Atari has announced that they've picked up the publishing duties for Heroes Over Europe, the sequel to the tactical flight combat game, Heroes of the Pacific, both developed at IR Gurus (who are now known as Transmission Games). Heroes Over Europe is scheduled for a release in 2009 on the Xbox 360, Playstation 3, and PC, and is touted to have a comprehensive online focus with 16 players able to battle it out online simultaneously, all running on a sparkly new engine.
"The Heroes series has…
Thebeezsneeze (Shawn) has posted in the forum which should be of interest to up and coming animators out there. Shawn has some valuable advice to pass on that will be of particular interest to those beginning to learn animation all by yourselves, since he's been through all that too...
Hey all! I've recently set up some thoughts of mine on Learning Animation and Breaking into the industry. I grew up in Australia and taught myself to animate. I'm currently a Senior Animator at LucasFilm…
MELBOURNE - Monday 18 August, 2008 – The creators of the eGames and Entertainment Expo are gearing up for the launch of their new, all encompassing digital industry showcase, the International Digital Entertainment Festival (iDEF), which will open in Melbourne during this November.
iDEF is the platform for a series of events and activities which will be held in Melbourne during November this year, encompassing the digital entertainment industry, education and consumers and will continue as an…
If you're a concept artist, you've most likely have heard of Massive Black (for their fantastic work of course, and not the Shanghai fiasco a while back!). Massive Black are one of those incredible art outsourcing companies that houses some absolutely insane talent. They've completed work for a whole range of clients from video game developers and movie studios, and they're very damn well good at it.
The good news for the folks in New Zealand is that Massive Black are holding a four day…
Snuggled in a press release by Game engine company, Emergent, on the 50 new license deals for their cross-platform engine called Gamebryo is a small mention of Melbourne game developer, Red Tribe. It's always interesting to see what engines local developers choose for their games, some take on the task of building the tools and engine in-house, while others choose popuar middleware solutions like the Unreal engine and Renderware (well, in the past, anyway).
Gamebryo looks like a fairly decent…
The guys at AustralianGamer are making a call for a shiny new team member to join their ranks and report / write / entertain and inform others on all things concerning games. The guys are eager for some applicants from Sydney, so if you're interested, have some writing talent, and you're from "the premiere state", then you've got a bit of a leg up on the others!
There are some prerequisites for the job though, so be sure to check out their information page to see if you'll fit in...
You must…
This is an older model of mine that I decided to rework.
Modeled and rendered in lightwave.
Materials: SSS + oclusion shaders, bump + normal + spec maps.
Textured with Zbrush.