Auran, along with Korean partner, HanbitSoft, have invested $12 million and a team of 40 for over 3 years on a multiplayer online game that is set to compete with World of Warcraft. The Brisbane based developer predicts over $200 million in revenue for the first year of release. AustralianIT has more...
Auran chief executive officer Tony Hilliam said the game, which was about a year away from release, would rival World of Warcraft, the present market leader from Blizzard Entertainment of the US…
MyVirtualHome, (developed by Auran) is now out! It's free on the cover of this month's Better homes and Gardens magazine. MyVirtualHome is...
Fun, Easy-to-Use Home Design software for Everyone
You don?t need to be an expert to create your dream home. Imagine being able to visualise and preview all your home renovation and decoration ideas in cutting-edge 3D.
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Check out how real products will appear in your home. Access comprehensive information about products from leading…
The start of a model I'm working on for fun.
Based very closely on the wookie catamaran in Episode 3
Working on this after work, time permiting.
Any comments and crits welcome
3DnuTTa
3dnutta@gmail.com
Heroes of the Pacific flies onto PlayStation 2, Xbox and PC tomorrow, September 23rd. New all-action explosive video now online at www.codemasters.co.uk/heroes.
It's time to take off and play your part in the fiercest airborne battles of World War II in Heroes of the Pacific, launching tomorrow, September 23rd, for PlayStation 2, Xbox and PC.
Take a reconnaissance flight over to the game's website right now for the latest video that packs the game's top-flight explosive action into one awesome…
Talk: Computer Games as Digital Artefacts
In the past few years computer games have been recognised as important digital artefacts. The question is now how do we preserve them for the future?
Friday 14 October, 2pm
ACMI Cinemas, Australian Centre for the Moving Image
Tickets > ACMI Box Office 03 8663 2583 or online at www.acmi.net.au/ticketing
Full $12 Concession $10
The task of preserving the games and making them accessible for us, and future generations will be a major challenge. This…
The long awaited and very much anticipated AFL Premiership 2005 has finally been released today for the Playstation2. Developed by IR Gurus and published by Sony just in time for the AFL grand final, it features...
* All 16 teams in the AFL season, 692 official AFL players and all 8 main premiership stadiums appear in AFL Premiership 2005
* Authentic AFL players used in motion-capture to create realistic on-screen player movement and multiple coaching strategies
* Fantastic Career Mode which…
Jason Della Rocca, director of the International Game Developers Association, has written an article entitled "Salvation vs. Condemnation: The Two Faces of Government." He discusses the hypocrisy of Governments around the world that embrace and support the profitable games industry in one hand, and yet set out to limit and censor it in another. Australia, of course, gets first mention...
"For example, the Australian state of Victoria has extremely robust support for the economic well being of…
Melbourne, Australia, September 21, 2005 - The Australian Game Developers Conference (AGDC), the region's leading forum for games industry professionals, is now open for registrations and again features a stellar line-up of international and local speakers. This year's Conference brings national spotlight on the role of games in schools, and the industry's place in the multi billion dollar global games community. [www.agdc.com.au]
Organiser, Interactive Entertainment Events [IE Events], are…
Submitted by Matt Wheatley
Beyond Redeye: Adobe Photoshop for Digital Artists!
Take your existing Photoshop skills to a whole new level! Beyond Redeye focuses on advanced techniques for creating original artwork and concept art using Adobe Photoshop CS.
Learn about creating custom brushes, layer blending and effects, vector tools (masking, paths and shapes), print management, colour and composition. This is an extremely hands on course taught by one of the most talented and respected digital…
by Souri, 20/9/05
I had a fantastic opportunity to interview Lachlan Creagh from Pandemic Studios Australia about all things concerning game animation. Animators rarely get as much exposure in the games industry compared to their other creative colleagues, so it's hoped that this interview with Lachlan informs you budding animators a bit more on the role of a game animator.
Lachlan certainly has quite a bit of history in the Australian game development industry, so be sure to read his Bio at…