Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Snuggled in a press release by Game engine company, Emergent, on the 50 new license deals for their cross-platform engine called Gamebryo is a small mention of Melbourne game developer, Red Tribe. It's always interesting to see what engines local developers choose for their games, some take on the task of building the tools and engine in-house, while others choose popuar middleware solutions like the Unreal engine and Renderware (well, in the past, anyway). Gamebryo looks like a fairly decent…
  • The guys at AustralianGamer are making a call for a shiny new team member to join their ranks and report / write / entertain and inform others on all things concerning games. The guys are eager for some applicants from Sydney, so if you're interested, have some writing talent, and you're from "the premiere state", then you've got a bit of a leg up on the others! There are some prerequisites for the job though, so be sure to check out their information page to see if you'll fit in... You must…
  • This is an older model of mine that I decided to rework. Modeled and rendered in lightwave. Materials: SSS + oclusion shaders, bump + normal + spec maps. Textured with Zbrush.
  • Finished the cart model. Didn't take that long. Basically a mix of a few different carts.
  • Sounds like fun, I'll start concept drawing :)
  • Louis Dimsdale, from Brisbane game developer, Dimsdale and Kreozot United Games Manufactures, has started a weekly column on all the projects that they've started but never finished. The first game up on the blog is third person shooter called "The Amazing Adventures of Captain Thunder Storm & Smelly" which was coded by Luke Ryan from True Axis, and has art by David Coen and Feridan Kreozot. Louis has some interesting screenshots of the game up, and there's an 8mb demo of it available for…
  • another character
  • those are characters I have done for sumea challenge
  • Well, apparently I have posted my original thread wrong *pout* ..so I will re-post my character development info here. NB: My original idea was posted at 6:54am on Monday 04/08. "I have been putting a lot of thought into what I want to stare at for the next four months.. I still don't have my character history set in stone just yet. I once had a dream that I was walking through some of the rougher streets of an area I used to live in. It was very late into the night, quite dark, no company…
  • I'm going to try out this here journal thingy for my posts for the challenge. In this post are my initial sketches as I work up a couple if ideas.