In an interview with Microsoft Game Studio head, Phil Spencer, Gamespot AU threw a curveball of a question that came fairly unexpected. As the interview drifted from E3 2008 and the Xbox 360 platform, it got interesting when Phil was asked about Microsoft working with Krome again on another project called "Scene It?", leading to this fantastic question...
GS AU: Are you going to buy them (Krome Studios)?
PS: (laughs) You know, the financial relationship with studios is something that is the…
Here is my current body of work starting from the beginning of the year, I will keep adding to it as I complete other art pieces. I am just about to start a Diploma of Advertising and Graphic Design at a Tafe here in SA, which should be some fun =).
Any comments or questions about any of the pieces would be most welcome, it is the best way to improve and be motivated!
I am also looking for work which I guess half the people on this site are =P.
Regards Adam.
Zoo Games today announced that it will publish Puzzle Kingdoms from Infinite Interactive.
Press release
Puzzle Kingdoms is a completely new interpretation of the deep puzzle genre that raises the level of play beyond the standards of casual gaming by integrating a fantasy storyline with engaging strategy and tactical puzzle gameplay. Players will build and manage armies led by heroic commanders to save the world of Etheria from the brink of destruction.
"By blending the nuanced gameplay of the…
AustralianGamer have a great interview with Krome Studios co-founder and Creative Director, Steve Stamatiadis. Steve chats to Yug about all things going on at Krome including some bits on the Star Wars games that Krome have been working on and how they got the job from LucasArts, the next Ty - The Tasmanian Tiger game, and starting on the game for his comic book creation, Blade Kitten. Steve ends the interview with some great advice for aspiring artists wanting in the games industry...
Steve:…
Okay, so the truth is that they didn't steal any ideas from me or my team that worked on this project last year (obviously...)
Anyway, for my final year project I joined a team of six people and put together a program called "Game Creature Designer" (and yes, the title needs some work).
For those of you who've used the Spore Creature Creator, the program we made was basically that but in 2D.
The user would connect to a server set up to handle connections by this program.
Then you'd have a…
Time / Date: 6:15pm - 8:30PM; Saturday, 2nd August, 2008
Location: Metro Bar, Medina Hotel - Opposite the Perth Convention and Exhibition Centre
The IGDA Perth Chapter is hosting a social event to coincide with the end of the GO3 Conference. Come and mingle with conference delegates, sponsors and exhibitors from the GO3 Electronic & Entertainment Expo and Conference. We will be serving some cocktail food and there will be a cash bar.
For information on future and past IGDA Perth events,…
Press Release
Melbourne-based developer Tantalus today announced three new management appointments, aligned with its strategy of becoming one of the world's leading independent game developers. Established in 1994, Tantalus is already considered a leader in the handheld space, with ten titles released on the DS and PSP platforms. Combined unit sales from Tantalus titles in the last year alone were in excess of two million.
Into this exciting mix now comes highly credentialed veteran Joss Ellis…