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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • hey there, my name sam and I’m a new comer to sumea. at the moment I’m studying at the AIE doing the Advance Dip in games. so after introducing myself this is my idea for the Sumea Modeller Challenge #10. it's still in there air and i think he might be to fantasy to fit in with the brief. anyways his name is Malcolm fletch aka parasite, the story begins when Malcolm was young he developed an immense case of elephantiasis of the foot and arm. after seeing many doctors Malcolm discovered a new…
  • Tom Crago, Tantalus CEO and president of the Game Developers' Association of Australia (GDAA), has written a great article up for ABC news on the absurdity of our games classification system and includes some thoughts as a game developer. Tom looks at the reasons for why an R ratings system is needed, the recent Fallout 3 ban and the cluelessnes of the policy makers during the discussion of it in the Q&A program, and picks apart the argument of South Australian Attorney-General Michael…
  • wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<) finishing up first pass on the renderer (including refactor of generic data store for geometry to pass to openGl to turn into VertexBufferObjects) fun things included writing my own vertex shader to get the lights/ material to behave as i liked (i REALLY want to be able to have alpha in vertex colours from geometry and diffuse material colour with alpha and have lighting, this is not a permutation opengl…
  • It was really only a matter of time that the winning formula of Infinite Interactive's Puzzle Quest was duplicated by another games developer. Kotaku reports that Legacy Interactive and Paramount have done the deed utilising a license of Lindsay Lohan movie "Mean Girls" and making a more or less shameless clone of Infinite Interactive's outstanding puzzle RPG hybrid game. Kotaku describes the elements that were substituted - "jewel matching for shoes, lipstick and, err, jewel matching" and "…
  • In an interview with Microsoft Game Studio head, Phil Spencer, Gamespot AU threw a curveball of a question that came fairly unexpected. As the interview drifted from E3 2008 and the Xbox 360 platform, it got interesting when Phil was asked about Microsoft working with Krome again on another project called "Scene It?", leading to this fantastic question... GS AU: Are you going to buy them (Krome Studios)? PS: (laughs) You know, the financial relationship with studios is something that is the…
  • Here is my current body of work starting from the beginning of the year, I will keep adding to it as I complete other art pieces. I am just about to start a Diploma of Advertising and Graphic Design at a Tafe here in SA, which should be some fun =). Any comments or questions about any of the pieces would be most welcome, it is the best way to improve and be motivated! I am also looking for work which I guess half the people on this site are =P. Regards Adam.
  • Zoo Games today announced that it will publish Puzzle Kingdoms from Infinite Interactive. Press release Puzzle Kingdoms is a completely new interpretation of the deep puzzle genre that raises the level of play beyond the standards of casual gaming by integrating a fantasy storyline with engaging strategy and tactical puzzle gameplay. Players will build and manage armies led by heroic commanders to save the world of Etheria from the brink of destruction. "By blending the nuanced gameplay of the…
  • This shall be my journal
  • AustralianGamer have a great interview with Krome Studios co-founder and Creative Director, Steve Stamatiadis. Steve chats to Yug about all things going on at Krome including some bits on the Star Wars games that Krome have been working on and how they got the job from LucasArts, the next Ty - The Tasmanian Tiger game, and starting on the game for his comic book creation, Blade Kitten. Steve ends the interview with some great advice for aspiring artists wanting in the games industry... Steve:…
  • Okay, so the truth is that they didn't steal any ideas from me or my team that worked on this project last year (obviously...) Anyway, for my final year project I joined a team of six people and put together a program called "Game Creature Designer" (and yes, the title needs some work). For those of you who've used the Spore Creature Creator, the program we made was basically that but in 2D. The user would connect to a server set up to handle connections by this program. Then you'd have a…