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have been unable to 'add news' for last few days

  • This has been quite the week

    monday added copy/paste/undo/redo to game data editor (visual xml editor)
    tuesday finished changing game code to load new xml format and move everything over to boost scoped, shared, weak pointers

  • so, a lot of game content is data driven nowdays.

    xml is good, and human readable. it also has a concept of schemas.
    Now have game content driven in xml and schemas used to validate, so pretty much have enough information from the…

  • Had a break from learning c# by making a new player model, britanny of gold digger.
    Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery…

  • combat prototype is done (cough, after a work/ life related pause of 7 months)

    turn based hex combat, 3 stats (rock paper sizzors/ body mind soul) though still needs tweaking, but need to make some contents tools first. have movement,…

  • slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns

    also lost some time to changing…

  • Nothing that exciting, still a bit to go before seeing game character fight, but the framework for the turnbased combat, and triggering it by walking around in the world, and then generate a hex grid over the current location is slowly…

  • Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype.
    Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine…

  • well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.

    did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine…

  • still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air…

  • have changed to using ogre game engine, and this is after a few weekends of mucking around and making content, with smatterings of code

    some history. got my own 'from scratch' game engine up to runing but was going to be a pain to support…

Submitted by davidcoen on
Forum

has anyone else been having difficulty adding news latly, keep on getting "The page cannot be found" on any subpage from my login screen (ie, 'change profile /add news/ edit news')

don't know if it is due to recent activity on the site or my v.slow conection? ... or something far more sinister....

Submitted by souri on Sat, 17/01/04 - 2:54 PM Permalink

I've pulled the pages off for a while.. there's some text about it when u log in..

Posted by davidcoen on
Forum

has anyone else been having difficulty adding news latly, keep on getting "The page cannot be found" on any subpage from my login screen (ie, 'change profile /add news/ edit news')

don't know if it is due to recent activity on the site or my v.slow conection? ... or something far more sinister....


Submitted by souri on Sat, 17/01/04 - 2:54 PM Permalink

I've pulled the pages off for a while.. there's some text about it when u log in..