Snuggled in a press release by Game engine company, Emergent, on the 50 new license deals for their cross-platform engine called Gamebryo is a small mention of Melbourne game developer, Red Tribe. It's always interesting to see what engines local developers choose for their games, some take on the task of building the tools and engine in-house, while others choose popuar middleware solutions like the Unreal engine and Renderware (well, in the past, anyway).
Gamebryo looks like a fairly decent…
The guys at AustralianGamer are making a call for a shiny new team member to join their ranks and report / write / entertain and inform others on all things concerning games. The guys are eager for some applicants from Sydney, so if you're interested, have some writing talent, and you're from "the premiere state", then you've got a bit of a leg up on the others!
There are some prerequisites for the job though, so be sure to check out their information page to see if you'll fit in...
You must…
This is an older model of mine that I decided to rework.
Modeled and rendered in lightwave.
Materials: SSS + oclusion shaders, bump + normal + spec maps.
Textured with Zbrush.
Louis Dimsdale, from Brisbane game developer, Dimsdale and Kreozot United Games Manufactures, has started a weekly column on all the projects that they've started but never finished. The first game up on the blog is third person shooter called "The Amazing Adventures of Captain Thunder Storm & Smelly" which was coded by Luke Ryan from True Axis, and has art by David Coen and Feridan Kreozot.
Louis has some interesting screenshots of the game up, and there's an 8mb demo of it available for…
Well, apparently I have posted my original thread wrong *pout* ..so I will re-post my character development info here. NB: My original idea was posted at 6:54am on Monday 04/08.
"I have been putting a lot of thought into what I want to stare at for the next four months.. I still don't have my character history set in stone just yet.
I once had a dream that I was walking through some of the rougher streets of an area I used to live in. It was very late into the night, quite dark, no company…