Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Adding to Capcom's quick response regarding Aussie distributor Red-Ant's situation, Konami have also said any scheduled releases in Australia would not be affected by the distributor being placed into administration.
Show Off Your Talent
Looking to show off your company's talent? Be part of the Autodesk Games Show Reel 2009!
Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®|XSI® software.
This year, we are particularly interested in high-definition (HD)…
We've been trying ourselves out with iphone platform, and decided to start off with a small game. We bought a license for Unity3D.
Our game went up to appstore just yesterday and is now on sale!
There's just 3 of us working on this, we're students from Auckland, New Zealand.
The game is a simple arcade-action based, with a very neat fireworks simulator aside. Themed around Chinese New Year, the mini-world is styled around that. You're in control of an Ox (represents 2009) and you gota stomp…
Kevin McIntosh from Torus Games and David Giles, Chief Operating Officer at Tantalus Media have provided some comments in an Atomic MPC article on the importance of the qualifications that game development institutions such as the Academy of Interactive Entertainment and QANTM give students.
From Atomic MPC...
David Giles, Chief Operating Officer at Tantalus Media in Melbourne, says, "[The courses] are important as this is where a large number of our new staff will come from. The value of these…
Cnet has a rundown on the top locally developed games to look out for in 2009. They've done an awesome job on listing the titles currently in the works from the major studios here, including some that haven't been made official quite yet, but are well known to be in development. The article is a bit incorrect with their paragraph on Pandemic Studios Brisbane, but otherwise, it's a great list with some great titles and companies mentioned there.
Since we're a bit starved of Team Bondi news, I'm more than willing to post anything that contains something new about the secretive Sydney development studio!
Developmag has posted a brief news item about Lightsprint, the Global illumination solution, being integrated into Gamebryo. Not very exciting news, really. At the end, however, Team Bondi is mentioned as a licensee of the technology. Is L.A Noire using light baked illumination for their City of Angels? No idea, but I do know that Kaos…
Infinite Interactive have provided fans who are eagerly awaiting their game, Puzzle Quest: Galactrix, by making available an online a playable flash version of it! This is so much more conveniant than downloading a demo, and I've wasted an hour playing it already (and sucking pretty badly). If you're interested in trying about Infinite's next masterpiece, be sure to check it out at www.playpuzzlequestgalactrix.com !!!
BigWorld has announced they will provide 3 scholarships valued at $9,000 in total for outstanding Games Programming students at the Academy of Interactive Entertainment [ AIE ]. Applications for the BigWorld Scholarships are now officially open. AIE Sydney is offering 1 scholarship available to 2009 first year students and AIE Canberra is offering 2 scholarships available to 2009 second year students. Winners of the BigWorld scholarships will be selected at the start of February when students…
Congratulations are in order for Melbourne's Fightlight technologies who took out first place in the Audio Tool category in the Front Line Awards for 2008 with their flagship audio suite, Fmod Designer 4.17.
The Front Line Awards, which aims to give recognition to the tools that developers use to assist in their work, has been established for over a decade and is voted upon by the Game Developer magazine and Gamasutra reader polls.
The nominations for the best Audio Tool category in for 2008…
It's become a tradition to unearth the "unofficial" post-mortem of sorts after the demise of a game studio as ex-employees frustratingly leak out all the unflattering details of the last title they worked on before they were let go. It happened when Perception, Ratbag, and Auran went downhill, and it looks like Pandemic Studios Brisbane is no exception. Some of the details to surface after EA let go of Pandemic Studios Brisbane seems almost unbelievable considering the calibre of skilled staff…