Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • The best of WA's indie game talent will be on show at the Bakery. The Nullarbor independent game developers competition (http://www.notrees.org/2008/) is coming to a close for 2008 and, in conjunction with gamejam, we’re getting together to send it off in fine form. This is a party in two parts: Developers' Old School Demoparty * Friday, August 15 @ 7pm Get together with your crew and put those finishing touches on your game. Party, socialise, and play. Nullarbor Finals, Come on Down! *…
  • Below is the press release on the plans of Brisbane developer, Wildfire Studios, and publisher, Gameshastra, to bring the highly polished and extremely fun Tumblebugs game onto Nintendo's WiiWare service. It's always interesting to hear of more local developers jumping into that space, and what's also interesting to see is the download count that a casual game like Tumblebugs managed to accumulate on the PC. 40+ million downloads!? That sure is a hefty lot. Press Release Today Hyderabad and Los…
  • A reoccurring question in my inbox over the last few months is "how do I render to a texture", frame buffer or something in between. Not to disappoint fans, even I was in awe at just how simple this sample turned out. This sample both illustrates the technique and provides a simple reference implementation. So, what do you think?
  • I’ve been meaning to post this video for a while, so without further delay, please enjoy. Hit me back with comments - good, sucks, boring? Let me know.
  • Mark down the 11th of August on your calendars as the studio of Infinite Interactive makes an appearance on the fourth season return of Good Game on the ABC. PALGN reports that next week's show has a segment on two Good Game interns starting work at the development studio that created the hit Puzzle Quest: Challenge of the Warlords. Good Game airs on ABC2 at 9:00pm on Monday, August 11.
  • I’ve recently discovered new prototyping service site- Shapeways (not sure about posting links here so in case you want to find them- just google for company name). Since they do support Blender (actually it’s a tool preferred and promoted by them) I've decided to give it a go and do some high poly “bust”. A rare chance of working with sculpt tools- working with levels I do not really use them. For sure sculpting in Blender is not as good as in Z-brush (I gotta buy that soft anyway, jut to be…
  • A zombie I'm working on.
  • this week's update has limited visual improvment, have been playing with emulating barrel distortion in the vertex shader (slight radial scale on vertex) the intent is that with a more detailed world the effect should be more noticable, however only halfway through the save/ load code for the world system/ geometry ect. intend to get a world loading before next weeks update.
  • Started modeling.
  • im not a big conceptual artist but this will do for modeling.