Submitted by Bryn Giles
QANTM College has just commenced its final trimester for 2005 and the number of new students starting degree and diploma programs this trimester is bigger than we have ever had for a September intake, with nearly 30 students starting in the Bachelor of Interactive Entertainment and the Bachelor Applied Multimedia degrees and around 10 students starting the new Diploma of Screen specialising in Digital Video Production. This number is up over 30% on last years September…
Team member Robert "Fuzzy" Crouch talks to Gamecloud about their already popular Half-Life 2 cyberpunk mod...
"Teddy our lead coder has actually learnt C++ during the development of Dystopia and for many of our artists this is their first complete project. We do however have two artists who work professionally in the games industry already, these guys have really helped set the standard for our team to aim at and help out with advice.
Submitted by AFTRS Digital Media Department
AFTRS searching for media innovators of the future
If you enjoy producing games, flash movies and toys and don't mind the idea of conquering Hollywood - AFTRS invites you to be a part of the most innovative program in the world.
If you want:
The freedom to focus on any aspect (or all aspects) of interactivity.
To learn from industry experts in a creative environment
To gain real experience and develop industry contacts
To emerge a qualified expert in…
Find out from John Passfield, Darren Baker & Gordon Moyes how a game is made, about the role of writers in the games industry and some current trends to (finally) hiring professional writers.
Date: Sunday October 2
Time: 9-11:30am
Tickets: $55/$45
Bookings: ph (07) 3255 0254 or email
info@brisbanewritersfestival.com.au
John Passfield, Gordon Moyes and Darren Baker who will lead this workshop are veterans of the computer games industry with more than 40 years professional experience between…
Matt Ditton from Pandemic Studios is currently in Tokyo for the highly anticipated Tokyo Games Show 2005 that begins this Friday, the 16th of September. It's not all for pleasure though as he'll be presenting a talk prepared by John Passfield and himself.
The presentation was organized by the Queensland Government and will be given to major Japanese publishers. It's all about the Australian Games Industry with an emphasis on Queensland. The talk will use Pandemic Studios as a case study to…
The next Crash-Ed course - 'Introduction to Game Programming' - will begin in October, and will run for 6 hours on Saturday every weekend.
Introduction to Game Programming
"This course introduces the applicant to the fundamental concepts of game development, and takes them through the process of creating an complete game from nothing. Applicants must have a basic knowledge of programming, and should be familiar with the concepts introduced with Course 1 (see above). The course is taught in 'C…
Message from Lava Injection Studios
I would like to congratulate each and every one of the challengers for the Sumea Modeller Challenge #7 and a special thank you to the judges for taking the time to look over each entry and mark accordingly.
Each year we see the Australian game development industry grow and it is great to see the local talent reflected in the entries in this competition. So, it is my pleasure to announce the winners of the Sumea Modeller Challenge #7!
1st - Challenger #11 -…
Submitted by Scott Leaman
The Brisbane Game Developers Meetup Group is meeting for the last time ever!!! ........ at least under my organisation
My schedule is getting a bit more hectic, so I'll be stepping down as organiser after this meetup. If you've come before, or if you've missed out then come along and help make this meetup the best BGDMG Meetup ever! Everyones welcome, students, enthusiasts or even *gasp* paid game devs. Let's make the last one the best one.
Same place as last time. Out…
Quest for Utopia
There are three new screenshots on the Screens 2 page.
Making good progress on the game after some development issues. Meaning I had problems working out how some things should look in the final game.
The first commercial title from Nocturnal Entertainment Australia, 'Ultimate Arcade Games' for the Game Boy Advance has gone gold. This is the first commercial title to use Nocturnal's "Catapult" development platform, and 'royalty-based' development model.
UAG will be released to retail in the US in mid-October, with Nocturnal planning to handle distribution arrangements within Australia. http://www.nocturnal-central.com
Ultimate Arcade Games? goes gold
Telegames adds first ?budget priced?…