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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Sounds like fun, I'll start concept drawing :)
  • Louis Dimsdale, from Brisbane game developer, Dimsdale and Kreozot United Games Manufactures, has started a weekly column on all the projects that they've started but never finished. The first game up on the blog is third person shooter called "The Amazing Adventures of Captain Thunder Storm & Smelly" which was coded by Luke Ryan from True Axis, and has art by David Coen and Feridan Kreozot. Louis has some interesting screenshots of the game up, and there's an 8mb demo of it available for…
  • another character
  • those are characters I have done for sumea challenge
  • Well, apparently I have posted my original thread wrong *pout* ..so I will re-post my character development info here. NB: My original idea was posted at 6:54am on Monday 04/08. "I have been putting a lot of thought into what I want to stare at for the next four months.. I still don't have my character history set in stone just yet. I once had a dream that I was walking through some of the rougher streets of an area I used to live in. It was very late into the night, quite dark, no company…
  • I'm going to try out this here journal thingy for my posts for the challenge. In this post are my initial sketches as I work up a couple if ideas.
  • The best of WA's indie game talent will be on show at the Bakery. The Nullarbor independent game developers competition (http://www.notrees.org/2008/) is coming to a close for 2008 and, in conjunction with gamejam, we’re getting together to send it off in fine form. This is a party in two parts: Developers' Old School Demoparty * Friday, August 15 @ 7pm Get together with your crew and put those finishing touches on your game. Party, socialise, and play. Nullarbor Finals, Come on Down! *…
  • Below is the press release on the plans of Brisbane developer, Wildfire Studios, and publisher, Gameshastra, to bring the highly polished and extremely fun Tumblebugs game onto Nintendo's WiiWare service. It's always interesting to hear of more local developers jumping into that space, and what's also interesting to see is the download count that a casual game like Tumblebugs managed to accumulate on the PC. 40+ million downloads!? That sure is a hefty lot. Press Release Today Hyderabad and Los…
  • A reoccurring question in my inbox over the last few months is "how do I render to a texture", frame buffer or something in between. Not to disappoint fans, even I was in awe at just how simple this sample turned out. This sample both illustrates the technique and provides a simple reference implementation. So, what do you think?
  • I’ve been meaning to post this video for a while, so without further delay, please enjoy. Hit me back with comments - good, sucks, boring? Let me know.