Lead Software Developer
Date: 10-10-2005
Residency: Must have residency
Pay Rate: $70k - $90k
Job Type: Full Time
Company: Based in Brisbane, Australia, Mammoth Media are a leader in the field of developing online gaming communities, regarded as a major retention and growth driver for consumer broadband products.
In addition to its work implementing and maintaining online communities on behalf of key clients, Mammoth Media also develop premier software applications enabling service providers…
An invitation to game developers? pass it on:
We are pleased to announce a meeting for the Greater Brisbane IGDA chapter!
Next event: What, who, when, where
WHAT: A BBQ in the park with chat, food, drink, and games you can play OFF the screen. Bring something to eat or drink, toss it all on the barbie, and spend a sunny afternoon.
WHO: Anyone with an interest in the game development industry, plus friends and family.
WHEN: Sunday, 16 October, from noon into the afternoon.
WHERE: New Farm park,…
Nocturnal Entertainment Australia, a leading supplier of middleware and development tools for the Game Boy Advance (GBA) is proud to announce the release of Catapult v1.42. Catapult fast-tracks the development of games and software for the GBA, by providing all development tools in a single integrated package.
At Catapult's core is a unique programming language designed around the hardware capabilities of the GBA. Catapult also includes an editor, emulator, debugger and extensive set of…
Australia, SA, October 7th - Hyperfocal Design is proud to announce the release of its new HDRI Skies range of products. These images allow for true realism and control in 3D renderings, and the resolution provided is the highest in the industry at 10,000X5,000 pixels. Each HDRI Sky can add instant, super realistic lighting to 3D scenes, with accurate reflections and a dynamic background that reacts realistically with semi-opaque surfaces such as tinted glass or atmospheric effects such as dust…
Want a career in multimedia, animation, games programming or graphic design? QANTM College is offering two scholarships (one male and one female) to year 12 students graduating in 2005 who have the drive and ambition to make it in the world of creative digital technology. So if you�re passionate about creative digital technology and you would like to learn with Australia�s leading educator in the field, get your portfolio together and apply for a QANTM College 2006 Scholarship.
Applicants will…
(Thanks to Me109 for posting about this in the forum)
Autodesk today announced that it has signed a definitive agreement to acquire Alias, a privately held developer of 3D graphics technology, for $182 million in cash. This acquisition will grow Autodesk?s expertise and offerings in the film and video, interactive games, media, Web, consumer products, industrial design, automotive, architecture and visualization markets. Autodesk anticipates that the transaction will close within the next four…
(For a brief, colourful overview, go here: http://acheron-design.net/Acheron-Artist-Job.pdf)
Acheron Design, a Melbourne-based game development studio, is currently recruiting artists for an upcoming commercial PC game. We are looking for talented 2D and 3D artists to join our energetic team. Ideally, candidates will live in the Melbourne metropolitan region.
Required skills:
- High polygon 3D modelling skills
- Good texturing ability
- Experience with Adobe Photoshop or similar
- Dedication…
Sony Computer Entertainment Ireland has today announced that Gaelic Games: Football?, exclusive to the PlayStation2 entertainment system, will launch across Ireland on November 11, 2005.
For the first time ever, take to the field in a Gaelic football game fully licensed by the GAA and developed by IR Gurus using their unique AFL Rules game engine.
Gaelic Games: Football? will allow players to play a single game or follow a full GAA season, including the National football league, Provincial and…
Next Generation has an interview with Krome Studios CEO Robert Walsh on changing publishers, keeping IP and the opportunities that come from it, and the transition to next-gen...
"The easiest way to keep your IP today is to fund the entire project...."
But he warns, "Today, if you aren't at least 50/50 invested in the product with a publisher, you probably aren't going to be able to keep the IP. There are some publishers, and Sony is a classic example, they have to own the IP. After the Crash…
Sound and Music in Games
25 October 2005 @ 7 pm to 8:30 pm, Melbourne
At the Australian Games Innovation Centre (AIE Presentation Room)
Heroes of the Pacific
22 November 2005 @ 7 pm to 8:30 pm, Melbourne
Melbourne, 27 September 2005 - Dissecta announces two more events for 2005. In October Dissecta is running a Sound and Music in Games panel, while in November the developers of the just released game Heroes of the Pacific (Xbox, PS2, and PC) will discuss how they made it.
Sound and Music in…