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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Xbox Live arcade has opened up some interesting and exciting opportunities for smaller game developers, and we've seen some of our local developers such as Auran (Battlestar Galactica), Sidhe Interactive (Gripshift), and Infinite Interactive (Puzzle Quest) releasing some great games on there. It seems like a great platform and ecosystem for getting games out to gamers and getting them sold. If you're a developer who's interested in the casual or mobile gaming market, you've no doubt been…
  • Submitted by Ash The Australian Film Commission and ABC TV invite you to help us develop and produce a playable game prototype. The prototype will be based on a game design communally developed online by YOU and the Good Game community. It will be split into 2 phases: Phase 1 – Coming up with the Idea The first stage will involve filling out a brief with your BIG IDEA and sending it to us. To help you with your thinking we've put together some things you may like to consider when…
  • New Zealand's Sidhe Interactive have been a bit quiet of late, and apart from news of Gripshift coming to Xbox live arcade, there hasn't been much of a peep about their other projects. That is, until now! Worthplaying.com have scored themselves ten screenshots of Speed Racer, the movie license that Sidhe Interactive have quietly been working on for a while now. From Worthplaying... The car-fu style of action within the game will closely represent the action style being designed by the Wachowski…
  • Publisher SouthPeak Games has announced that Edge of Twilight is coming on the Xbox 360, PS3 and PC sometime in 2009. The action / adventure title with a heavy steam punk theme is currently in development at Brisbane's Fuzzyeyes studios. From Gamasutra... “We are very excited to help bring Fuzzyeye’s creative vision to life. The team spent a lot of time developing a comprehensive story to give the universe a history and purpose, which can change based on the players interaction within the world…
  • South Australian Attorney-General, Michael Atkinson, gave a speech against the R ratings classification for games in Australia to Parliament today, but could not finish because of the "raucous interjections" he received during his talk. News.com.au has the full transcript of what Mr Atkinson had hoped to say had he not been ordered to shut up and sit back the hell down... I do not want children to be able to get their hands on R18+ games easily. I understand that the lack of an R18+…
  • Last night I checked out the opening Game On exhibition at acmi. After the opening speech, of which one of the speakers was one of the founding fathers of video games Al Alcorn, creator of the first commercially available version of Pong, I got to go down and check out the exhibit. I have to say it was really humbling to be amongst the vast array of games that have shaped history through the years. From games that put Australia on the map as a games developer such as The Hobbit, and Way of the…
  • Yug from Australian gamer did a tour of Krome Studios Melbourne recently, and caught up with 3 senior members for a chat about Star Wars: The Force Unleashed, and the long and varied history of technically Australia’s oldest studio. The first part of the interview is with new Studio Director Kurt Busch, and Force Unleashed Producer Mark Coombes. Kurt and Mark discuss the origins of the studio back with the first released game “The Hobbit” in 1981, as well as the take over by Krome in early 2007…
  • AIE Melbourne is currently accepting applications from prospective students for two accelerated courses to commence 14 July 2008. Learn from games and animation industry veterans with Australia's most respected industry trainer - we're the Small Training Provider of the Year (2007)! These AUSTUDY approved courses give you the opportunity to fast-track your games and animation career. Upon successful completion you will be eligible to enter the second, and final, year of the Advanced Diploma…
  • There are many talented artists in the games industry. The signature of M is a competition to “create a new iconic, artistic emblem for Melbourne, that gives the city a contemporary image. This is a visual time capsule for Melbourne - A personal signature for the city.” The artwork can take the form of a painting, drawing, photo, digital image, 2D sculpture, glasswork, stencil or film still. This is no small competition, and is partnered by over 100 businesses, including Myer and the AFL, with…
  • GAME GIRLS Video game industry career education day for girls Tuesday 18 March 2008 9.30am - 3.30pm (registration 9 - 9.30am) Free > Bookings essential > Contact Sally 8663 2447 Where > The Australian Centre for the Moving Image Federation Square, Flinders Street, Melbourne Join the world-first Game Girls gala day promoting game development as an exciting and creative career path for young women. Throughout this entertainment-packed day essential game industry detail is unpacked by…