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  • Submitted by martin You are invited to the IGDA Perth Chapters March event. The annual Game Developers Conference (GDC) is the largest event aimed at professionals working in the games industry. It is on now, in San Francisco, finishing up on Friday. Key stakeholders from the Australian games industry are in attendance with one mandate - to come back with an inside scoop for the next IGDA Perth event. When: Tuesday 4th March, 2008. 7:00PM till late. Where: The Velvet Lounge, 639 Beaufort St…
  • EA's newly acquired Pandemic will be developing the next iteration in the Lord of the Rings franchise. EA CEO John Riccitiello revealed the news in an analyst meeting on the 12th of Feb. Not much else is known about this except that it is scheduled to release during EA's 2009 fiscal year, which runs from April 1, 2008 to March 31, 2009.
  • AFTRS LAMP is presenting a seminar, interview and workshop for story-tellers interested in adapting their work for games. Among the speakers are Matt Costello, writer of award-winning novels, games and television, including the critically acclaimed The 7th Guest, The 11th Hour and Doom 3; and Kurt Busch Studio Director of Krome Studios Melbourne. Matt will “talk about the key ingredients of planning, writing, designing and structuring a compelling game, referring to the types of stories and…
  • We're well used to hearing about Infinite Interactive and Irrational Games / 2K Australia picking up awards left, right, and centre for their latest games, but it's great to hear that Firemint have picked up on from the International Mobile Gaming Awards 2007's "People's Choice Award" for World Rally Championship 3D. Firemint has received critical acclaim in the past for their titles such as The Fast & the Furious: Fugitive 3D and Madden NFL '08 3D, so I'm sure they've pretty chuffed with…
  • Can't get to GDC this year? Tell me about it. But you will have the opportunity to hear a rundown of the event from 2 prominent Australian games industry figures hot off the plane from GDC, Tom Crago, CEO of Tantalus Interactive and President of the Game Developers' Association of Australia, and Rob Murray, CEO of Firemint. Tom will also cover the recent DICE Summit 2008 held early this month in Las Vegas. The night will also feature a swag of video game clips to show. The Game Developers…
  • We've got another great video for download today! It's been requested a few times already, and I've finally gotten around to compressing and uploading it all. It's Steve Fawkner's presentation from the Game Connect: Asia Pacific 07 conference held late last year titled "Widening your Audience: Casual Games, Hardcore Appeal". Steve Fawkner is CEO and Lead Designer at Infinite Interactive, the Melbourne studio that brought out Puzzle Quest. The GCAP website has this description of the…
  • There seems to be no stopping one of the most successful original IP's to come out of Australia last year from Infinite Interactive – Puzzle Quest; picking up the Downloadable Game of the Year award at the 11th annual Interactive Achievement Awards. Bioshock picked up the Outstanding Achievement in Art Direction, Outstanding Achievement in Story Development, Outstanding Achievement in Music Composition and Outstanding Achievement in Sound Design. Rock Band, The Orange Box and Portal, and Call…
  • Worthplaying has a small preview of Space Chimps, a game adaptation by Melbourne developer Red Tribe of an upcoming CGI film of the same name. Coming out mid this year on the Nintendo DS, PlayStation 2, Wii and Xbox 360, it is a blend of Metal Gear Solid sneaking and Prince of Persia wall climbing and acrobats... In their development of Space Chimps, Red Tribe has received a lot of cooperation from the movie studio. Vanguard provided movie creatives to inspire the developers, who designed about…
  • This piece started out as a 'Daily Sketch Group' activity at Conceptart.org. Was happy with the initial quick painting, and luckly to have some time, to develop it into this a finished piece.
  • Presented here is a transcript of the interview I did with David Glenn at GCAP 2007. Thanks again to the guys at Autodesk for setting this up. You can download the recording of the interview here. About David Glenn David Glenn's work on the Diablo franchise was instrumental in establishing the visual design and dark feel of that world. David worked as Chief Background Artist on Diablo II prior to joining many of his colleagues from Blizzard North in forming Flagship Studios. His Bachelor of…