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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Anonymous
    Submitted by Rob Short editorial on BigKid asking the question whether the success of WoW is having a negative impact on the game industry as a whole. "Some might claim that World of Warcraft is growing the market by bringing in large numbers of new gamers that may not have otherwise bought video games previously. I contend that the only thing growing is Blizzard and Vivendi?s bank balances because these new gamers are under the same spell as the rest and are only playing World of Warcraft.…
  • Kotaku has an interesting news item on the ratings labels that are stamped on game box covers in Australia. There was a time when they were tiny black and white stickers in the corner of the box, which then became printed on the packaging itself as standard. When the new colour coded rating system came in just a while ago, they're now these huge monstrous logos that take over a healthy portion of the box. Sure, it might not be an issue for many, but I'm certain there are those who value and…
  • Anonymous
    After a disastrous fiscal quarter, Atari boss Bruno Bonnell is embarking on a major corporate rescue mission - with a sell-off of the publisher?s five development studios now a top priority. Last week, the company reported weaker-than-expected Q3 results, showing revenues of $101m and a net loss of $5m. The bad news was compounded by the departure of CFO Diane Baker plus confirmation that HSBC has cut off its credit line. Media reports of ?Game Over for Atari? swiftly followed. But talking to…
  • Anonymous
    NEXT EVENT: Developers, come to a BBQ Sunday Feb 26, and bring friends and family! An invitation to game developers? pass it on: We are pleased to announce a meeting for the Greater Brisbane IGDA chapter! ================================ Next event: What, who, when, where ================================ WHAT: A BBQ in the park with chat, food, drink, and the games we play off the screen. Bring something to eat or drink, toss it all on the barbie, and spend a sunny afternoon. We want this to be…
  • Gamenews.com.au is the first to report that Marc Ecko's Getting Up: Contents Under Pressure has been refused classification upon a re-classification review by the Federal Goverment. This decision overturns the OFLC?s original MA15+ rating given in November 2005. ... "The Classification Review Board has determined, in a majority 3 to 2 decision, that the computer game Marc Ecko?s Getting Up: Contents Under Pressure should be refused classification. The Review Board met on 6, 8, 13 and 14…
  • Krome Studios? $1.7 million funding from the Federal Government for next generation game engine development sparked some interesting thoughts and debate in Sumea Comments. It does, however, beg the question ?What would you do with $1.7 million??. If you were to receive grant of that amount to do any game related project as you wish, what would you do that would either bring in the best possible return or guarantee the future of your company and your employees for a bit? Would a next-gen engine…
  • Late last year, publisher Lighthouse Interactive picked up War World by Melbourne's Third Wave Games for retail distribution in Europe. War World: Tactical Combat went gold just two weeks ago and will be hitting European shelves any day now. A demo has also just been released for those of you who are interested in checking out this online mech fps'er... Haarlem, The Netherlands, February 14th: Publisher Lighthouse Interactive and Australian developer Third Wave Games today announced that a…
  • No one can deny that what the small handful of people over at Offset Software have been able to achieve has been incredible. Starting off with 3 developers from Savage (a game which had a seven man development team) and working under their own steam, they've managed to produce an incredible engine and some great art assets, grabbing quite a lot of interest along the way. The latest news is that Red 5 Studios, comprised of key ex-Blizzard developers and executives behind "World of Warcraft",…
  • Anonymous
    Submitted by Stephen R Berg Second meetup of the year peeps! Last month was a good start to the year and we are hoping to make this meetup better than the one before it. The next meetup will be held at the Pavillion Bar (A real Classy, Quiet place with acceptable drink pricing). It?s on the Corner of Edward and Margaret in the Brissie CBD. As always, we will have a reserved seating area (because we?re all such special people!) If you don?t want to come cause you can?t be bothered to find it,…
  • Anonymous
    The Gridwerx team, following on from the success of winning the AGDC 2005 Best Unsigned Game (Professional) and the Sumea 2005 Independent Developer with Greatest Potential vote, is now seeking collaborators to work with the team to expand into casual gaming, with several small scale, short turnaround projects planned. If you are Brisbane based, passionate about making games, and interested in getting involved in the development of casual games on an after-hours basis (as our team has "bread…