I've finally got a concept, still ironing it out but the gist of it is:
My villain was a cyclist, obsessed with performance and will do anything that will give him the edge. He was very frail as a child and was looked down upon by the other kids. Now the tables have turned and his hate makes him strong. That and the drugs, witch are the reason he doesn't compete anymore, having been banned for life by the Anti Doping Committee. In his quest for performance he has succumbed to performance…
Hello to all of you guys. I am not in area (not yet should I say) but I wold certainly love to move there- that's why I joined community in first place. Honestly- it was a contest that caught my eye but since its restricted to people that are already in there I will just hang around, trying to show some of the stuff I am working on.
Here's a little, 4 days gig I did recently. Ford 1930 model, geometry only, for animation. Modeled in Blender (my first paid gig using this soft, so far I was die…
I've just completed re-encoding our entire footage of Free Play 2007 up on youTube for easy access. Looking back at the sessions and keynotes that Next Wave and ACMI organised, I have to say that there's an incredible wealth of information to be gathered, making this absolutely essential viewing for those into independent game development. Yes, we have the *entire* conference with all the sessions and keynotes on there for viewing!
If you're an independent game developer, be sure to check it…
hey there, my name sam and I’m a new comer to sumea. at the moment I’m studying at the AIE doing the Advance Dip in games.
so after introducing myself this is my idea for the Sumea Modeller Challenge #10. it's still in there air and i think he might be to fantasy to fit in with the brief.
anyways his name is Malcolm fletch aka parasite, the story begins when Malcolm was young he developed an immense case of elephantiasis of the foot and arm. after seeing many doctors Malcolm discovered a new…
Tom Crago, Tantalus CEO and president of the Game Developers' Association of Australia (GDAA), has written a great article up for ABC news on the absurdity of our games classification system and includes some thoughts as a game developer. Tom looks at the reasons for why an R ratings system is needed, the recent Fallout 3 ban and the cluelessnes of the policy makers during the discussion of it in the Q&A program, and picks apart the argument of South Australian Attorney-General Michael…
wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)
finishing up first pass on the renderer (including refactor of generic data store for geometry to pass to openGl to turn into VertexBufferObjects)
fun things included writing my own vertex shader to get the lights/ material to behave as i liked (i REALLY want to be able to have alpha in vertex colours from geometry and diffuse material colour with alpha and have lighting, this is not a permutation opengl…
It was really only a matter of time that the winning formula of Infinite Interactive's Puzzle Quest was duplicated by another games developer. Kotaku reports that Legacy Interactive and Paramount have done the deed utilising a license of Lindsay Lohan movie "Mean Girls" and making a more or less shameless clone of Infinite Interactive's outstanding puzzle RPG hybrid game.
Kotaku describes the elements that were substituted - "jewel matching for shoes, lipstick and, err, jewel matching" and "…