As we wait for some confirmation on the current state of Pandemic Studios Brisbane, ex-Pandemic programmer, Tony Albrecht has written about how the redundancy has affected him on a personal level. While he was much better prepared for it this time, Tony describes some of the difficulties and life changing realities that a redundancy in the current game industry climate brings.
From his Seven Degrees of Freedom bog..
I really feel for the people that have just managed to break into the…
I started playing Far Cry 2 and the minute I fired an assault rifle I had what I believe is known as "Far Cry 2" Fever, I just wanted to model a weapon. I chose the SCAR Mk.16 Battle Rifle.
This was my entry to the GameArtisans Kingdom Hearts Comp. You guys all know the specs by now, thought I'd just share my work. I chose Hades from the animated film Hercules.
Firemint has released some new pre-beta footage of their self-published and highly connected racing title, Real Racing up on Youtube in high definition. It looks like Melbourne developer has refined the controls for the car, and you can see a demonstration of the way tapping is used to add extra control to the game. Check it out!
A whole seven sku's of movie-licensed game adaptation is coming out for the upcoming Michael Bay explosion and effects movie, Transformers: Revenge of the Fallen. Krome Studios have been assigned to meticulously add all the explosion within explosion effects (as well as base a game around it) to the Playstation 2 and the Nintendo Wii versions.
The skus which Krome are developing are noted to include "individual platform features to deliver an intense third-person action adventure game that…
Feb 7 - Feb 20th studio-gameOn movie poster and Stunt Man comic art competition
If you have been following the studio-gameOn process, you will know that the team only have 2 weeks to go!
In order to keep our brave team cheerful, we are pleased to announce a B-MOVIE GAME POSTER / COMIC ART COMPETITION
The B-Movie game has already inspired some fabulous poster art, and our poor hero (the Stunt Man) has been the subject of some comic art too!
We invite you all to enter your own posters or comic…
Although the team that developed Destroy All Humans! 2 may not be around any more at Pandemic Brisbane, that hasn't stopped AI programmer, John Krajewski, from writing a feature at Gamasutra on the data-driven AI architecture developed for Pandemic Studios' open world game, Destroy All Humans! 2.
Obviously, I haven't read anything beyond the first few paragraphs of that article since all that programmer AI talk makes my head a bit dizzy, but I can assure that the AI buffs amongst you will find…
The Australian International Documentary Conference will host a Serious Games Summit on Friday February 20th.
The term Serious Games is growing fast, yet what does it actually mean and how will it influence the industry? At this year’s AIDC we will explore and contemplate this new genre of content and its scope of possibilities.
Emerging around the world, the concept of Serious Games combines game technology and design developed for the purpose of education, training and real life problem…
THQ has announced their financial results, and de Blob has been listed with sales of 700,000 so far. While the numbers are pretty good for the Blue Tongue developed title, it was most (un)surprising to see THQ's other titles that made some huge sales (Saints Row 2 sold 2.6 million units and WWE SmackDown vs. Raw 2009 sold 4 million units). Originality and style just doesn't bring those sorts of numbers it seems.
THQ have made some big cuts in their workforce late last year, and it looks like…
Like the local gaming community needed any more issues with our games classification system, it seems the next huge controversy revolves around the sales of Massively Multiplayer Online Games (MMOGs) which include the immensley popular titles such as World of Warcraft, Age of Conan, and Warhammer Online. A loop hole existed for online games which were exempted from classification because of their online focus and lack of a single-player component, and it's an argument that is also repeated by…