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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The IEAA has a new Chief Executive Officer – Ron Curry. Jason Hill of Screenplay caught up with him for an interview and asked Mr Curry about the issues he will be looking at this year in the Australian games industry. Mr Curry outlined 3 priority issues which are: tackling game piracy, the “harmonisation” of the R18+ classification, and getting a closer relationship with similar bodies in Australia and internationally like the ESA. I think we are continually looking at it and saying "why is…
  • Screen Industry Survey Its success relies on your contribution Verve is undertaking research to establish what screen industry people are doing in terms of employment, volunteering and training and will determine the current and future skills shortages. The main outcome of this research could be an increase in and improvement to the delivery of training to meet current and future employment opportunities and industry needs. To make this happen we need your input. The first thing is to…
  • Interesting couple of articles on why education system is failing to produce good software engineers. US focused, but based on my experience being involved in local recruiting much of this article is familiar. Basically present day economics has shifted a Universities primary goal from teaching skills that ready students for employment, to offering courses that attract the maximum number of enrollments (particularly high paying foreign ones), this is achieved by dumbing down the courses and…
  • Yesterdays article at the Courier Mail in which Adelaide journalist, Malcolm King, slammed the local games industry for "spinning" the image of game development while also cautioning students on it as a viable career path, has been met with a strong rebuffal from those in the industry as well as sites like Kotaku AU, Sumea, and the comments area of the article itself at the Courier Mail. The Courier Mail has also updated the controversial article to include the response of Tom Crago, CEO of…
  • In this years first Dissecta event - The Craft of Game Audio - SEGA/Creative Assembly's Richard Vaughan, composer and sound designer will discuss the joys and challenges of audio production in game development. Richard is a 10 year industry veteran who's work includes the BAFTA nominated Triple A titles 'Rome' and 'Medieval II' and the new expansion 'Kingdoms' in the award winning Total War series. Richard will be revealing his top tips and tricks, covering good sound design, how to make it…
  • An article written for the Courier Mail is cautioning students looking at a career in games development to not give in to the hype of the booming world-wide games industry. Adelaide journalist, Malcolm King, has slammed the local game associations and developers for "spinning" the industry to students and Government, while not giving attention towards the realities such as overtime, high attrition rates, and job security (with Auran cited as a strong example). The slam continues towards the…
  • Kotaku AU have an interview up with Infinite Interactive CEO and Puzzle Quest designer, Steve Fawkner, conducted at the Game Connect: Asia Pacific 07 Conference held late last year. Steve is hit with a variety of interesting questions on his background, his thoughts on the local industry, the games he plays, and of course, Puzzle Quest... Steve Fawkner: The biggest lesson for me from Puzzle Quest is that design can still win out over graphics. Ideally you want to produce a game that has both,…
  • GameSpot have had the chance to review the latest build of De Blob and have a write up up on their site as well as some cool new video's. I had a go at this at GCAP and when some of the guys were talking to the students at RMIT and I must say it’s a lot of fun and it looks great, a perfect fit for the Wii. They've done a lot to enhance it from the original student prototype. One of the game's most compelling aspects is its surprisingly funky soundtrack. The gimmick here is that the amount and…