Gamenews.com.au is the first to report that Marc Ecko's Getting Up: Contents Under Pressure has been refused classification upon a re-classification review by the Federal Goverment. This decision overturns the OFLC?s original MA15+ rating given in November 2005. ...
"The Classification Review Board has determined, in a majority 3 to 2 decision, that the computer game Marc Ecko?s Getting Up: Contents Under Pressure should be refused classification.
The Review Board met on 6, 8, 13 and 14…
Krome Studios? $1.7 million funding from the Federal Government for next generation game engine development sparked some interesting thoughts and debate in Sumea Comments. It does, however, beg the question ?What would you do with $1.7 million??. If you were to receive grant of that amount to do any game related project as you wish, what would you do that would either bring in the best possible return or guarantee the future of your company and your employees for a bit?
Would a next-gen engine…
Late last year, publisher Lighthouse Interactive picked up War World by Melbourne's Third Wave Games for retail distribution in Europe. War World: Tactical Combat went gold just two weeks ago and will be hitting European shelves any day now. A demo has also just been released for those of you who are interested in checking out this online mech fps'er...
Haarlem, The Netherlands, February 14th: Publisher Lighthouse Interactive and Australian developer Third Wave Games today announced that a…
No one can deny that what the small handful of people over at Offset Software have been able to achieve has been incredible. Starting off with 3 developers from Savage (a game which had a seven man development team) and working under their own steam, they've managed to produce an incredible engine and some great art assets, grabbing quite a lot of interest along the way. The latest news is that Red 5 Studios, comprised of key ex-Blizzard developers and executives behind "World of Warcraft",…
Submitted by Stephen R Berg
Second meetup of the year peeps!
Last month was a good start to the year and we are hoping to make this meetup better than the one before it. The next meetup will be held at the Pavillion Bar (A real Classy, Quiet place with acceptable drink pricing). It?s on the Corner of Edward and Margaret in the Brissie CBD. As always, we will have a reserved seating area (because we?re all such special people!)
If you don?t want to come cause you can?t be bothered to find it,…
The Gridwerx team, following on from the success of winning the AGDC 2005 Best Unsigned Game (Professional) and the Sumea 2005 Independent Developer with Greatest Potential vote, is now seeking collaborators to work with the team to expand into casual gaming, with several small scale, short turnaround projects planned. If you are Brisbane based, passionate about making games, and interested in getting involved in the development of casual games on an after-hours basis (as our team has "bread…
Submitted by Vincent Trundle
GAME LOADING FORUM - Thursday 23 Feb 2006
www.acmi.net.au/game_loading_feb06.jsp
11:00am - 12:45pm
ACMI Screen Pit
Tickets: Full $8 Rural Students $6
Bookings ph: (03) 8663 2441 or email gameloading@acmi.net.au
EXPLORING CUTTING EDGE GRAPHICS
featuring
Stephen Gray - Senior Animator at ACT3ANIMATION
Eve Penford-Dennis - Senior Art Tutor, Academy of Interactive Entertainment
Video game graphics are fast approaching the realism you find in cinemas today. The games…
A demo party and game development competition is about to hit Perth, Western Australia. nullarbor is an event designed to bring together a community of Australian programmers, designers, artists and musicians to promote interactive technologies and a form of electronic art called demos.
The full-day event (9AM to 9PM) takes place at Edith Cowan University, Mount Lawley, on Thursday the 23rd of February 2006.
Entry and participation is free. Throughout the day the entries can be played, viewed…
Aussie-Nintendo.com have a quick interview with Krome's Creative Director, Steve Stamatiadis on his thoughts and plans for Ty on the Nintendo platform, including the upcoming Nintendo Revolution..
We?re looking into the Nintendo Revolution as a possible target for future TY the Tasmanian Tiger games. A lot of it depends on a publisher and what platforms they think will sell. Personally I?m intrigued by the Revolution - I like that Nintendo is taking a different approach to how people play games…
If you weren't lucky enough to get into the beta for Tactica Online, the best you'll get for now is four new screenshots just released recently by Sydney developers, Imaginary Numbers.
"Showing a few new skills, new maps, and new parts of the UI, these are shots of the game that testers are currently playing.
Get ready for the next round of Beta invitations this week! "
Check out the screenshots at their website!