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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • It's time for another great video for download! We captured this from last year's Game Connect: Asia Pacific 07 conference and it's the presentation given by Game Audio Australia's Mick Gordon called "Successful Game Audio". Mick's presentation isn't too highly technical, so whether you're in the field as a game musician or a person who just appreciates game audio, you'll love this talk. Mick discusses a bit about Game Audio Australia, the work that the company does, and discusses of some best…
  • Infinite Interactive’s critically acclaimed Puzzle Quest is getting an expansion on Xbox LIVE Arcade. Code-named Puzzle Quest 1.5, Infinite Interactive are calling on fans to leave their mark on the Puzzle Quest universe by providing a name for the expansion, with the winning game title and two runners up to be announced on the 2nd of April. This is no ordinary expansion, with the addition of four new hero professions, scores of new spells to cast and items to collect, new quests, monsters and…
  • GO3 Electronic & Entertainment Expo 2008 is getting closer (1st to 3rd August) Are you ready to SWITCH ON? This year GO3 comprises of 3 distinct elements.... 3 day consumer expo showcasing.... - Electronic Games - In-car Technology - Hi-performance home Audio & theatre - Communication - Wireless - Internet & Web - Emerging technology A separate B2B area that will showcase... - Emerging Technology - Digital imaging technology - Business IT, Networking and communication. - Web…
  • Kotaku AU have an interview with Sidhe Interactive's technical director, Tyrone McAuley, on the merits of Sony's PhyreEngine. Tyrone explains that Sidhe have used the cross-platform graphics engine since their GripShift racer, and gives it the thumbs up from a cost perspective view... TM: A compelling factor of PhyreEngine is the fact that it's free. Other engines are great and we are happily also using Gamebryo on some projects with great success. But if a particular project has a tight budget…
  • In Gamasutra's interview with Krome lead designer, Cameron Davis, a tonne of interesting tidbits about Australia's largest game developer popped up. Did you know that Krome's stock rose after the release of Viva Piñata: Party Animals? Or that Krome re-did all the art assets in that game? How about the success of their The legend of Spyro platformer which sold over 2 million copies? The interview heavily covers Piñata, and is a great insight into how Krome got the license to do the game, what…
  • Gamasutra has an interview with Holly Owen, the Creative Director behind the "Coolest Girl In School" mobile game that was nominated at the Game Developers Association of Australia (GDAA) awards late last year. Holly describes the collaboration between her, Adelaide's Kukan Studios, as well as others to build this self described 'GTA for girls' game. Holly also responds to some of the criticisms the game has received, from overseas as well as locally from places such as the Australian Family…
  • Screenplay has an interview with Melbourne game designer, Thuyen Nguyen, on the game related machinima he has produced. Some of his work has been insanely popular, and if you haven't seen the "The Most Powerful Person in the World" video of his, I recommend you do so now! Thuyen has some strong opinions against some of the criticsm that games get, and he's been able to express them through these videos. He has a new video out called "Same As It Ever Was" which you can see just below here! From…
  • There's a great interview over at Newsweek's Level Up with none other than Australian director, producer, writer, George Miller, on his interest in being involved in the game development process. You might know George from films like Mad Max, Babe, and Happy Feet. There certainly have been a lot of interest from established film directors to dabble with game production, from the Wachowski brothers, to Steven Spielberg, Peter Jackson, John Woo, and... uh.. Uwe Boll. George is fascinated with the…
  • Ah, so there was one indie developer at GDC after all, and his name is Chris Pelling. Chris Pelling’s entry – Mayhem Intergalactic, was the only Australian entry in the IGDA Student competition. Chris will give a development history of the game, a demonstration and an account of his experiences with the Independent Games Festival. He will also discuss challenges facing student developers and take some Q&A. Mayhem Intergalactic: “Wage war on your friends and enemies in this simple yet…
  • It's amazing how many local developers there have or are working abroad on some of the big and great games out there, particularly in more recent times. Our buddy, Rod Green is working on Project Offset, and there's a whole bunch of locally bred guys who worked on Enemy Territory: Quake Wars. What's even more interesting to me is seeing them talk about their craft when you stumble on to their videos at places like youTube. I guess part of the surprise is instantly recognising our familiar…