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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • The 7th annual Australian Game Developers Conference Announces One Day Schools and Computer Games Summit Melbourne, Australia, November 24, 2005 - The 7th annual Australian Game Developers Conference (AGDC) is to host a pre-event Schools and Computer Games Summit on Wednesday, 30 November 2005. Themed, "Harnessing the Future, the Summit will showcase powerful opportunities for schools to engage with computer games, and how to harness their motivational appeal. Organisers of the AGDC,…
  • The Irish Developer Network has an article on IR Gurus, detailing some of the effort put in by the Melbourne based game developer on their recently released "Gaelic Games Football"... "Game developers IR Gurus, had twenty designated personnel responsible for bringing Gaelic Games: Football to life. These included programmers, artists, producers and QA testers who worked on re-creating Croke Park and other stadiums featured in the game, as well as all the county team and kits and all the moves…
  • North America is going through the frenzy of the Xbox 360 launch with many people choosing to line up for hours to get a hold on the anticipated next-gen console. Joystiq.com have questioned a few XBox 360 campers on why they're braving the conditions and lines for a console, and I have carefully picked the choice responses and placed them here.... Chris - ?I?m out here because two of my friends are out here, and if they get one and I don?t, then there?s gonna be a problem?? Jay: "..because by…
  • Anonymous
    Multimedia Art Consultant Playscape Games (http://www.playscapegames.com) are a mobile games developer based in Melbourne, Australia. Our focus is on creating richly detailed worlds and epic gameplay on the mobile platform through the Arcadia series. As a small development studio our staff are our greatest asset and we focus on providing an environment where the skills of our team can develop and grow. Playscape Games is seeking EXPRESSIONS OF INTEREST from qualified senior artists with…
  • The Australian Centre for the Moving Image presents: First Person: International Digital Storytelling Conference Friday 3 Feb - Sunday 5 Feb, 2006 Speakers include: - Chris Crawford (USA), veteran games designer and leading thinker and author of the seminal text, 'The Art of Computer Games Design' - Brenda Laurel (USA), writer and pioneer of designer games for girls and the Chair of the graduate Media Design Program, Art Center College of Design Conference Thematics Broadcast convergence: new…
  • Developers, come to an IGDA meeting November, 3-5 PM (early if planning) Next event: What, who, when, where WHAT: A casual pub meeting for developers to relax, meet each other, and share advice and stories. You can come and leave anytime. You can have a bite to eat or a drink there. WHO: Anyone active, once-active, or actively pursuing a career in the game development industry. Those not in the industry and not yet fully dedicated to breaking in, please stay tuned for future events that reach…
  • Hi, I've been developing a 2D point + click adventure game engine (similar in style to the classic Lucasarts SCUMM games) since April this year, and have been maintaining a blog regarding its development at: http://members.iinet.net.au/~mattcomi/mt/bigbucket The engine is called MAGE, and the game I'm developing in parallel is called Fishink. I'm looking to find people eager to try out the engine and provide feedback as it progresses and also to critique my game. The engine is cross-platform, (…
  • A work of 'interactive drama' Fahrenheit is a paranormal thriller where your actions modify the story. Saturday 19 November, 2.30 pm Screen Pit (Ground) > Free Designed to build a powerful connection between player and the on-screen action every turn and every micro-decision you make has serious consequences for story and player. To write Fahrenheit's 2000 page script, designer David Cage, used a writing technique called 'bending stories' allowing the player to stretch areas of the story…
  • The latest Game Developers Association of Australia newsletter has been released. This issue has some very interesting tidbits, including a Q&A with Firemint CEO, Rob Murray, and news of the Electronic Games Investment Fund... Launched Monday 7th November at simultaneous events in Canberra, Melbourne, and Brisbane, by the Federal Minister for Information Technology, Helen Coonan, the Electronic Games Investment Fund will be seeking investors as part of several rounds of capital raising to…
  • Anonymous
    Chaos Tactica Online has just opened up early beta sign ups! http://www.tacticaonline.com/ Support a local company