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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Although the team that developed Destroy All Humans! 2 may not be around any more at Pandemic Brisbane, that hasn't stopped AI programmer, John Krajewski, from writing a feature at Gamasutra on the data-driven AI architecture developed for Pandemic Studios' open world game, Destroy All Humans! 2. Obviously, I haven't read anything beyond the first few paragraphs of that article since all that programmer AI talk makes my head a bit dizzy, but I can assure that the AI buffs amongst you will find…
  • The Australian International Documentary Conference will host a Serious Games Summit on Friday February 20th. The term Serious Games is growing fast, yet what does it actually mean and how will it influence the industry? At this year’s AIDC we will explore and contemplate this new genre of content and its scope of possibilities. Emerging around the world, the concept of Serious Games combines game technology and design developed for the purpose of education, training and real life problem…
  • THQ has announced their financial results, and de Blob has been listed with sales of 700,000 so far. While the numbers are pretty good for the Blue Tongue developed title, it was most (un)surprising to see THQ's other titles that made some huge sales (Saints Row 2 sold 2.6 million units and WWE SmackDown vs. Raw 2009 sold 4 million units). Originality and style just doesn't bring those sorts of numbers it seems. THQ have made some big cuts in their workforce late last year, and it looks like…
  • Like the local gaming community needed any more issues with our games classification system, it seems the next huge controversy revolves around the sales of Massively Multiplayer Online Games (MMOGs) which include the immensley popular titles such as World of Warcraft, Age of Conan, and Warhammer Online. A loop hole existed for online games which were exempted from classification because of their online focus and lack of a single-player component, and it's an argument that is also repeated by…
  • It's a game a lot of fans are looking forward to, and now it's got a release date! The PC version comes out February 24, the same day the Nintendo DS version heads to stores. (Press Release) AUSTIN, TEXAS – February 3, 2009 – Aspyr Media has teamed with D3Publisher (D3P), a publisher and developer of interactive entertainment software, to bring the highly anticipated Puzzle Quest™: Galactrix™ for Windows PC to store shelves. Under the deal Aspyr will manage all North and South American retail…
  • It's been rather hectic but in the end I've managed to get things ALMOST right. Surely it requires a post touch up since what you can see here is almost raw Blender rendering (and with materials barely touched to make things worse) but considering fact it's been done in so called "spare time" (should be called "stolen time") and under heavy deadlines I think it came up acceptable. Not that I am proud of it or would not like to do some things different having a choice (... and time) but for a…
  • Since everyone else is posting theirs, i thought i would too. I decided to model Crono from the Square-enix title Chrono Trigger. I was a little short of time to polish the submission, but i'm happy with the results of the model itself. I've just put up some better quality renders for all intrested. As well as my concept for the character.
  • Hi folks, here are the results for the tsumea modeller challenge 10!! Thanks to the five challengers who completed their entry for the challenge - you guys did absolutely great! A thanks also goes to all the judges below who spared some of their time in looking over the entries and providing some great feedback, as well as a HUGE thanks to Big Ant Studios and Infinite Interactive for sponsoring this competition with prizes for the 1st, 2nd, and 3rd placings. The judges results are fairly unison…
  • This is/was my entry to the gameartisans.org kingdom hearts war mini comp, had alot of fun doing this model even with the delays and frustrations =( sculpting for a day, then not being able to get a normal map to work properly =( etc but was a good comp all in all =)
  • This is just a quick sample of my stuff. although it centres around character art i am perfectly capable of working on environment assets as well. Hope You Like :D CAD