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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • In Gamasutra's interview with Krome lead designer, Cameron Davis, a tonne of interesting tidbits about Australia's largest game developer popped up. Did you know that Krome's stock rose after the release of Viva Piñata: Party Animals? Or that Krome re-did all the art assets in that game? How about the success of their The legend of Spyro platformer which sold over 2 million copies? The interview heavily covers Piñata, and is a great insight into how Krome got the license to do the game, what…
  • Gamasutra has an interview with Holly Owen, the Creative Director behind the "Coolest Girl In School" mobile game that was nominated at the Game Developers Association of Australia (GDAA) awards late last year. Holly describes the collaboration between her, Adelaide's Kukan Studios, as well as others to build this self described 'GTA for girls' game. Holly also responds to some of the criticisms the game has received, from overseas as well as locally from places such as the Australian Family…
  • Screenplay has an interview with Melbourne game designer, Thuyen Nguyen, on the game related machinima he has produced. Some of his work has been insanely popular, and if you haven't seen the "The Most Powerful Person in the World" video of his, I recommend you do so now! Thuyen has some strong opinions against some of the criticsm that games get, and he's been able to express them through these videos. He has a new video out called "Same As It Ever Was" which you can see just below here! From…
  • There's a great interview over at Newsweek's Level Up with none other than Australian director, producer, writer, George Miller, on his interest in being involved in the game development process. You might know George from films like Mad Max, Babe, and Happy Feet. There certainly have been a lot of interest from established film directors to dabble with game production, from the Wachowski brothers, to Steven Spielberg, Peter Jackson, John Woo, and... uh.. Uwe Boll. George is fascinated with the…
  • Ah, so there was one indie developer at GDC after all, and his name is Chris Pelling. Chris Pelling’s entry – Mayhem Intergalactic, was the only Australian entry in the IGDA Student competition. Chris will give a development history of the game, a demonstration and an account of his experiences with the Independent Games Festival. He will also discuss challenges facing student developers and take some Q&A. Mayhem Intergalactic: “Wage war on your friends and enemies in this simple yet…
  • It's amazing how many local developers there have or are working abroad on some of the big and great games out there, particularly in more recent times. Our buddy, Rod Green is working on Project Offset, and there's a whole bunch of locally bred guys who worked on Enemy Territory: Quake Wars. What's even more interesting to me is seeing them talk about their craft when you stumble on to their videos at places like youTube. I guess part of the surprise is instantly recognising our familiar…
  • Xbox Live arcade has opened up some interesting and exciting opportunities for smaller game developers, and we've seen some of our local developers such as Auran (Battlestar Galactica), Sidhe Interactive (Gripshift), and Infinite Interactive (Puzzle Quest) releasing some great games on there. It seems like a great platform and ecosystem for getting games out to gamers and getting them sold. If you're a developer who's interested in the casual or mobile gaming market, you've no doubt been…
  • Submitted by Ash The Australian Film Commission and ABC TV invite you to help us develop and produce a playable game prototype. The prototype will be based on a game design communally developed online by YOU and the Good Game community. It will be split into 2 phases: Phase 1 – Coming up with the Idea The first stage will involve filling out a brief with your BIG IDEA and sending it to us. To help you with your thinking we've put together some things you may like to consider when…
  • New Zealand's Sidhe Interactive have been a bit quiet of late, and apart from news of Gripshift coming to Xbox live arcade, there hasn't been much of a peep about their other projects. That is, until now! Worthplaying.com have scored themselves ten screenshots of Speed Racer, the movie license that Sidhe Interactive have quietly been working on for a while now. From Worthplaying... The car-fu style of action within the game will closely represent the action style being designed by the Wachowski…
  • Publisher SouthPeak Games has announced that Edge of Twilight is coming on the Xbox 360, PS3 and PC sometime in 2009. The action / adventure title with a heavy steam punk theme is currently in development at Brisbane's Fuzzyeyes studios. From Gamasutra... “We are very excited to help bring Fuzzyeye’s creative vision to life. The team spent a lot of time developing a comprehensive story to give the universe a history and purpose, which can change based on the players interaction within the world…