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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • E4.com is celebrating the genius of game-making talent by giving them a new place to showcase their games. E4.com and the Golden Joystick Awards are proud to announce a new award category in the form of the E4.com Grand Master Flash Award, which will challenge web-based flash game developers to submit their unbranded games to www.e4.com/joystick. Whether you are an enthusiastic back-bedroom coder or an undiscovered games genius creating games for a new media agency, you can enter. However, you…
  • Ah, Firemint have been pretty tight lipped about any development on the iPhone, but the secret is no more. Firemint has revealed their new iPhone racing game to Pocketgamer, called Real Racing, at GCDC 2008 over at Leipzig, Germany. While there have been various attempts at an accelerometer-driven racing game on the iPhone, Firemint's effort looks to be the most polished and feature rich effort yet. Real Racing offers multiplayer mode over network or wi-fi, and it'll also upload your lap…
  • One of my 3D enviroonment i did i like japanese garden so i tried to make a my own version of one ^-^well enjoy the pics p.s i had trouble with the render my computer couldn't take it lol but i tried get most of it
  • IGN has done a great interview with Krome CEO, Robert Walsh, on all things concerning Krome Studios. While the topics discussed include the shock announcement of the Wii MotionPlus, Star Wars: Force Unleashed and Clone wars, and other various Wii related nitbits (Krome are planning on working on another two or three Wii titles next year), there's some great details on the 350 strong company itself, including the 30 to 40 strong R&D team that develops the engine and tools for Krome's games…
  • Atari has announced that they've picked up the publishing duties for Heroes Over Europe, the sequel to the tactical flight combat game, Heroes of the Pacific, both developed at IR Gurus (who are now known as Transmission Games). Heroes Over Europe is scheduled for a release in 2009 on the Xbox 360, Playstation 3, and PC, and is touted to have a comprehensive online focus with 16 players able to battle it out online simultaneously, all running on a sparkly new engine. "The Heroes series has…
  • i use the joan of tutorial to make this model but for only the hands and head.
  • Thebeezsneeze (Shawn) has posted in the forum which should be of interest to up and coming animators out there. Shawn has some valuable advice to pass on that will be of particular interest to those beginning to learn animation all by yourselves, since he's been through all that too... Hey all! I've recently set up some thoughts of mine on Learning Animation and Breaking into the industry. I grew up in Australia and taught myself to animate. I'm currently a Senior Animator at LucasFilm…
  • MELBOURNE - Monday 18 August, 2008 – The creators of the eGames and Entertainment Expo are gearing up for the launch of their new, all encompassing digital industry showcase, the International Digital Entertainment Festival (iDEF), which will open in Melbourne during this November. iDEF is the platform for a series of events and activities which will be held in Melbourne during November this year, encompassing the digital entertainment industry, education and consumers and will continue as an…
  • Okay here are a few concepts I have been working on the past few weeks for the sumea challenge 10.
  • If you're a concept artist, you've most likely have heard of Massive Black (for their fantastic work of course, and not the Shanghai fiasco a while back!). Massive Black are one of those incredible art outsourcing companies that houses some absolutely insane talent. They've completed work for a whole range of clients from video game developers and movie studios, and they're very damn well good at it. The good news for the folks in New Zealand is that Massive Black are holding a four day…