Megaderek has posted in the forum about a little game that he's been working on in his spare time called "Driving Speed". You'll need a graphics card that supports pixel shaders to see it, and there are still a quite a few glitches in the demo, but it's a very impressive demo nonetheless! Give it a burl!! Give him some feedback in our forum as well :D
Those of you who missed the chance of getting a copy of Grand Theft Auto: San Andreas can now rejoice as a new 'sanitised' version, which closes the capability for the "Hot Coffee" sex mod, has been released in Australia...
"The new version has been rated MA15+, according to information from the Office of Film and Literature Classification.
This is the same rating the game had before it was pulled from sale in Australia in July after a software developer in the US found the hidden scenes, which…
There's a tiny article over at the Herald Sun on Pandemic Studios' Destroy All Humans! which has some interesting tidbits on the locally produced title...
"Australian Derek Proud, who is the senior producer for the game, says it was produced in Brisbane for Pandemic Studios and using an all-Australian team.
"Americans love working with Australians. We are imaginative, we are creative and we are producing some excellent talent in both art and programming," Proud says.
"I think that the…
IR Gurus alternative funding for Heroes of the Pacific gets a mention in the "Death to the Games Industry (part II)" article by Greg Costikyan over at The Escapist...
"Another route is to look for project finance. This is something that's very common in the film industry: Investors put up money in exchange for a share of the product's revenues. This has its good side and its bad; you're mortgaging future revenues for money to bring the product to market - but you also aren't selling equity, so…
Few game studios survive more than 10 years, but MF is still going strong and to celebrate its 20th birthday it is holding a series of events.
To celebrate in style, the company plans to hold a party on a luxury "Big Boat" in Sydney Harbour, and all present and ex- Micro Forte staff are invited to attend.
The re-union promises to be a huge event as MF has given many developers their first chance to get into the game development industry. The date is Saturday 5th November - 5pm for a 5:30pm…
Submitted byJames Nolen
Direct from the 'Sundance for Games', be the first to play these edgy, inspiring and award-winning independent games.
Wednesday 12 October - Sunday 11 December 2005
Mon-Fri 10am-5pm, Sat & Sun 10am-6pm
Games Lab > Australian Centre for the Moving Image (ACMI)
Tickets > FREE!
BRISBANE, Australia--(BUSINESS WIRE)--Oct. 12, 2005 Activision, Inc. (Nasdaq:ATVI) and Krome Studios, Australia's largest game company and a leading worldwide independent developer, announce the release of TY the Tasmanian Tiger(TM) 3: Night of the Quinkan. The game follows on the heels of its award-winning, uniquely Australian game predecessors, which have sold upward of two million units to date. TY the Tasmanian Tiger 3: Night of the Quinkan is available for the PlayStation(R)2 computer…
Following the success of our titles Heroes of the Pacific and AFL 2005, IR Gurus is looking to hire experienced staff for a range of exciting future projects on current and next-gen platforms (PS2, PSP, PS3).
We are looking for experienced programmers, artists, animators, and designers who have a desire to work in an independent environment where we control what's in the game.
About IR Gurus:
IR Gurus is an independent studio that is run by developers and specialises in developing its own IP.…
Activision, the new publisher for the latest title in the Ty franchise, have released 12 new screenshots of the game in action. The new pics show off the variety of gamestyles to be expectied in Night of the Quinkan, which include riding a kart, flying a ship, fighting in a mech, and the usual platform business. Check it out!
A site journalist from www.stargate-game.com has managed to receive an update on the progress of Stargate: The Alliance. In a simple email to Perception CEO, Ben Lenzo, about the current status on the game and how quiet Perception have been recently, Ben responded with the welcomed news...
"Originally Posted by Ben Lenzo
It's gone "deathly silent" as you put it because we're hard at work beavering away on making the best game we can! What you can share is that we have just gone alpha and that…