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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • South Australian Attorney-General, Michael Atkinson, gave a speech against the R ratings classification for games in Australia to Parliament today, but could not finish because of the "raucous interjections" he received during his talk. News.com.au has the full transcript of what Mr Atkinson had hoped to say had he not been ordered to shut up and sit back the hell down... I do not want children to be able to get their hands on R18+ games easily. I understand that the lack of an R18+…
  • Last night I checked out the opening Game On exhibition at acmi. After the opening speech, of which one of the speakers was one of the founding fathers of video games Al Alcorn, creator of the first commercially available version of Pong, I got to go down and check out the exhibit. I have to say it was really humbling to be amongst the vast array of games that have shaped history through the years. From games that put Australia on the map as a games developer such as The Hobbit, and Way of the…
  • Yug from Australian gamer did a tour of Krome Studios Melbourne recently, and caught up with 3 senior members for a chat about Star Wars: The Force Unleashed, and the long and varied history of technically Australia’s oldest studio. The first part of the interview is with new Studio Director Kurt Busch, and Force Unleashed Producer Mark Coombes. Kurt and Mark discuss the origins of the studio back with the first released game “The Hobbit” in 1981, as well as the take over by Krome in early 2007…
  • AIE Melbourne is currently accepting applications from prospective students for two accelerated courses to commence 14 July 2008. Learn from games and animation industry veterans with Australia's most respected industry trainer - we're the Small Training Provider of the Year (2007)! These AUSTUDY approved courses give you the opportunity to fast-track your games and animation career. Upon successful completion you will be eligible to enter the second, and final, year of the Advanced Diploma…
  • There are many talented artists in the games industry. The signature of M is a competition to “create a new iconic, artistic emblem for Melbourne, that gives the city a contemporary image. This is a visual time capsule for Melbourne - A personal signature for the city.” The artwork can take the form of a painting, drawing, photo, digital image, 2D sculpture, glasswork, stencil or film still. This is no small competition, and is partnered by over 100 businesses, including Myer and the AFL, with…
  • GAME GIRLS Video game industry career education day for girls Tuesday 18 March 2008 9.30am - 3.30pm (registration 9 - 9.30am) Free > Bookings essential > Contact Sally 8663 2447 Where > The Australian Centre for the Moving Image Federation Square, Flinders Street, Melbourne Join the world-first Game Girls gala day promoting game development as an exciting and creative career path for young women. Throughout this entertainment-packed day essential game industry detail is unpacked by…
  • The Autodesk Animation Workshop held in Sydney last year was a phenomenal success. Due to the overwhelming response, we are bringing the Animation Workshop* by Andrew Gordon from Pixar Animation Studios back for all those who did not have a chance to attend due to the limited space. Click here for more information on the agenda. Build your animation skills and register your interest to attend this exciting 2-day workshop in Sydney on 6 and 7 April for just AUD$550 (excluding GST). We are…
  • Sumea is proud to present the first ever recording of a Dissecta event, with hopefully more to come. This Dissecta featured speakers Tom Crago, CEO of Tantalus and President of the GDAA, Rob Murray, CEO of Firemint, and Kynan Woodman, Technical Director of Firemint. The discussion was primarily a debrief of GDC 08 and also the state of the games industry. Tom Crago spoke first, and also gave a rundown of the DICE summit in Las Vegas. He mentioned that there are currently no awards ceremonies on…
  • Senator Conroy Meets with GDAA to commence the establishment of a High Level Committee to review GDAA's call for a tax rebate MELBOURNE - Friday 29 February, 2008 - Senator The Hon Stephen Conroy, Deputy Leader of the Government in the Senate, met with the CEO and President of the GDAA regarding the establishment a high level committee to review the GDAA's call for a tax rebate for the games industry in Australia. Senator Conroy met with representatives from the Game Developers' Association of…
  • Game On Exhibition – Thursday 6 March – Sunday 13 July, 2008, ACMI Screen Gallery Australian Centre for the Moving Image (ACMI), Federation Square, Flinders Street, Melbourne Tickets: Full $15 / Concession: $10 / Family (2 Adults, 2 children) $44 www.acmi.net.au/gameon Rare early arcade games from the late '70s and early '80s including Pong (1976), Space Invaders (1978), Asteroids (1979) and Donkey Kong (1982); home consoles and personal computers from the past 30 years including working…