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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Interested in making games? Join us in the tsumea indie game development initiative. For a long while, many people have suggested that we utilise some of the talents that frequent this site to start mods or collaborate together on game projects. With the rise of casual gaming and the popularity of small independently developed games (as well as the large number of tools and applications to make them), it feels like the perfect time to get a tsumea game development initiative happening with a…
  • I'm a bit late with this one but those crafty guys at Kotaku have been snooping on Pandemic staff and their personal blogs to suss out some Dark Knight media, and it looks like they have scored some success. Michael Pryor, 3D environment artist at Pandemic Studios Brisbane, had some really great looking screen shots of what we can safely assume are from the Dark Knight game. It probably hasn't helped that Michael has pulled down those shots from his blog, but Kotaku saved some smaller versions…
  • The latest Stormrise trailer released by Sega shows off the whip select feature custom made for console gamepads. Although the female narrative sounds a bit like Unreal Tournament 2004, it looks like Creative Assembly Australia are definitely delivering the goods as the game looks great and the interface is very sleek indeed.
  • Reports have come in confirming that the remaining employees at Pandemic Studios Brisbane have been let go after losing their bid in getting publisher interest for their Wii game called "The Next Big Thing" in the hope of finishing its development. The open world reality show game was in production for the Wii by the second team at Pandemic Studios Brisbane before owner and publisher Electronic Arts let many staff go and cut loose the studio in early January. The final dozen or so remaining…
  • As we wait for some confirmation on the current state of Pandemic Studios Brisbane, ex-Pandemic programmer, Tony Albrecht has written about how the redundancy has affected him on a personal level. While he was much better prepared for it this time, Tony describes some of the difficulties and life changing realities that a redundancy in the current game industry climate brings. From his Seven Degrees of Freedom bog.. I really feel for the people that have just managed to break into the…
  • I started playing Far Cry 2 and the minute I fired an assault rifle I had what I believe is known as "Far Cry 2" Fever, I just wanted to model a weapon. I chose the SCAR Mk.16 Battle Rifle.
  • This was my entry to the GameArtisans Kingdom Hearts Comp. You guys all know the specs by now, thought I'd just share my work. I chose Hades from the animated film Hercules.
  • Firemint has released some new pre-beta footage of their self-published and highly connected racing title, Real Racing up on Youtube in high definition. It looks like Melbourne developer has refined the controls for the car, and you can see a demonstration of the way tapping is used to add extra control to the game. Check it out!
  • A whole seven sku's of movie-licensed game adaptation is coming out for the upcoming Michael Bay explosion and effects movie, Transformers: Revenge of the Fallen. Krome Studios have been assigned to meticulously add all the explosion within explosion effects (as well as base a game around it) to the Playstation 2 and the Nintendo Wii versions. The skus which Krome are developing are noted to include "individual platform features to deliver an intense third-person action adventure game that…
  • Feb 7 - Feb 20th studio-gameOn movie poster and Stunt Man comic art competition If you have been following the studio-gameOn process, you will know that the team only have 2 weeks to go! In order to keep our brave team cheerful, we are pleased to announce a B-MOVIE GAME POSTER / COMIC ART COMPETITION The B-Movie game has already inspired some fabulous poster art, and our poor hero (the Stunt Man) has been the subject of some comic art too! We invite you all to enter your own posters or comic…