Talk: Computer Games as Digital Artefacts
In the past few years computer games have been recognised as important digital artefacts. The question is now how do we preserve them for the future?
Friday 14 October, 2pm
ACMI Cinemas, Australian Centre for the Moving Image
Tickets > ACMI Box Office 03 8663 2583 or online at www.acmi.net.au/ticketing
Full $12 Concession $10
The task of preserving the games and making them accessible for us, and future generations will be a major challenge. This…
The long awaited and very much anticipated AFL Premiership 2005 has finally been released today for the Playstation2. Developed by IR Gurus and published by Sony just in time for the AFL grand final, it features...
* All 16 teams in the AFL season, 692 official AFL players and all 8 main premiership stadiums appear in AFL Premiership 2005
* Authentic AFL players used in motion-capture to create realistic on-screen player movement and multiple coaching strategies
* Fantastic Career Mode which…
Jason Della Rocca, director of the International Game Developers Association, has written an article entitled "Salvation vs. Condemnation: The Two Faces of Government." He discusses the hypocrisy of Governments around the world that embrace and support the profitable games industry in one hand, and yet set out to limit and censor it in another. Australia, of course, gets first mention...
"For example, the Australian state of Victoria has extremely robust support for the economic well being of…
Melbourne, Australia, September 21, 2005 - The Australian Game Developers Conference (AGDC), the region's leading forum for games industry professionals, is now open for registrations and again features a stellar line-up of international and local speakers. This year's Conference brings national spotlight on the role of games in schools, and the industry's place in the multi billion dollar global games community. [www.agdc.com.au]
Organiser, Interactive Entertainment Events [IE Events], are…
Submitted by Matt Wheatley
Beyond Redeye: Adobe Photoshop for Digital Artists!
Take your existing Photoshop skills to a whole new level! Beyond Redeye focuses on advanced techniques for creating original artwork and concept art using Adobe Photoshop CS.
Learn about creating custom brushes, layer blending and effects, vector tools (masking, paths and shapes), print management, colour and composition. This is an extremely hands on course taught by one of the most talented and respected digital…
by Souri, 20/9/05
I had a fantastic opportunity to interview Lachlan Creagh from Pandemic Studios Australia about all things concerning game animation. Animators rarely get as much exposure in the games industry compared to their other creative colleagues, so it's hoped that this interview with Lachlan informs you budding animators a bit more on the role of a game animator.
Lachlan certainly has quite a bit of history in the Australian game development industry, so be sure to read his Bio at…
Stomp, one of the largest independent entertainment distributors in Australia is excited to announce that it has teamed up with Australia?s premium independent game publisher and developer, Auran.
Stomp Entertainment?s position as a leading supplier in the Australian and New Zealand entertainment market, has lead to the introduction of a gaming division. Appointed as the exclusive distributor for a leading brand such as the ?Pyramat? from Razor, Stomp?In Games is proud to now have Auran join…
From Gamegossip.com...
"Sony Online Entertainment today (ok last night) shipped PlayStation Portable driving title, GripShift to retail outlets across North America. Developed by Sidhe Interactive, GripShift is a stunt racing game. Featuring puzzle-solving elements, the game has players taking on the role of one of six characters, while going through over 100 levels of various challenges based around racing and puzzles. GripShift includes multiplayer support via Wi-Fi, unlockable courses and…
(just some quick news, I'll edit this up later :) Total Video Games review of Heroes of the Pacific...
Fun is possibly the easiest way to sum up the game, it's slightly moreish, has lots of variety and although realism is never the order of the day it manages to convey the right flavour and essence of being a WWII fighter but in a very light and uncomplicated way that will appeal to many gamers.
It's usually a slow news day on Fridays for some reason, and hardly any news is posted on the weekend's as well since that's usually my time-off-from-the-site time, so to tide things over this quiet period of the week, I'm going to begin a cap of interesting forum threads and other bits of news that's worthy of a mention here. Maybe this will be a regular fortnightly or monthly thing...
Stuff worth mentioning:
The models Kalescent Studios completed for Perception's Stargate: The Alliance game…