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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • 21-8-2008 update for sumea challenge
  • I am finally getting out of team management (which I really- really hate) back into REAL 3d jobs... sure, it will take some time to tune up my daily schedule but boy I am glad to finally get there. Anyway- here’s a little piece I did today “just for fun”- a low poly model of Austrian grenadier from napoleonic times. Its nothing really big- just one day “quickie”: 3037 polys (I guess I will make it a bit lighter, especially hands) but it was just nice subject to work on.
  • Star destroyer and tie-fighter modelled in 3ds max using greeble plug in and scanline render.
  • My 3rd WIP for challenge #10. I think I might have to stop tinkering and move the process along to the next stage to keep on target with the challenge timeline.
  • One of the fascinating discoveries to come out of our Origins of Australian Game Developers article is to see how many studios linked directly (and indirectly) from a small studio based in the outskirts of Melbourne called Torus Games. The studios to come directly out of Torus are: World class mobile game developer, Firemint Professional vehicle outsourcing company, Virtual Mechanix Physics middleware solution, True Axis and the following start ups.. Wicked Witch Endgame Studios Funburger…
  • Interzone Games have debuted the first trailer for Interzone Futebol, giving the world a glimpse of their MMOG soccer game. The press release below has more information on the trailer, so I won't repeat anything other than to say I totally dig the bright, colourful, and non-realistic visual style that they chose to go with. The fly-through of the various places in Rio de Janeiro show some top quality art work by the Interzoners. Oh, and I should add that Interzone Futebol is running on the…
  • something i made in tafe after i left well enjoy
  • Random guy I'm working on in my spare time. Feels good to turn edges and push pixels :D
  • Hi me again just an animation i did with low max hehehe but yea i wanted todo more with him but i didn't know what else to do well enjoy.
  • The Australian Centre for the Moving Image (ACMI) has done an absolutely brilliant job in graphing and documenting the history of game development in Australia which you can download or view online via two PDF files at their website. Australia has an incredibly rich history in game development, from humble beginnings with Beam Software on 8-bit computers, and ACMI has detailed much of the highs and lows that our industry has seen over the years... Australians have been making videogames for an…