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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Another licensee has been announced for locally developed MMO server technology and tools suite, BigWorld Tech. A company called Slipgate Ironworks is a game development company founded by none other than John Romero (of id software, and Daikatana fame). He and his team are using BigWorld for a project that is "major in scope" and for a "worldwide audience". Romero had this to say at Gamasutra... "The BigWorld solution enables a streamlined production period which brings our game to market…
  • I have been working on the side at updating this piece. Have spend quite some time on the shading (still using blinn) All crits n comments welcome =) Josh Baré
  • Getting accolades from industry awards is nice, but nothing beats commercial recognition to go along with it. Destroy All Humans! took out the 2005 Game of the Year in the Sumea Awards, as well as Best Console Game in both the Sumea and AGDC Awards for 2005. In its debut week in the Japanese charts this week, it was the second highest selling title on the PlayStation 2. As I'm sure you're all aware, that Japanese market is a tough nut to crack for Western developers, so to make it to #2 is…
  • Anonymous
    It seems everything is going Second Life these days. Businesses, education… music? Yes, that’s right, it seems that the massively multiplayer interactive world of Second Life will be the virtual location for an Aussie music gig, called ‘The Hoe-Down Under – Texas’s Aussie Music Party’. What’s Texas got to do with it? Well, among thirty others, bands such as You Am I, Beast of Bourbon, Youth Group and Dallas Crane will be…
  • Anonymous
    After attending the Australian PS3 Launch Gathering at Walsh Bay, Sydney, Kotaku has additional information on the Playstation 3’s launch, beyond what Sony has already told us. The pertinent information is quoted from their report: - March 23, AUD$999.95 confirmed as launch details. - There'll be over 30 games available for the Australian launch. - All first-party Sony titles will be AUD.$99.95. - Sixaxis confirmed as $79.95, Blu-Ray remote at $49.95. - Australian launch units…
  • Anonymous
    It was reported at an earlier date that Pandemic Studios and EA had partnered together in the publishing of Mercenaries 2: World in Flames. At that point, release details were minimal, and the only platform that had been divulged as a release medium was the Playstation 3. However, after a recent announcement, the number of platforms has jumped up to four. The Playstation 2, Playstation 3, Xbox 360 and PC will be released for simultaneously upon the selected date, which is said to be sometime in…
  • Hello again for another Sumea Awards! Yes, it's running a bit late this year as we've (well, I've) decided to hold it at the end of December 2006 to accommodate all the titles from 2006. But here it is, the fifth and greatest Sumea Awards! Many thanks to everyone who spared a minute or two to take part in the 2006 Sumea Awards. Congratulations as usual are in order from Sumea to all the winners and runner ups in each of the categories... THE 2006 SUMEA AWARDS 1. Best Handheld game * THE LEGEND…
  • Krome Studios is Australia?s largest game development studio, we have come a long way since our humble beginning in 1999. We now boast 5 project teams, over 300 talented people and an increasing presence in the worldwide game development industry. To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise. We are currently recruiting for the following position:…
  • (press release) The Board of the Game Developers' Association of Australia (GDAA) today announced the appointments of Tom Crago and Greg Bondar to fill the roles of President and Executive Director respectively. The GDAA is the peak body for the video game industry in Australia, and is focused on promoting the growth and development of the industry both locally and internationally. Greg Bondar replaces Evelyn Richardson in the role of Executive Director. Greg was the outstanding applicant for…
  • With the news that Google (and before them, Microsoft) investing heavily into serving advertisements for games, New Zealand PC World asked the question to Sidhe Interactive's Mario Wynands to see if they would be interested in running ads in their games... Mario Wynands, MD of New Zealand's largest game developer, Sidhe Interactive, says he's open to the idea of dynamic ads in upcoming titles (there are already static stadium ads in Sidhe's Rugby League and Melbourne Cup). "However, we would…