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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • All textures and renders are by myself, all models are by various friends and co workers, excluding the desert forerunner scene was modeled by me.
  • AnimfxNZ is a world-class conference dedicated to the state of the art in Animation, Games Visual Effects and Film Technology. The conference is held annually in one of the world's leading cities for Digital Media creation, Wellington, New Zealand. Now in its third year, AnimfxNZ 08 brings together a mix of international speakers including animated feature directors, vfx supervisors, digital artists and game developers, to present, share and interact with attendees from all over the world.…
  • AustralianGamer has a 10 question interview with Tantalus Creative Director, David Hewitt. You're gonna find out a bit on his background, how he got in the industry, the positives and negatives of working in the industry, and the sort of games he likes and why. You may remember David from the legendary Game Connect 07 - Xbox 360 vs PS3 vs Wii debate, so if you ever wanted to know just a bit more about him, be sure to head on over to AustralianGamer for a read, and also send some questions…
  • Have the visuals for the particle system and the collision objects loading and saving in the scene. image is scene with sphere tree rendered, and several hundred particles in a line, and textures. (wanted to see the performance hit of moving so much vertex data around) the texture alias code worked first try (pack 'n' textures onto giant texture to avoid swapping), the dynamic geometry did not, and ended up re-writing it twice, though it was occasionally pretty having the position of the…
  • Machine cults, clans, jungle warfare operatives and intergalactic battle will go head to head for the ATOM Awards titles of Best Tertiary Video Game and Best General Video Game when the 2008 EnhanceTV ATOM awards are presented on Friday 24 October, 2008. ‘Mayhem Intergalactic’ is a simple yet engaging strategy game where the player can wage intergalactic war against friends – or enemies. “Mayhem Intergalactic keeps things simple. Unlike many other strategy games, there are no complicated…
  • The Warhammer game that THQ Studio Australia are working on now has a name and in-game footage to go along with it. It's called Warhammer 40K: Space Marine, and Gametrailers have some early in development build footage of it with a commentator walking through some aspects of the game. Warhammer fans are gonnna freak because it looks pretty awesome! Apparently the demonstration wasn't meant for the public, but Gametrailers managed to make a mirror of it before the original source went down, so…
  • In 2009 AFTRS is offering 3 brand new courses in game design, virtual worlds and animation directing. Be a part of these innovative new courses and discover new opportunities to express yourself in an exciting collaborative environment where film meets games worlds. Graduate Diploma: Game Design - Invent captivating play; investigate new genres, interfaces and emotional story experiences Graduate Diploma: Virtual Worlds - Build immersive story spaces for film pre-visualisation, machinima,…
  • Los Angeles (September 3rd, 2008) – VastPark, a white label virtual world platform company, unveiled plans today for a Developer Program aimed at the needs of professional virtual world developers. VastPark is now accepting registrations from virtual world developers with a strong track record in virtual worlds, games or related fields to join their developer program. Bruce Joy, CEO and founder of VastPark explained “We have already had two development companies’ sign up before we have even…
  • Steve Fawkner's mom is a huge fan of Puzzle Quest: Challenge Of The Warlords. She's finished it six times and maxed out some of the characters. These details and much more are yours if you listen in to the The PALGN Podcast, Episode 42! The guys at PALGN has special guest, Infinite Interactive CEO and lead designer, Steve Fawkner, on board to chat about Puzzle Quest and everything else that is happening at Infinite Interactive at the moment. Steve talks about the death threats blowing out of…
  • Jason Hill has written a fantastic article for the Sydney Morning Herald on the rise and rise of casual games. Jason has compiled some great insights and stats on the casual game market, from the 10 million unit selling popular Bejeweled title, the 200 employee strong company that developed it, and the large percentage of females that buy their range of casual games. The article looks back at the games industry with Atari founder Nolan Bushnell and how the audience for games has shrunk over the…