Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I'd like to take this time to thank our sponsors and also talk a bit about the new site which we're currently testing. If you haven't noticed, we have two fantastic new sponsors. Infinite Interactive and Electronic Arts Australia are kindly supporting Sumea, and it's very much appreciated! Thanks also to the many other sponsors who have renewed their sponsorships with Sumea. If it weren't for sponsorship, I'd have a pretty hard time in keeping things going here, so you have my utmost gratitude…
  • Next-Gen have compiled a huge list of the top 100 developers based on their success in 2007 and their potential in 2008, and our very own Steve Fawkner from Infinite Interactive is on the list! And I'm not talking about the tail end of that list either, he's actually up there in #22! Now, if you go through the list, you'll notice some notable names from some of the word's top studios like Valve, Pandemic, EA etc who Steve has managed to be ranked higher than. 22. Steve Fawkner 26. Shigeru…
  • Submitted by martin You are invited to the IGDA Perth Chapters March event. The annual Game Developers Conference (GDC) is the largest event aimed at professionals working in the games industry. It is on now, in San Francisco, finishing up on Friday. Key stakeholders from the Australian games industry are in attendance with one mandate - to come back with an inside scoop for the next IGDA Perth event. When: Tuesday 4th March, 2008. 7:00PM till late. Where: The Velvet Lounge, 639 Beaufort St…
  • EA's newly acquired Pandemic will be developing the next iteration in the Lord of the Rings franchise. EA CEO John Riccitiello revealed the news in an analyst meeting on the 12th of Feb. Not much else is known about this except that it is scheduled to release during EA's 2009 fiscal year, which runs from April 1, 2008 to March 31, 2009.
  • AFTRS LAMP is presenting a seminar, interview and workshop for story-tellers interested in adapting their work for games. Among the speakers are Matt Costello, writer of award-winning novels, games and television, including the critically acclaimed The 7th Guest, The 11th Hour and Doom 3; and Kurt Busch Studio Director of Krome Studios Melbourne. Matt will “talk about the key ingredients of planning, writing, designing and structuring a compelling game, referring to the types of stories and…
  • We're well used to hearing about Infinite Interactive and Irrational Games / 2K Australia picking up awards left, right, and centre for their latest games, but it's great to hear that Firemint have picked up on from the International Mobile Gaming Awards 2007's "People's Choice Award" for World Rally Championship 3D. Firemint has received critical acclaim in the past for their titles such as The Fast & the Furious: Fugitive 3D and Madden NFL '08 3D, so I'm sure they've pretty chuffed with…
  • Can't get to GDC this year? Tell me about it. But you will have the opportunity to hear a rundown of the event from 2 prominent Australian games industry figures hot off the plane from GDC, Tom Crago, CEO of Tantalus Interactive and President of the Game Developers' Association of Australia, and Rob Murray, CEO of Firemint. Tom will also cover the recent DICE Summit 2008 held early this month in Las Vegas. The night will also feature a swag of video game clips to show. The Game Developers…
  • We've got another great video for download today! It's been requested a few times already, and I've finally gotten around to compressing and uploading it all. It's Steve Fawkner's presentation from the Game Connect: Asia Pacific 07 conference held late last year titled "Widening your Audience: Casual Games, Hardcore Appeal". Steve Fawkner is CEO and Lead Designer at Infinite Interactive, the Melbourne studio that brought out Puzzle Quest. The GCAP website has this description of the…
  • There seems to be no stopping one of the most successful original IP's to come out of Australia last year from Infinite Interactive – Puzzle Quest; picking up the Downloadable Game of the Year award at the 11th annual Interactive Achievement Awards. Bioshock picked up the Outstanding Achievement in Art Direction, Outstanding Achievement in Story Development, Outstanding Achievement in Music Composition and Outstanding Achievement in Sound Design. Rock Band, The Orange Box and Portal, and Call…
  • Worthplaying has a small preview of Space Chimps, a game adaptation by Melbourne developer Red Tribe of an upcoming CGI film of the same name. Coming out mid this year on the Nintendo DS, PlayStation 2, Wii and Xbox 360, it is a blend of Metal Gear Solid sneaking and Prince of Persia wall climbing and acrobats... In their development of Space Chimps, Red Tribe has received a lot of cooperation from the movie studio. Vanguard provided movie creatives to inspire the developers, who designed about…