In this years first Dissecta event - The Craft of Game Audio - SEGA/Creative Assembly's Richard Vaughan, composer and sound designer will discuss the joys and challenges of audio production in game development.
Richard is a 10 year industry veteran who's work includes the BAFTA nominated Triple A titles 'Rome' and 'Medieval II' and the new expansion 'Kingdoms' in the award winning Total War series. Richard will be revealing his top tips and tricks, covering good sound design, how to make it…
An article written for the Courier Mail is cautioning students looking at a career in games development to not give in to the hype of the booming world-wide games industry.
Adelaide journalist, Malcolm King, has slammed the local game associations and developers for "spinning" the industry to students and Government, while not giving attention towards the realities such as overtime, high attrition rates, and job security (with Auran cited as a strong example). The slam continues towards the…
Kotaku AU have an interview up with Infinite Interactive CEO and Puzzle Quest designer, Steve Fawkner, conducted at the Game Connect: Asia Pacific 07 Conference held late last year. Steve is hit with a variety of interesting questions on his background, his thoughts on the local industry, the games he plays, and of course, Puzzle Quest...
Steve Fawkner: The biggest lesson for me from Puzzle Quest is that design can still win out over graphics. Ideally you want to produce a game that has both,…
GameSpot have had the chance to review the latest build of De Blob and have a write up up on their site as well as some cool new video's.
I had a go at this at GCAP and when some of the guys were talking to the students at RMIT and I must say it’s a lot of fun and it looks great, a perfect fit for the Wii. They've done a lot to enhance it from the original student prototype.
One of the game's most compelling aspects is its surprisingly funky soundtrack. The gimmick here is that the amount and…
Are you game?
We know you’ve been hard at work and we can’t wait to see your latest and greatest games projects. Send us your most recent game sequences, cinematics, and still imagery created with Autodesk 3ds Max, Maya, MotionBuilder, and Mudbox for our upcoming GDC 2008 show reel. Let the games begin!
The submission deadline for GDC Showreel is January 18th. The details are on this link www.autodesk.com/gdc2008call. HD is our preferred format but all details are included in the format…
We've had various insights into where Auran went wrong last year, from Auran CEO, Tony Hilliam, and Lead Designer, Adam Carpenter, as well as various comments on Sumea, and now Doolwind has added his thoughts at his blog.
As an Auran Developments employee, Doolwind saw many problems first hand before he resigned, with complaints including Auran not listening to its employees, not retaining the great talent and teams that were on board, and putting too many eggs in one basket. From Doolwind's…
Sumea is proud to present another of the GCAP 07 presentations – The Pitching Process Today.
This was one of the first presentations to be held at GCAP 07 on the Friday and provided a frank and honest look at how big publishers look at game pitches, what they’re looking for, and what to expect.
The description of the presentation is as follows:
Understand the process of pitching your game concept and company to publishers today. Learn the various stages of the pitching process, which decision…
(Souri) : Verve - knowledge & skills (The Victorian Cultural & recreational Industry Training Advisory Board) has a survey up for anyone working in the film, television and games industry which will be used to spot any shortages and make improvements in training. If you can spare a minute or two, I highly encourage you to head on over there and fill in the survey.
Attention all people in the Screen Industry, we have a great initiative happening that you can be involved in.
1. Measuring…
A recent job listing at Gamasutra from Team Bondi has sparked some interest of late, with the job details listing the PS3 and Xbox 360 as platforms for the role leading some to believe that L.A Noire will be making headway to Microsoft's console.
This comes as a contrast to Surfer Girl's insider knowledge of L.A Noire, in which she states that "LA Noire definitely ain't coming to Xbox 360, the size of the game is an obstacle to this."
Could the larger install base of the Xbox360 as well as the…
(media release)
21 December 2007
The Australian Film Commission (AFC) and the ABC TV today announced the Good Game initiative, an exciting new game production opportunity to create a communally developed online game via ABC TV's Good Game program.
The Good Game initiative is the first of its kind in Australia and will provide a game developer with a unique chance to make a game prototype, which will be playable online via the ABC website.
Lori Flekser, Director of Film Development at the AFC…