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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The Australian Centre for the Moving Image presents: First Person: International Digital Storytelling Conference Friday 3 Feb - Sunday 5 Feb, 2006 Speakers include: - Chris Crawford (USA), veteran games designer and leading thinker and author of the seminal text, 'The Art of Computer Games Design' - Brenda Laurel (USA), writer and pioneer of designer games for girls and the Chair of the graduate Media Design Program, Art Center College of Design Conference Thematics Broadcast convergence: new…
  • Developers, come to an IGDA meeting November, 3-5 PM (early if planning) Next event: What, who, when, where WHAT: A casual pub meeting for developers to relax, meet each other, and share advice and stories. You can come and leave anytime. You can have a bite to eat or a drink there. WHO: Anyone active, once-active, or actively pursuing a career in the game development industry. Those not in the industry and not yet fully dedicated to breaking in, please stay tuned for future events that reach…
  • Hi, I've been developing a 2D point + click adventure game engine (similar in style to the classic Lucasarts SCUMM games) since April this year, and have been maintaining a blog regarding its development at: http://members.iinet.net.au/~mattcomi/mt/bigbucket The engine is called MAGE, and the game I'm developing in parallel is called Fishink. I'm looking to find people eager to try out the engine and provide feedback as it progresses and also to critique my game. The engine is cross-platform, (…
  • A work of 'interactive drama' Fahrenheit is a paranormal thriller where your actions modify the story. Saturday 19 November, 2.30 pm Screen Pit (Ground) > Free Designed to build a powerful connection between player and the on-screen action every turn and every micro-decision you make has serious consequences for story and player. To write Fahrenheit's 2000 page script, designer David Cage, used a writing technique called 'bending stories' allowing the player to stretch areas of the story…
  • The latest Game Developers Association of Australia newsletter has been released. This issue has some very interesting tidbits, including a Q&A with Firemint CEO, Rob Murray, and news of the Electronic Games Investment Fund... Launched Monday 7th November at simultaneous events in Canberra, Melbourne, and Brisbane, by the Federal Minister for Information Technology, Helen Coonan, the Electronic Games Investment Fund will be seeking investors as part of several rounds of capital raising to…
  • Chaos Tactica Online has just opened up early beta sign ups! http://www.tacticaonline.com/ Support a local company
  • Submitted by David Hewitt You're officially invited to the IGDA Melbourne chapter's inaugural "Show and Tell" night. The idea is simply that people bring along projects they're working on, and we get to take a look at them, play them, and talk to the makers about them. Sound good? Entry is free for both demonstrators and attendees, so there's absolutely no reason not to come along and see what's happening in the local development scene. The "Show and Tell" event is on this Wednesday night (…
  • Thanks to Dragoon for mentioning this in the current votes comments. It looks like BigWorld licensing has really taken off in the past year, with over 45 licenses sold so far... (Austin, TEXAS) Secret Lair Studios, an Issaquah, Washington-based game studio focused on developing next-generation online worlds today announced that they have selected the BigWorld Technology Suite as their development platform for future games. Boasting founders from such prestigious studios as NCsoft, Microsoft,…
  • Wellington, NZ - 9 November, 2005 - Game development studio Sidhe Interactive announced today that their original title, GripShift(tm) for PlayStation(tm) Portable, would be released in Europe on 11 November, Australia on 17 November and New Zealand on 18 November 2005. In preparation for the imminent launch, new screenshots and a brand new trailer have been made available for download from www.gripshiftgame.com. GripShift(tm) mixes platform, driving and puzzle elements to create a unique…
  • Calling all dedicated game players: Heroes of the Pacific 22 November 2005 @ 7 pm to 8:30 pm, Melbourne At the Australian Centre for the Moving Image, Federation Square Melbourne, 9 November 2005 - Local game developer IR Gurus will discuss their latest video game, Heroes of the Pacific, at Dissecta's last event for 2005, to be held Tuesday 22 November at ACMI, Federation Square. Heroes of the Pacific, for Xbox, PlayStation 2, and PC, has been receiving excellent reviews since release late…