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good book recomendation, now i have to move

  • Some old d3dx12 tests, playing with geometry being defined internal to shader, so convex hulls or simple spheres.

    and if I can't work out how to get video links to work via the "Add media", will just grab a screenshot of the text burn…

  • And now to loose some time on what it the easiest way to move this forward and on what path.

    Have been setting the ui architecture up so that certain effects would be easy to add into it, but also aware that may not be the current priority…

  • Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.

    And then…

  • Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg.

    didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat.…

  • somewhat random, got up to speed with SDL (simple media layer) to see what it could do for me to make my life easier, also rewrote my game engine to be a lot more generic and support unittest.

    grey image is having fun bluring the depth…

  • Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
    this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works…

  • a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

    Seems prototyping is the popular thing to do at the…

  • capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

  • Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added…

  • Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

Submitted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC

Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit

Posted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC


Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit