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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • You might know Tony Albrecht from The Great Debate, but what you may not know is that he was a programmer at Ratbag Games for 6 years, that is until Midway pulled the plug on the studio. Not a lot has been written about the reasons why Midway did this or what they gained or lost from the whole ordeal, but Tony has detailed how Midway's CEO, David Zucker, made a personal fortune of $8.5 million (US) from pumping and dumping Midway shares. Not bad while you're screwing over 70+ people's…
  • Press Release Can women tell the difference between a mobile game and real life? The developers of Coolest Girl In School will find out today when their game is launched at www.coolestgirlinschool.com by texting the word coolest to 19PUNK86. Coolest Girl in School has drawn the battle lines between those who say the game will turn girls into their parents' worst nightmares, and those that say Coolest Girl allows players to laugh at the fickle nature of high school hierarchies, subvert…
  • This is an in game shot of the Aston Martin Vanquish I modeled for the XBOX 360 game Project Gotham Racing 4. I was working for Virtual Mechanix (I made the car, not the background)
  • There's a fantastic post-mortem of Fury with Fury Lead Designer and Auran Creative Director, Adam Carpenter, over at F13.net. It's an insightful and honest look at the development behind Auran's MOAG, Fury, and you'll find Adam explaining why Auran chose the unreal 3 engine over version 2.5, the problems with the churn rate of players in alpha and beta testing, the delays Fury had and team morale, the million dollar Fury challenge, the "polar opposites" in opinion that game media had with the…
  • Shacknews have an interview with Sidhe Interactive managing director, Mario Wynands with a few questions on the new Xbox Live version of their racing platformer, Gripshift, as well as Gripshift 2 and a tiny little bit on Speed Racer... (Mario) It should be a very interesting sort of a game. The trailer for the movie actually comes out this Thursday I think with Golden Compass. Should be interesting to see how people's reaction to that. The Wachowski brothers, as you can imagine, they're doing…
  • Tony Hilliam, talking to Kotaku, has announced a new business model for Fury, allowing players to play without a monthly subscription fee. This comes with the release of the Age of the Chosen update. Players who are playing for free will be playing in Chosen mode, and will accumulate gold and essence at a reduced rate and also won't be able to trade items with other players. Players can pay to upgrade to Hero mode which can increase the gold and essence gather rate. They can also buy gold…
  • This is an in game shot of the Toyota Supra I modeled for the XBOX 360 game Project Gotham Racing 4. I was working for Virtual Mechanix (I made the car, not the background)
  • Hi folks, we have some footage of the recently held Game Connect: Asia Pacific 2007 conference, and we'll be slowly putting up what we have over the coming weeks and months. If you've never been to the local industry awards night before or were curious as to how the industry celebrates its achievements, then be sure to download this! The GCAP:07 awards night was definitely one to remember for me, and I do highly recommend that conference patrons on attending that as a great way to finish off…
  • You know, I posted this in the forum last Friday, but darnit, I'm going to post it here. It's important that you see it. It's an animation that's spreading around the games and animation industry like wildfire (if you read the comments on its youtube page, you'll see that employees of Massive Black, Embassy VFX, Nerve Software, Radical Entertainment, Gearbox etc are chiming in the comments area to show their appreciation for this fine bit of animation). Apparently, the creator made it with the…
  • Kotaku Australia did the sensible thing and managed a response from Auran CEO, Tony Hilliam, on the recent news posted at Angry-gamer.net about the latest mass sackings at Auran. Tony downplayed the situation, stating that Auran are not finished, but just aren't requiring a full 60 man team for future projects. From Kotaku... As I explained to the staff yesterday, whilst FURY has started off slower than expected, I still see a bright and long future ahead. However, that future will not include…