Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The BSIT 3rd year Exhibition 2005 is a high quality exhibition of work produced by graduating students of the Bachelor of Multimedia Systems. The Exhibition will be open to the Multimedia industry, Secondary school students and the general public. Location The BMW Edge at Federation Square, Melbourne. Date & Time Tuesday November 15th 2005, 9am-5pm (Industry Night 6.30pm-late). Details BSIT 3rd year Exhibition 2005 aims to: Show off the talents of the Bachelor of Multimedia students, their…
  • A press release posted on a UK site has some details on the release date and new features of Rugby League 2. Although the release date hasn't been confirmed on Sidhe Interactive's official Rugby League 2 game website, the new details on special features definately sound great for any Rugby League fan.. Alternative Software will be launching the PS2 and PC CDRom versions of Super League Rugby League 2 on December 8th 2005 This is a licensed title of the Super League, the official body…
  • LOS ANGELES (Hollywood Reporter) - Fox Broadcasting Co. has acquired the rights to turn THQ's best-selling sci-fi video game "Destroy All Humans!" into a computer-animated comedy. It marks the first time a video game will be used as the basis for a primetime network television program. "The goal is to make the show as good and as funny as the video game," said former "King of the Hill" writer/co-executive producer Jim Dauterive, who will develop the project... "Hopefully, if we pull this off,…
  • The guys at Penny Arcade have made a comic today that's revolved around IR Guru's aerial action game, Heroes of the Pacific. It's good for a little chuckle, so check it out. :)
  • Some exciting times for Sydney mobile games developer, Viva La Mobile, who are rolling out their Badlands multiplayer game across most Hutchison networks worldwide... Viva la Mobile, founded by Mr Kainer and fellow director Gabi Harkham in a garage three years ago, employs 15 developers. It generates revenue by receiving a portion of carrier charges... ...founded by two 28-year-olds and based in Sydney's Surry Hills, already has content deals with Hutchison's Australian and Italian networks…
  • The IGDA has done another great survey with developers in the game industry with some fascinating results. I'll do my magic copy and paste action below... The first of its kind, "Game Developer Demographics: An Exploration of Workforce Diversity" answers the question, ?who makes games?? by examining the demographic makeup of the development community. Nearly 6500 people participated in the survey, answering a series of questions pertaining to age, race, sexual orientation and education among…
  • Megaderek has posted in the forum about a little game that he's been working on in his spare time called "Driving Speed". You'll need a graphics card that supports pixel shaders to see it, and there are still a quite a few glitches in the demo, but it's a very impressive demo nonetheless! Give it a burl!! Give him some feedback in our forum as well :D
  • Those of you who missed the chance of getting a copy of Grand Theft Auto: San Andreas can now rejoice as a new 'sanitised' version, which closes the capability for the "Hot Coffee" sex mod, has been released in Australia... "The new version has been rated MA15+, according to information from the Office of Film and Literature Classification. This is the same rating the game had before it was pulled from sale in Australia in July after a software developer in the US found the hidden scenes, which…
  • There's a tiny article over at the Herald Sun on Pandemic Studios' Destroy All Humans! which has some interesting tidbits on the locally produced title... "Australian Derek Proud, who is the senior producer for the game, says it was produced in Brisbane for Pandemic Studios and using an all-Australian team. "Americans love working with Australians. We are imaginative, we are creative and we are producing some excellent talent in both art and programming," Proud says. "I think that the…
  • IR Gurus alternative funding for Heroes of the Pacific gets a mention in the "Death to the Games Industry (part II)" article by Greg Costikyan over at The Escapist... "Another route is to look for project finance. This is something that's very common in the film industry: Investors put up money in exchange for a share of the product's revenues. This has its good side and its bad; you're mortgaging future revenues for money to bring the product to market - but you also aren't selling equity, so…