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  • Submitted by AFTRS Digital Media Department AFTRS searching for media innovators of the future If you enjoy producing games, flash movies and toys and don't mind the idea of conquering Hollywood - AFTRS invites you to be a part of the most innovative program in the world. If you want: The freedom to focus on any aspect (or all aspects) of interactivity. To learn from industry experts in a creative environment To gain real experience and develop industry contacts To emerge a qualified expert in…
  • Find out from John Passfield, Darren Baker & Gordon Moyes how a game is made, about the role of writers in the games industry and some current trends to (finally) hiring professional writers. Date: Sunday October 2 Time: 9-11:30am Tickets: $55/$45 Bookings: ph (07) 3255 0254 or email info@brisbanewritersfestival.com.au John Passfield, Gordon Moyes and Darren Baker who will lead this workshop are veterans of the computer games industry with more than 40 years professional experience between…
  • Matt Ditton from Pandemic Studios is currently in Tokyo for the highly anticipated Tokyo Games Show 2005 that begins this Friday, the 16th of September. It's not all for pleasure though as he'll be presenting a talk prepared by John Passfield and himself. The presentation was organized by the Queensland Government and will be given to major Japanese publishers. It's all about the Australian Games Industry with an emphasis on Queensland. The talk will use Pandemic Studios as a case study to…
  • The next Crash-Ed course - 'Introduction to Game Programming' - will begin in October, and will run for 6 hours on Saturday every weekend. Introduction to Game Programming "This course introduces the applicant to the fundamental concepts of game development, and takes them through the process of creating an complete game from nothing. Applicants must have a basic knowledge of programming, and should be familiar with the concepts introduced with Course 1 (see above). The course is taught in 'C…
  • Message from Lava Injection Studios I would like to congratulate each and every one of the challengers for the Sumea Modeller Challenge #7 and a special thank you to the judges for taking the time to look over each entry and mark accordingly. Each year we see the Australian game development industry grow and it is great to see the local talent reflected in the entries in this competition. So, it is my pleasure to announce the winners of the Sumea Modeller Challenge #7! 1st - Challenger #11 -…
  • Submitted by Scott Leaman The Brisbane Game Developers Meetup Group is meeting for the last time ever!!! ........ at least under my organisation My schedule is getting a bit more hectic, so I'll be stepping down as organiser after this meetup. If you've come before, or if you've missed out then come along and help make this meetup the best BGDMG Meetup ever! Everyones welcome, students, enthusiasts or even *gasp* paid game devs. Let's make the last one the best one. Same place as last time. Out…
  • Quest for Utopia There are three new screenshots on the Screens 2 page. Making good progress on the game after some development issues. Meaning I had problems working out how some things should look in the final game.
  • The first commercial title from Nocturnal Entertainment Australia, 'Ultimate Arcade Games' for the Game Boy Advance has gone gold. This is the first commercial title to use Nocturnal's "Catapult" development platform, and 'royalty-based' development model. UAG will be released to retail in the US in mid-October, with Nocturnal planning to handle distribution arrangements within Australia. http://www.nocturnal-central.com Ultimate Arcade Games? goes gold Telegames adds first ?budget priced?…
  • Submitted by Matt Wheatley The Academy of Interactive Entertainment [AIE] was announced as the winner of the ACT Small Registered Training Organisation of the Year award at a gala event at Parliament House, Canberra, last Thursday night. In accepting the award, Ian Gibson, Head of School at AIE Canberra, paid tribute to the ?people of good will? from government, Canberra Institute of Technology, industry and training associations who have supported AIE and ?the talented staff of great good…
  • Larissa Hjorth - RMIT University By considering mediated concepts such as place and intimacy, this paper explores some of the cartographies of gaming and mobile technology and their replication of symbolic and traditional exchange rituals in South Korea. Thursday 15 September 2005 at 7:30 pm 78-80 Curzon Street, North Melbourne, VIC 3051 Fees: Non-members: $5; Concession: $3; Members: Free For further info: P:93296381; E:postcol@netspace.net.au; W:www.ipcs.org.au