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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • One of the issues raised during last week's Q&A on ABC television was the subject of R-ratings for video games. Now's your chance to watch how misinformed people are about games! Welcome the Senate Thursday, 24 July With the Independent Senator, Nick Xenophon, the National's Senator Barnaby Joyce and Labor Senator, Mark Arbib, on Q&A this week, we only have one thing to say... welcome the Senate. Joining them were journalist and author of "Inside Kevin 07", Christine Jackman, and Chief…
  • Next Tuesday we have Jayeson Lee-Steere, Technical Director from EA Florida flying into Perth to present exclusively for the IGDA. Jayeson will be presenting "The Challenges of Next Generation Hardware" which will cover the key insights he has learned in his 4 years at Electronic Arts, working on EA's next-generaton AAA sports games. As usual, the event will feature a raffle for some incredible prizes from our good friends at GameTraders, countless networking opportunities, and a fully…
  • I found this site through a comment left on the ScreenPlay blog on The Age website. Anyway, I guess I'll do the mandatory "about myself" here. I finished studying my Games Technology course at La Trobe at the end of last year. The day I finished I was offered a casual job writing web code for a company (not that I'd really written much web code before...) I finished with that job a month ago today. Now I'm looking to get into games. I did study to make games after all... I'm finding it hard…
  • I've neglected my Sumea profile again... it's been so long I see that the website has grown an extra letter since the last time I uploaded anything. Most of what I've been doing is 2D but I might eventually upload some of my older level work (and perhaps newer). I'm also going to be at Animania in Sydney later this month.
  • Asian Head for job in China...Please Comment...
  • Bedroom for a job in china...Please Comment...
  • Ive added new renders please give me feedback
  • Information on Team Bondi's L.A Noire has certainly been pretty scarce, and when any information can be gleamed on the ambitious detective thriller, it gets a few people in a dizzy. Like this blog for instance. Playstationlifestyle.net has caught wind of a two month old job ad on Team Bondi's website making a call for animators whilst mentioning that L.A Noire is in its final stretch of development, and the news is getting passed on to a few other gaming blogs... We're looking to expand our…
  • PALGN had a hands-on a preview of Avatar: Into the Inferno on the Wii, developed by THQ Studio Australia in Brisbane. They cover how the game fits in the Avatar series of cartoons, as well as the combat and puzzle elements (with the use of the Wii-mote) in the game itself, and ending their overall impressions of Avatar: Into the Inferno rather favourably... The attention to detail that we saw in Into the Inferno even just from the first couple of levels we experienced was quite impressive;…
  • LEADING CREATIVE MEDIA EDUCATOR TO AWARD TWENTY-FIVE SCHOLARSHIPS IN QUEENSLAND BRISBANE, 15 July 2008 – The SAE Institute, the world’s largest audio engineering, animation and film school, today announced a $1.5 million scholarship program in partnership with Qantm College, offering 25 scholarships in Queensland this year. With a combined value of $1.5 million, the SAE/Qantm Scholarship Program will provide 180 part scholarships, which encompass 50 per cent of tuition fees, and nine full…