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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • It's not really new news for anyone who's been keeping tabs on the Auran situation, but an article at The Courier Mail re-iterates that Auran is indeed alive and still developing games. Although the studio has been scaled back from 85 employees to just 15, it has secured a contract for a game and plans to sell off Fury technology to Chinese developers. Auran co-founder, Graham Edelsten, had this to say to The Courier Mail... Yes, we had to scale back and we had to put off a lot of people…
  • IGN was able to get its first look at Star Wars: The Force Unleashed on the Wii in San Francisco yesterday and were also able to get a hold of some screenshots of the game. The Wii version of The Force Unleashed is being developed my Krome Studios Melbourne, with the PS2 and PSP versions being developed by Krome Studios Brisbane and Adelaide. While not mapping 1:1 with the lightsaber, which isn’t possible on the Wii, the game provides a directional gesture recognition for lightsaber and force…
  • Sumea is proud to present another of the GCAP 07 presentations – The Changing Role of the Lead Designer One of the last presentations to wrap up Game Connect and also one of the most interesting. Of all the roles associated with game development, Designer is the least clearly defined and the most rapidly evolving. The responsibilities of the Lead Designer have changed dramatically over the last decade as team sizes and game complexity increases. Morgan discusses the impact of these changes and…
  • Dissecta Presents "The Craft of Game Audio" Sponsored by Media Arts Lawyers Melbourne, Australia, Tuesday 29 January 2008 Melbourne, Australia 24 January 2008 - Video game seminar and networking event organiser Dissecta is pleased to present The Craft of Game Audio, the first Dissecta event for 2008. The Craft of Game Audio will be held in Melbourne and features Richard Vaughan of SEGA/Creative Assembly Brisbane, composer and sound designer. Richard, a 10 year video game industry veteran, will…
  • The IEAA has a new Chief Executive Officer – Ron Curry. Jason Hill of Screenplay caught up with him for an interview and asked Mr Curry about the issues he will be looking at this year in the Australian games industry. Mr Curry outlined 3 priority issues which are: tackling game piracy, the “harmonisation” of the R18+ classification, and getting a closer relationship with similar bodies in Australia and internationally like the ESA. I think we are continually looking at it and saying "why is…
  • Screen Industry Survey Its success relies on your contribution Verve is undertaking research to establish what screen industry people are doing in terms of employment, volunteering and training and will determine the current and future skills shortages. The main outcome of this research could be an increase in and improvement to the delivery of training to meet current and future employment opportunities and industry needs. To make this happen we need your input. The first thing is to…
  • Anonymous
    Interesting couple of articles on why education system is failing to produce good software engineers. US focused, but based on my experience being involved in local recruiting much of this article is familiar. Basically present day economics has shifted a Universities primary goal from teaching skills that ready students for employment, to offering courses that attract the maximum number of enrollments (particularly high paying foreign ones), this is achieved by dumbing down the courses and…
  • Yesterdays article at the Courier Mail in which Adelaide journalist, Malcolm King, slammed the local games industry for "spinning" the image of game development while also cautioning students on it as a viable career path, has been met with a strong rebuffal from those in the industry as well as sites like Kotaku AU, Sumea, and the comments area of the article itself at the Courier Mail. The Courier Mail has also updated the controversial article to include the response of Tom Crago, CEO of…