC 2008 panel. Jos describes how excited the team were to be working on a project of the Wachowski brothers that included fast cars, but it all went undone when the movie tanked at the box office. From Gameindustry.biz...
"(Joe) When you make a game based on a license you really are playing roulette - you don't…
Hi a new model just made heheh haven't had time to texture it srry but will get around soon to doing it but yea some pics for ya and a video well enjoy
time : 50 min
In a hands-on preview by Videogamer.com of The Legend of Spyro: Dawn of the Dragon, the third installation of the revitalised Spyro trilogy, the games journalist mentioned Krome's involvement in the game, and even describes visiting Krome's Lyon studio in France. The baffling thing about all this is that The Legend of Spyro: Dawn of the Dragon is in development at another studio called Etranges Libellules and Krome has had no hand in its development, if Wikipedia is to be believed. Oh, and that…
E4.com is celebrating the genius of game-making talent by giving them a new place to showcase their games. E4.com and the Golden Joystick Awards are proud to announce a new award category in the form of the E4.com Grand Master Flash Award, which will challenge web-based flash game developers to submit their unbranded games to www.e4.com/joystick. Whether you are an enthusiastic back-bedroom coder or an undiscovered games genius creating games for a new media agency, you can enter. However, you…
Ah, Firemint have been pretty tight lipped about any development on the iPhone, but the secret is no more. Firemint has revealed their new iPhone racing game to Pocketgamer, called Real Racing, at GCDC 2008 over at Leipzig, Germany. While there have been various attempts at an accelerometer-driven racing game on the iPhone, Firemint's effort looks to be the most polished and feature rich effort yet. Real Racing offers multiplayer mode over network or wi-fi, and it'll also upload your lap…
One of my 3D enviroonment i did i like japanese garden so i tried to make a my own version of one ^-^well enjoy the pics
p.s i had trouble with the render my computer couldn't take it lol but i tried get most of it
IGN has done a great interview with Krome CEO, Robert Walsh, on all things concerning Krome Studios. While the topics discussed include the shock announcement of the Wii MotionPlus, Star Wars: Force Unleashed and Clone wars, and other various Wii related nitbits (Krome are planning on working on another two or three Wii titles next year), there's some great details on the 350 strong company itself, including the 30 to 40 strong R&D team that develops the engine and tools for Krome's games…