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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • A reminder about the September gameOn program and an invite to consider fielding a team for the 48hr game making challenge in october - the sign-up is now open - feel free to on-spam more information and maps: http://www.igda.org/brisbane/game_on_get_game.html Next gameOn event: Sept 10th Developing the Story: Talk + Workshop Time: Sept 10 2008, 5.00 - 7.00 pm Venue: the Glasshouse, CIP Kelvin Grove, Brisbane Free Public Program - all welcome If you’d rather write the story and build the…
  • some ideas for a challenge entry
  • Los Angeles (September 3rd, 2008) – VastPark, a white label virtual world platform company, announced their new generation web-based virtual worlds’ player called Immersion today. VastPark announced that the Immersion player will be open source from its first release. The Immersion player will enable virtual worlds created using VastPark's open specifications to be embedded into websites and explored, using one of the major web browsers. Web-based virtual worlds have gained a lot of interest…
  • I have some terrible news. I've been given the word from a colleague of his that Krome Studios artist, Ian Lovell, has died in a tragic stunt plane accident in Brisbane during the weekend. It's understood that Ian was celebrating the flight as a birthday gift. Ian's credits at Krome Studios include King Arthur, Ty, the Tasmanian Tiger3: Night of the Quinkan, The Legend of Spyro: A New Beginning, and The Legend of Spyro: The Eternal Night, as artist, character artist, and cutscene animator. His…
  • This is my original idea for modeller challenge no. 10 He is a Super-villain who is infested with disease and has still not been overcome by death. Living in such a horrid state he has come to resent the world and has grown to believe that he is living well and those who are healthy are the ones that carry the "one true disease." He struggles against the super-hero as he attempts to "cure" them.
  • Student Researcher at University of Ballarat, Julie Ross, is conducting a survey which asks the question "Do Games Technology Graduates have the right skills for the Games Industry?". The questionaire is specifically aimed at people involved in the hiring of graduates, so if you don't fit that criteria, kindly pass it along to someone who does! It'll only take a few minutes to complete and you can do it all anonymously too... This study will investigate whether games technology graduates have…
  • just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity of the barrel distortion math in the vertex shader, as well as getting lighting to be independant of the current model transform also in the vertex shader (thankyou opengl for multiplying vector variables in light struct with the model matrix, i don't actually want that...) Also added drawing of…
  • Mysterious industry insider and blogger, Surfer Girl, has been the source for many interesting game development related rumours and claims ever since her blog "Surfer Girl Reviews Star Wars" roared onto the scene last year, and it seems she has got it right with a certain rumour about THQ Studio Australia working on a Warhammer 40,000 title. I'm sure the job ad by THQ Studio Australia looking to hire for a Warhammer 40,000 project last week on Tsumea didn't escape too many of you. It was first…
  • hey guys this sounds like a great challenge so im jumping right in i have a concept of a priest white collar, black trenchcoat etc. heres a sketch kinda average but hey i put it on an old z-brush mesh just to get the scale right and i still need to sketch a head lol
  • A fact sheet has been released to the press on Heroes Over Europe, the aerial dogfighting action game in development at Melbourne's Transmission Games. The fact sheet reveals the platforms that Transmission are planning to release the game on, and the features to be expected come 2009 when it's released. Check it out below! Heroes Over Europe Title: Heroes Over Europe Platform: Xbox® 360, PlayStation 3, PC Release Date: 2009 Publisher: Atari / Red Mile Entertainment Developer: Transmission…