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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Anonymous
    Stomp, one of the largest independent entertainment distributors in Australia is excited to announce that it has teamed up with Australia?s premium independent game publisher and developer, Auran. Stomp Entertainment?s position as a leading supplier in the Australian and New Zealand entertainment market, has lead to the introduction of a gaming division. Appointed as the exclusive distributor for a leading brand such as the ?Pyramat? from Razor, Stomp?In Games is proud to now have Auran join…
  • From Gamegossip.com... "Sony Online Entertainment today (ok last night) shipped PlayStation Portable driving title, GripShift to retail outlets across North America. Developed by Sidhe Interactive, GripShift is a stunt racing game. Featuring puzzle-solving elements, the game has players taking on the role of one of six characters, while going through over 100 levels of various challenges based around racing and puzzles. GripShift includes multiplayer support via Wi-Fi, unlockable courses and…
  • (just some quick news, I'll edit this up later :) Total Video Games review of Heroes of the Pacific... Fun is possibly the easiest way to sum up the game, it's slightly moreish, has lots of variety and although realism is never the order of the day it manages to convey the right flavour and essence of being a WWII fighter but in a very light and uncomplicated way that will appeal to many gamers.
  • It's usually a slow news day on Fridays for some reason, and hardly any news is posted on the weekend's as well since that's usually my time-off-from-the-site time, so to tide things over this quiet period of the week, I'm going to begin a cap of interesting forum threads and other bits of news that's worthy of a mention here. Maybe this will be a regular fortnightly or monthly thing... Stuff worth mentioning: The models Kalescent Studios completed for Perception's Stargate: The Alliance game…
  • Anonymous
    Submitted by Bryn Giles QANTM College has just commenced its final trimester for 2005 and the number of new students starting degree and diploma programs this trimester is bigger than we have ever had for a September intake, with nearly 30 students starting in the Bachelor of Interactive Entertainment and the Bachelor Applied Multimedia degrees and around 10 students starting the new Diploma of Screen specialising in Digital Video Production. This number is up over 30% on last years September…
  • Anonymous
    Team member Robert "Fuzzy" Crouch talks to Gamecloud about their already popular Half-Life 2 cyberpunk mod... "Teddy our lead coder has actually learnt C++ during the development of Dystopia and for many of our artists this is their first complete project. We do however have two artists who work professionally in the games industry already, these guys have really helped set the standard for our team to aim at and help out with advice.
  • Anonymous
    Submitted by AFTRS Digital Media Department AFTRS searching for media innovators of the future If you enjoy producing games, flash movies and toys and don't mind the idea of conquering Hollywood - AFTRS invites you to be a part of the most innovative program in the world. If you want: The freedom to focus on any aspect (or all aspects) of interactivity. To learn from industry experts in a creative environment To gain real experience and develop industry contacts To emerge a qualified expert in…
  • Find out from John Passfield, Darren Baker & Gordon Moyes how a game is made, about the role of writers in the games industry and some current trends to (finally) hiring professional writers. Date: Sunday October 2 Time: 9-11:30am Tickets: $55/$45 Bookings: ph (07) 3255 0254 or email info@brisbanewritersfestival.com.au John Passfield, Gordon Moyes and Darren Baker who will lead this workshop are veterans of the computer games industry with more than 40 years professional experience between…
  • Matt Ditton from Pandemic Studios is currently in Tokyo for the highly anticipated Tokyo Games Show 2005 that begins this Friday, the 16th of September. It's not all for pleasure though as he'll be presenting a talk prepared by John Passfield and himself. The presentation was organized by the Queensland Government and will be given to major Japanese publishers. It's all about the Australian Games Industry with an emphasis on Queensland. The talk will use Pandemic Studios as a case study to…
  • The next Crash-Ed course - 'Introduction to Game Programming' - will begin in October, and will run for 6 hours on Saturday every weekend. Introduction to Game Programming "This course introduces the applicant to the fundamental concepts of game development, and takes them through the process of creating an complete game from nothing. Applicants must have a basic knowledge of programming, and should be familiar with the concepts introduced with Course 1 (see above). The course is taught in 'C…