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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • After attending the Australian PS3 Launch Gathering at Walsh Bay, Sydney, Kotaku has additional information on the Playstation 3’s launch, beyond what Sony has already told us. The pertinent information is quoted from their report: - March 23, AUD$999.95 confirmed as launch details. - There'll be over 30 games available for the Australian launch. - All first-party Sony titles will be AUD.$99.95. - Sixaxis confirmed as $79.95, Blu-Ray remote at $49.95. - Australian launch units…
  • It was reported at an earlier date that Pandemic Studios and EA had partnered together in the publishing of Mercenaries 2: World in Flames. At that point, release details were minimal, and the only platform that had been divulged as a release medium was the Playstation 3. However, after a recent announcement, the number of platforms has jumped up to four. The Playstation 2, Playstation 3, Xbox 360 and PC will be released for simultaneously upon the selected date, which is said to be sometime in…
  • Hello again for another Sumea Awards! Yes, it's running a bit late this year as we've (well, I've) decided to hold it at the end of December 2006 to accommodate all the titles from 2006. But here it is, the fifth and greatest Sumea Awards! Many thanks to everyone who spared a minute or two to take part in the 2006 Sumea Awards. Congratulations as usual are in order from Sumea to all the winners and runner ups in each of the categories... THE 2006 SUMEA AWARDS 1. Best Handheld game * THE LEGEND…
  • Krome Studios is Australia?s largest game development studio, we have come a long way since our humble beginning in 1999. We now boast 5 project teams, over 300 talented people and an increasing presence in the worldwide game development industry. To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise. We are currently recruiting for the following position:…
  • (press release) The Board of the Game Developers' Association of Australia (GDAA) today announced the appointments of Tom Crago and Greg Bondar to fill the roles of President and Executive Director respectively. The GDAA is the peak body for the video game industry in Australia, and is focused on promoting the growth and development of the industry both locally and internationally. Greg Bondar replaces Evelyn Richardson in the role of Executive Director. Greg was the outstanding applicant for…
  • With the news that Google (and before them, Microsoft) investing heavily into serving advertisements for games, New Zealand PC World asked the question to Sidhe Interactive's Mario Wynands to see if they would be interested in running ads in their games... Mario Wynands, MD of New Zealand's largest game developer, Sidhe Interactive, says he's open to the idea of dynamic ads in upcoming titles (there are already static stadium ads in Sidhe's Rugby League and Melbourne Cup). "However, we would…
  • The Adelaide Advertiser has reported that local mobile phone developer Kukan Studio has released, in collaboration with several partners including UniSA and Cibro Expresso, a community mobile phone network that allows users to access a vast quantity of applications; including access to local events, playing games, instant messaging services, and creative content. It is called the Podmo Network. Che Metcalfe, Managing director of Kukan Studio, said the following: The community is not just for…
  • I know you all love hearing about rumours, so it's my pleasure to present a bit of a whopper if it is indeed true. Kotaku is reporting that the number of Playstation 3 consoles allocated for the Australian launch might be pretty low. How low? Well, as the heading suggests, it could be as low as 11,000 units. That certainly isn't a lot at all. If you were disappointed in waiting four months behind the official launch of the PS3, I'm sure you'd be pretty miffed at those numbers (if you haven't…
  • Gamespot has an interesting interview up with Tony Hilliam, CEO of Brisbane developer Auran. The questions put forward to Tony include the signing up of Fury with publisher Gamecock, the Battlestar Galactica game they're developing for Xbox Live Arcade, and future plans for their Trainz franchise. It's a pretty good summary of what Auran is up to at the moment! We?re about 75 employees all up right now. With the Fury team, we?re doing a lot of the community management work ourselves. Community…
  • Annabel, Community Developer at voeveo.com voeveo knows that selling and marketing mobile games is tough. Over the past two years we?ve been talking to producers of quality mobile content. Many have tried to market their own website (along with 11 million others), or on-sold content to networks/operators, who?ve simply taken their content and aggregated it. And, if they?ve been selling to networks we know they?ve remained faceless and nameless, with no control over pricing or marketing. Well,…