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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Press Release (Moscow, Russia): BigWorld today announced a new deal with Russian based Cybertime System for an upcoming massively multiplayer online virtual world 'Cyber Town'. Cybertime System specializes in the creation of virtual cities in real time environments. In their new project 'Cyber Town' they are faithfully recreating entire city infrastructures including buildings, streets, shopping centres, banks and offices. Create your own avatar and living space to socialize with friends,…
  • Pardon my scribbles, rough concept so far. The head at the top right is the vandalised/damaged version. Still deciding which form I like better.
  • Stormrise, the futuristic RTS game by Sega Creative Assembly Australia, was on a live demonstration at the Leipzig Games Convention last week. The demo was conducted by a Sanatana Mishra, who apparently happens to be one of Australia's top Warcraft III players and is also one of the lead game testers for Stormrise. The 1up article reports that Sega Creative Assembly Australia didn't even know that one of their lead testers was such a revered RTS gamer who came sixth in the world at a recent…
  • 26-8-2008 update for sumea challenge
  • 21-8-2008 update for sumea challenge
  • I am finally getting out of team management (which I really- really hate) back into REAL 3d jobs... sure, it will take some time to tune up my daily schedule but boy I am glad to finally get there. Anyway- here’s a little piece I did today “just for fun”- a low poly model of Austrian grenadier from napoleonic times. Its nothing really big- just one day “quickie”: 3037 polys (I guess I will make it a bit lighter, especially hands) but it was just nice subject to work on.
  • Star destroyer and tie-fighter modelled in 3ds max using greeble plug in and scanline render.
  • My 3rd WIP for challenge #10. I think I might have to stop tinkering and move the process along to the next stage to keep on target with the challenge timeline.
  • One of the fascinating discoveries to come out of our Origins of Australian Game Developers article is to see how many studios linked directly (and indirectly) from a small studio based in the outskirts of Melbourne called Torus Games. The studios to come directly out of Torus are: World class mobile game developer, Firemint Professional vehicle outsourcing company, Virtual Mechanix Physics middleware solution, True Axis and the following start ups.. Wicked Witch Endgame Studios Funburger…
  • Interzone Games have debuted the first trailer for Interzone Futebol, giving the world a glimpse of their MMOG soccer game. The press release below has more information on the trailer, so I won't repeat anything other than to say I totally dig the bright, colourful, and non-realistic visual style that they chose to go with. The fly-through of the various places in Rio de Janeiro show some top quality art work by the Interzoners. Oh, and I should add that Interzone Futebol is running on the…